[英]Creating a Union of two linked lists
我正在嘗試創建一個將兩個鏈表聯合起來的函數。 我創建了一個函數,它完全符合我的要求,但作為一組集合而不是我將在下面提供的節點。
我的限制如下:我可以使用 contains() 和 Node 類訪問器和修改器,但除此之外,我不能在我的聯合函數的定義中使用任何函數調用 必須在不調用任何其他函數的情況下對操作進行編碼幫助。
任何指導或幫助走上正確的軌道將不勝感激。
這是我嘗試編碼為鏈表的函數的數組集版本:
template <class ItemType>
ArraySet<ItemType> ArraySet <ItemType> ::setUnion(const ArraySet<ItemType> set2)
{
ArraySet<ItemType> unionSet;
for (int i = 0; i < getCurrentSize(); i++)
{
unionSet.add(items[i]);
}
for (int i = 0; i < set2.getCurrentSize(); i++)
{
unionSet.add(set2.items[i]);
if (items[i] == set2.items[i])
unionSet.remove(set2.items[i]);
}
return unionSet;
}
這是我的 LinkedSet 類:
#ifndef LINKED_SET_
#define LINKED_SET_
#include "SetInterface.h"
#include "Node.h"
namespace cs_set {
template<class ItemType>
class LinkedSet : public SetInterface<ItemType>
{
private:
Node<ItemType>* headPtr;
int itemCount;
// Returns either a pointer to the node containing a given entry
// or nullptr if the entry is not in the bag.
Node<ItemType>* getPointerTo(const ItemType& target) const;
void clone(const LinkedSet<ItemType>& copyMe); //Copy function
public:
class ItemNotFoundError {};
class DuplicateItemError {};
LinkedSet(); //Constructor #Big3
LinkedSet operator=(const LinkedSet<ItemType>& right); //Assignment operator
LinkedSet(const LinkedSet<ItemType>& aSet); //Copy Constructor #Big3
virtual ~LinkedSet(); //Destructor #Big3
int getCurrentSize() const;
bool isEmpty() const;
void add(const ItemType& newEntry);
void remove(const ItemType& anEntry);
void clear();
bool contains(const ItemType& anEntry) const;
LinkedSet<ItemType> setUnion(const LinkedSet<ItemType>* set2);
LinkedSet<ItemType> setIntersection(const LinkedSet<ItemType>* set2);
LinkedSet<ItemType> setDifference(const LinkedSet<ItemType>* set2);
//int getFrequencyOf(const ItemType& anEntry) const;
std::vector<ItemType> toVector() const;
};
}
#include "LinkedSet.cpp"
#endif
鏈接集函數:
#include "Node.h"
#include "LinkedSet.h"
#include <cstddef>
namespace cs_set {
template<class ItemType>
LinkedSet<ItemType>::LinkedSet() {
headPtr = nullptr;
itemCount = 0;
}
template<class ItemType>
void LinkedSet<ItemType>::clone(const LinkedSet<ItemType>& copyMe) {
itemCount = copyMe.itemCount;
Node<ItemType>* origChainPtr = copyMe.headPtr;
if (origChainPtr == nullptr) {
headPtr = nullptr;
}
else {
// Copy first node
headPtr = new Node<ItemType>();
headPtr->setItem(origChainPtr->getItem());
// Copy remaining nodes
Node<ItemType>* newChainPtr = headPtr;
origChainPtr = origChainPtr->getNext();
while (origChainPtr != nullptr) {
// Get next item from original chain
ItemType nextItem = origChainPtr->getItem();
// Create a new node containing the next item
Node<ItemType>* newNodePtr = new Node<ItemType>(nextItem);
// Link new node to end of new chain
newChainPtr->setNext(newNodePtr);
// Advance pointer to new last node
newChainPtr = newChainPtr->getNext();
// Advance original-chain pointer
origChainPtr = origChainPtr->getNext();
}
newChainPtr->setNext(nullptr);
}
}
/* BACKUP JUST INCASE I MESS THINGS UP
template<class ItemType>
void LinkedSet<ItemType>::clone(const LinkedSet<ItemType>& aSet) {
itemCount = aSet.itemCount;
Node<ItemType>* origChainPtr = aSet.headPtr;
if (origChainPtr == nullptr) {
headPtr = nullptr;
} else {
// Copy first node
headPtr = new Node<ItemType>();
headPtr->setItem(origChainPtr->getItem());
// Copy remaining nodes
Node<ItemType>* newChainPtr = headPtr;
origChainPtr = origChainPtr->getNext();
while (origChainPtr != nullptr) {
// Get next item from original chain
ItemType nextItem = origChainPtr->getItem();
// Create a new node containing the next item
Node<ItemType>* newNodePtr = new Node<ItemType>(nextItem);
