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[英]Why am I getting this error when I am trying to run my Discord bot
[英]Why am i getting this error trying to add trap to my textRPG
我一直在嘗試在我的 TextRPG 中添加陷阱我認為可以通過一些調試來工作,但我遇到的第一個錯誤是。
TypeError: init () 應該返回 None,而不是 'str'
錯誤來自於此。
class TrapRoomTile(MapTile):
def __init__(self, x, y):
r = random.randint(1,2)
if r == 1:
self.trap = items.PitFall()
self.tripped_text = "The open hole of a Pit Fall trap obstructs the tunnel."
self.set_text = "The floor in this hallway is unusually clean."
else:
return"""
Looks like more bare stone...
"""
super().__init__(x, y)
def modify_player(self,player):
if not self.trap.is_tripped():
player.hp = player.hp - self.items.damage
print("You stumbled into a trap!")
time.sleep(1)
print("\nTrap does {} damage. You have {} HP remaining.".
format(self.items.damage, player.hp))
def intro_text(self):
text = self.tripped_text if self.items.is_tripped() else self.set_text
time.sleep(0.1)
return text
當我注釋掉這段代碼時,一切都按原樣運行。 我不知道該怎么辦。 我會發布一個指向 github 存儲庫的鏈接,代碼在 world.py 中,從第 146 行開始。
python 中的__init__
方法應該只用於初始化類變量。 您正在從中返回一個字符串,您不應該這樣做。
您可以刪除 return 語句或將字符串設置為另一個變量。 以下是您可能可以執行的操作的示例:
class TrapRoomTile(MapTile):
def __init__(self, x, y):
r = random.randint(1,2)
if r == 1:
self.trap = items.PitFall()
self.tripped_text = "The open hole of a Pit Fall trap obstructs the tunnel."
self.set_text = "The floor in this hallway is unusually clean."
else:
self.set_text = "Looks like more bare stone..."
super().__init__(x, y)
def modify_player(self,player):
if not self.trap.is_tripped():
player.hp = player.hp - self.items.damage
print("You stumbled into a trap!")
time.sleep(1)
print("\nTrap does {} damage. You have {} HP remaining.".
format(self.items.damage, player.hp))
def intro_text(self):
text = self.tripped_text if self.trap.is_tripped() else self.set_text
time.sleep(0.1)
return text
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