[英]How do I change a button in SwiftUI after a button is pressed
當我按下按鈕時,我希望一張卡片圖像變為另一張卡片圖像。 這是我當前的代碼:
import SwiftUI
var leftCard = "green_back"
var rightCard = "blue_back"
func dealCards() {
leftCard = "1C"
print("deal")
}
struct GameView: View {
var body: some View {
VStack {
HStack(alignment: .center, spacing: 20) {
Image(leftCard)
.resizable()
.aspectRatio(contentMode: .fit)
Image(rightCard)
.resizable()
.aspectRatio(contentMode: .fit)
}
.padding(.all, 25)
Button(action: dealCards) {
Text("Deal Cards")
.fontWeight(.bold)
.font(.title)
.padding(10)
.background(Color.blue)
.foregroundColor(.white)
.padding(10)
.border(Color.blue, width: 5)
}
}
}
}
struct GameView_Previews: PreviewProvider {
static var previews: some View {
GameView()
}
}
當我按下按鈕時,此代碼會打印“交易”,但不會更改圖像。
我正在使用 MacOS Big Sur beta 3 和 Xcode 12 beta 2。
編輯:我只需將變量移動到 GameView 結構中並向它們添加@State
修飾符。 感謝所有回答的人。 :D
您甚至可以刪除 function 並將代碼直接添加到按鈕
struct GameView: View {
@State var leftCard = "green_back"
@State var rightCard = "blue_back"
var body: some View {
VStack {
HStack(alignment: .center, spacing: 20) {
Image(leftCard)
.resizable()
.aspectRatio(contentMode: .fit)
Image(rightCard)
.resizable()
.aspectRatio(contentMode: .fit)
}
.padding(.all, 25)
Button(action: {
self.leftCard = "1C"
}) {
Text("Deal Cards")
.fontWeight(.bold)
.font(.title)
.padding(10)
.background(Color.blue)
.foregroundColor(.white)
.padding(10)
.border(Color.blue, width: 5)
}
}
}
}
以下代碼應更新您的Images
,並應在deal()
function 中為您提供一個隨機值。
在View
或組件中定義屬性和函數非常重要。 全局變量一般不推薦使用,可能會導致意想不到的結果。
import SwiftUI
struct GameView: View {
// 1. Add ImageName to handle names via dot (.) to avoid mistyping strings. CaseIterable allow you to get an array of all the values defined.
enum ImageName: String, CaseIterable {
case greenBack = "green_back"
case blueBack = "blue_back"
case other = "1C"
}
// 2. Add @State to update the GameView() automatically when any of the properties are updated.
@State private var leftCard: ImageName = .greenBack
@State private var rightCard: ImageName = .blueBack
var body: some View {
VStack {
HStack(alignment: .center, spacing: 20) {
// 3. Add .rawValue to get the raw String value
Image(leftCard.rawValue)
.resizable()
.aspectRatio(contentMode: .fit)
Image(rightCard.rawValue)
.resizable()
.aspectRatio(contentMode: .fit)
}
.padding(.all, 25)
Button(action: dealCards) {
Text("Deal Cards")
.fontWeight(.bold)
.font(.title)
.padding(10)
.background(Color.blue)
.foregroundColor(.white)
.padding(10)
.border(Color.blue, width: 5)
}
}
}
func dealCards() {
// 4. Update the name via dot(.) of any card that you want.
// You can also randomise the card doing .allCases.randomElement()
leftCard = ImageName.allCases.randomElement() ?? .greenBack
print("deal")
}
}
struct GameView_Previews: PreviewProvider {
static var previews: some View {
GameView()
}
}
您可以將變量移動到GameView
並添加@State
修飾符:
struct GameView: View {
@State var leftCard = "green_back"
@State var rightCard = "blue_back"
var body: some View {
...
}
func dealCards() {
leftCard = "1C"
print("deal")
}
}
這樣 SwiftUI 將在您的@State
變量更改時刷新視圖。
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