// Link new node to end of new chain
newChainPtr->setNext(newNodePtr);
// Advance pointer to new last node
newChainPtr = newChainPtr->getNext();
// Advance original-chain pointer
origChainPtr = origChainPtr->getNext();
}
newChainPtr->setNext(nullptr);
}
}
*/
template<class ItemType>
LinkedSet<ItemType>::~LinkedSet() {
clear();
}
template<class ItemType>
bool LinkedSet<ItemType>::isEmpty() const {
return itemCount == 0;
}
template<class ItemType>
int LinkedSet<ItemType>::getCurrentSize() const {
return itemCount;
}
template<class ItemType>
void LinkedSet<ItemType>::add(const ItemType& newEntry) {
for (Node<ItemType>* nodePtr = headPtr; nodePtr; nodePtr = nodePtr->getNext())
{
if (nodePtr->getItem() == newEntry)
throw DuplicateItemError();
}
Node<ItemType>* nextNodePtr = new Node<ItemType>();
nextNodePtr->setItem(newEntry);
nextNodePtr->setNext(headPtr);
headPtr = nextNodePtr; // New node is now first node
itemCount++;
}
template<class ItemType>
std::vector<ItemType> LinkedSet<ItemType>::toVector() const {
std::vector<ItemType> setContents;
Node<ItemType>* curPtr = headPtr;
while ((curPtr != nullptr)) {
setContents.push_back(curPtr->getItem());
curPtr = curPtr->getNext();
}
return setContents;
}
template<class ItemType>
void LinkedSet<ItemType>::remove(const ItemType& anEntry) {
Node<ItemType>* entryNodePtr = getPointerTo(anEntry);
if (entryNodePtr == nullptr) {
throw ItemNotFoundError();
} else {
// replace data of node to delete with data from first node
entryNodePtr->setItem(headPtr->getItem());
// Delete first node
Node<ItemType>* nodeToDeletePtr = headPtr;
headPtr = headPtr->getNext();
delete nodeToDeletePtr;
itemCount--;
}
}
template<class ItemType>
void LinkedSet<ItemType>::clear() {
Node<ItemType>* nodeToDeletePtr = headPtr;
while (headPtr != nullptr) {
headPtr = headPtr->getNext();
delete nodeToDeletePtr;
nodeToDeletePtr = headPtr;
}
headPtr = nullptr;
itemCount = 0;
}
/*
template<class ItemType>
int LinkedSet<ItemType>::getFrequencyOf(const ItemType& anEntry) const {
int frequency = 0;
int counter = 0;
Node<ItemType>* curPtr = headPtr;
while ((curPtr != nullptr) && (counter < itemCount)) {
if (anEntry == curPtr->getItem()) {
frequency++;
}
counter++;
curPtr = curPtr->getNext();
}
return frequency;
}
*/
template<class ItemType>
bool LinkedSet<ItemType>::contains(const ItemType& anEntry) const {
return (getPointerTo(anEntry) != nullptr);
}
// private
// Returns either a pointer to the node containing a given entry
// or nullptr if the entry is not in the bag.
template<class ItemType>
Node<ItemType>* LinkedSet<ItemType>::getPointerTo(const ItemType& anEntry) const {
bool found = false;
Node<ItemType>* curPtr = headPtr;
while (!found && (curPtr != nullptr)) {
if (anEntry == curPtr->getItem()) {
found = true;
} else {
curPtr = curPtr->getNext();
}
}
return curPtr;
}
template <class ItemType>
LinkedSet<ItemType> LinkedSet<ItemType>::operator=(const LinkedSet<ItemType>& right) {
if (this != &right) {
clear();
clone(right);
}
return *this;
}
template<class ItemType>
LinkedSet<ItemType> ::LinkedSet(const LinkedSet<ItemType>& aSet)
{
clone(aSet);
}
/* This function is responsible for merging two sets together
to create one big set by using for loops to add the contents
of the array sets and also detecting / removing duplicates
@param set2 used to define the set being used
@return it returns the merged set
*/
template <class ItemType>
LinkedSet<ItemType> LinkedSet <ItemType> ::setUnion(const LinkedSet<ItemType>* set2)
{
}
/*
This function is responsible for detecting if matching
values of two sets are detected. For example, if one set
has {1,2,3) and the second has the same then there are
three elements that intersect.
