[英](KivyMD) How to change the text of an MDLabel?
這是我的代碼:
from kivymd.app import MDApp
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
n = 1
class Screen1(Screen):
pass
class Screen2(Screen):
def set_number(self, n):
self.ids["number"].text == f"{n}"
print(f"The n variabile value is: {n}")
txt = self.ids["number"].text
print(f"The displayed number is: {txt}\n")
return
sm = ScreenManager()
sm.add_widget(Screen1(name="Screen1"))
sm.add_widget(Screen2(name="Screen2"))
class TestApp(MDApp):
def build(self):
self.title = "Test app"
self.theme_cls.primary_palette = "Indigo"
self.theme_cls.primary_hue = "600"
screen = Builder.load_file("test.kv")
return screen
def arrow_up(self):
global n
if n == 5:
pass
else:
n += 1
Screen2().set_number(n)
def arrow_down(self):
global n
if n == 1:
pass
else:
n -= 1
Screen2().set_number(n)
if __name__ == '__main__':
TestApp().run()
這里是我的 KV 文件:
ScreenManager:
id: scrn_mngr
Screen1:
Screen2:
<Screen1>:
id: Scrn1
name: "Screen1"
MDRectangleFlatIconButton:
text: "Next screen"
icon: "arrow-right"
pos_hint: {"center_x": .5, "center_y": .5}
width: dp(180)
on_press: root.manager.current = "Screen2"
<Screen2>
id: Scrn2
name: "Screen2"
MDFloatingActionButton:
icon: "arrow-up-bold-outline"
md_bg_color: app.theme_cls.primary_color
pos_hint: {"center_x": .4, "center_y": .5}
on_press: app.arrow_up()
MDFloatingActionButton:
icon: "arrow-down-bold-outline"
md_bg_color: app.theme_cls.primary_color
pos_hint: {"center_x": .6, "center_y": .5}
on_press: app.arrow_down()
MDLabel:
text: "Number"
halign: "center"
pos_hint: {"center_x": .5, "center_y": .55}
MDLabel:
id: number
text: "1"
halign: "center"
pos_hint: {"center_x": .5, "center_y": .5}
我正在嘗試使用第二個屏幕上的兩個 MDFloatingActionButton 來增加和減少變量 n。 問題是MDLabel的text屬性不會隨着n的增加或減少而變化,並且總是顯示數字1,即使n實際正確變化。 我無法弄清楚出了什么問題,有人可以幫助我嗎? 謝謝!
線路:
Screen2().set_number(n)
對您的 GUI 沒有影響。 當您使用Screen2()
您正在創建Screen2
一個新實例,該實例與 GUI 中顯示的實例無關。 因此,調用Screen2().set_number(n)
是在 GUI 中未顯示的Screen2
實例中設置n
。
有幾種方法可以解決這個問題。 一種方法是將arrow_up()
和arrow_down()
方法移動到Screen2
類中,如下所示:
class Screen2(Screen):
def set_number(self, n):
self.ids["number"].text = f"{n}" # Note: changed == to =
print(f"The n variabile value is: {n}")
txt = self.ids["number"].text
print(f"The displayed number is: {txt}\n")
return
def arrow_up(self):
global n
if n == 5:
pass
else:
n += 1
self.set_number(n)
def arrow_down(self):
global n
if n == 1:
pass
else:
n -= 1
self.set_number(n)
然后在“kv”中更改app.arrow_down()
和app.arrow_up()
以引用root
而不是app
:
<Screen2>
id: Scrn2
name: "Screen2"
MDFloatingActionButton:
icon: "arrow-up-bold-outline"
md_bg_color: app.theme_cls.primary_color
pos_hint: {"center_x": .4, "center_y": .5}
on_press: root.arrow_up()
MDFloatingActionButton:
icon: "arrow-down-bold-outline"
md_bg_color: app.theme_cls.primary_color
pos_hint: {"center_x": .6, "center_y": .5}
on_press: root.arrow_down()
MDLabel:
text: "Number"
halign: "center"
pos_hint: {"center_x": .5, "center_y": .55}
MDLabel:
id: number
text: "1"
halign: "center"
pos_hint: {"center_x": .5, "center_y": .5}
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