@param set2 used to define the set
@retunr returns the intersected values
*/
template <class ItemType>
LinkedSet<ItemType> LinkedSet<ItemType>::setIntersection(const LinkedSet<ItemType> set2)
{
}
/*
This function is responsible for detecting values that are present
in the first set and not the second for example, if set one has values
(1,2,3,4,5,6,7) and set2 has values (1,2,3) then the difference is
the elements 1,2,3
@param set2 used to define the set
@return returns the differences aka numbers that do not appear in the second set
*/
template<class ItemType>
LinkedSet<ItemType> LinkedSet<ItemType>::setDifference(const LinkedSet<ItemType> set2)
{
}
}
節點類:
#ifndef NODE_
#define NODE_
namespace cs_set {
template<class ItemType>
class Node {
private:
ItemType item;
Node<ItemType>* next;
public:
Node(const ItemType& anItem = ItemType(), Node<ItemType>* nextNodePtr = nullptr);
void setItem(const ItemType& anItem);
void setNext(Node<ItemType>* nextNodePtr);
ItemType getItem() const ;
Node<ItemType>* getNext() const ;
};
}
#include "Node.cpp"
#endif
節點類函數:
#include "Node.h"
namespace cs_set {
template<class ItemType>
Node<ItemType>::Node(const ItemType& anItem, Node<ItemType>* nextNodePtr) {
item = anItem;
next = nextNodePtr;
}
template<class ItemType>
void Node<ItemType>::setItem(const ItemType& anItem) {
item = anItem;
}
template<class ItemType>
void Node<ItemType>::setNext(Node<ItemType>* nextNodePtr) {
next = nextNodePtr;
}
template<class ItemType>
ItemType Node<ItemType>::getItem() const {
return item;
}
template<class ItemType>
Node<ItemType>* Node<ItemType>::getNext() const {
return next;
}
}
設置接口類:
#ifndef SET_INTERFACE
#define SET_INTERFACE
#include <vector>
#include <algorithm>
#include <iterator>
namespace cs_set {
template<class ItemType>
class SetInterface
{
public:
/** Gets the current number of entries in this bag.
@return The integer number of entries currently in the set. */
virtual int getCurrentSize() const = 0;
/** Sees whether this set is empty.
@return True if the set is empty, or false if not. */
virtual bool isEmpty() const = 0;
/** Adds a new entry to this set.
@post If successful, newEntry is stored in the set and
the count of items in the set has increased by 1.
@param newEntry The object to be added as a new entry.
@return True if addition was successful, or false if not. */
virtual void add(const ItemType& newEntry) = 0;
/** Removes one occurrence of a given entry from this set,
if possible.
@post If successful, anEntry has been removed from the set
and the count of items in the bag has decreased by 1.
@param anEntry The entry to be removed.
@return True if removal was successful, or false if not. */
virtual void remove(const ItemType& anEntry) = 0;
/** Removes all entries from this set.
@post set contains no items, and the count of items is 0. */
virtual void clear() = 0;
/** Counts the number of times a given entry appears in this set.
@param anEntry The entry to be counted.
@return The number of times anEntry appears in the set. */
// virtual int getFrequencyOf(const ItemType& anEntry) const = 0;
/** Tests whether this set contains a given entry.
@param anEntry The entry to locate.
@return True if bag contains anEntry, or false otherwise. */
virtual bool contains(const ItemType& anEntry) const = 0;
/** Empties and then fills a given vector with all entries that
are in this set.
@return A vector containing all the entries in the bag. */
virtual std::vector<ItemType> toVector() const = 0;
/** Destroys this set and frees its assigned memory. (See C++ Interlude 2.) */
virtual ~SetInterface() { }
};
}
#endif
我試圖實現的輸出是:
套裝 1 包含:一二三
套裝 2 包含:四五六
兩個集合的並集是:
一二三四五六
如何統一兩個列表有多種選擇。
我想你會選擇 3。使用 std 你會這樣做:
template<typename T>
std::list<T> unify(const std::list<T>& a, const std::list<T>& b) {
std::unordered_set<T> combined_set;
combined_set.insert(a.begin(),a.end());
combined_set.insert(b.begin(),b.end());
std::list<T> result;
for (auto& element : combined_set) result.push_back(element);
return result;
}
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.