[英]How do I make my player move left and right at the middle of the screen
所以我一直在嘗試這樣做,當我的播放器按下 d 時,屏幕會移動但播放器會停留在屏幕中間,我遇到的問題是我用來使它看起來像屏幕的代碼是移動對我不起作用,即使我使屏幕的速度與玩家的速度相同或更快,屏幕的移動速度也會比玩家慢。 https://gyazo.com/1c74b0fc4729106af34d2a41c2b68f40我正在嘗試使屏幕向左、向右和向上移動。
我正在使用的代碼不起作用
if keys[pygame.K_d] and playerman.x > 350:
for Platform in platforms:
Platform.x -= Platform.speed
if keys[pygame.K_a]and playerman.x < 350:
for Platform in platforms:
Platform.x += playerman.speed
我的完整代碼
import pygame
pygame.init()
window = pygame.display.set_mode((700,500))
pygame.display.set_caption("Noobs First Game")
# Playerman
class Player:
def __init__(self,x,y,width,height,color):
self.x = x
self.y = y
self.width = width
self.height = height
self.color = color
self.speed = 5
self.isJump = False
self.JumpCount = 10
self.fall = 0
self.rect = pygame.Rect(x,y,height,width)
def get_rect(self):
self.rect.topleft = (self.x,self.y)
return self.rect
def draw(self):
pygame.draw.rect(window,self.color,self.get_rect())
class bullet(object):
def __init__(self,x,y,color):
self.x = x
self.y = y
self.color = color
self.speed = 10
self.color = color
self.rect.topleft = (self.x,self.y)
def draw(self):
self.rect.topleft = round(self.x), round(self.y)
pygame.draw.rect(window,self.color,self.rect)
class Platform:
def __init__(self,x,y,width,height,color):
self.x = x
self.y =y
self. width = width
self.color = color
self.height = height
self.color = color
self.speed = 4
self.rect = pygame.Rect(x,y,width,height)
def draw(self):
self.rect.topleft = (self.x,self.y)
pygame.draw.rect(window,self.color,self.rect)
# Colors for hitbox
white = (255,255,255)
green = (0,255,0)
# Drawing Player
playerman = Player(255,255,40,40,white)
#Drawing Platforms
platform1 = Platform(0,0,40,500,green)
platform2 = Platform(40,460,700,40,green)
# List
platforms = [platform1,platform2]
# Windows color
def redrawwindow():
window.fill((0,0,0))
# Drawing the player and other stuff to the screen
playerman.draw()
for Platform in platforms:
Platform.draw()
x = 10
y = 10
x_change = 0
y_change = 0
old_x = x
old_y = y
fps = (30)
clock = pygame.time.Clock()
run = True
while run:
clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_d:
x_change = -7
if event.key == pygame.K_a:
x_change = 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_d or event.key == pygame.K_a:
x_change = 0
x += x_change
if x > 500 - playerman.width or x < 0:
x = old_x
# lets player move
keys = pygame.key.get_pressed()
px, py = playerman.x, playerman.y
if keys[pygame.K_a] and px > playerman.speed:
px -= playerman.speed
if keys[pygame.K_d] and px < 700 - playerman.height - playerman.speed:
px += playerman.speed
if keys[pygame.K_w] and py > playerman.speed:
py -= playerman.speed
if keys[pygame.K_s] and py <500 - playerman.width - playerman.speed:
py += playerman.speed
if keys[pygame.K_d] and playerman.x > 350:
for Platform in platforms:
Platform.x -= Platform.speed
if keys[pygame.K_a]and playerman.x < 350:
for Platform in platforms:
Platform.x += playerman.speed
platform_rect_list = [p.rect for p in platforms]
player_rect = playerman.get_rect()
player_rect.topleft = (px, py)
playerman.y = py
if player_rect.collidelist(platform_rect_list) < 0:
playerman.x = px
# About isJump
if not playerman.isJump:
playerman.y += playerman.fall
playerman.fall += 1
playerman.isJump = False
# this part lets you jump on platform only the top
collide = False
for Platform in platforms:
if playerman.get_rect().colliderect(Platform.rect):
collide = True
playerman.isJump = False
playerman.y = Platform.rect.top - playerman.height
if playerman.rect.right > Platform.rect.left and playerman.rect.left < Platform.rect.left - playerman.width:
playerman.x = Platform.rect.left - playerman.width
if playerman.rect.left < Platform.rect.right and playerman.rect.right > Platform.rect.right + playerman.width:
playerman.x = Platform.rect.right
# colliding with floor
if playerman.rect.bottom >= 500:
collide = True
playerman.isJump = False
playerman.Jumpcount = 10
playerman.y = 500 - playerman.height
# Jumping
if collide:
if keys[pygame.K_SPACE]:
playerman.isJump = True
py -= playerman.speed
playerman.fall = 0
# Jump Count
else:
if playerman.JumpCount >= 0:
playerman.y -= (playerman.JumpCount*abs(playerman.JumpCount))*0.3
playerman.JumpCount -= 1
else:
playerman.isJump = False
playerman.JumpCount = 10
redrawwindow()
pygame.display.update()
pygame.quit()
如果您希望玩家保持居中,請刪除移動玩家的代碼。
試試這個更新的代碼:
# lets player move
keys = pygame.key.get_pressed()
px, py = playerman.x, playerman.y
# if keys[pygame.K_a] and px > playerman.speed:
# px -= playerman.speed
# if keys[pygame.K_d] and px < 700 - playerman.height - playerman.speed:
# px += playerman.speed
# if keys[pygame.K_w] and py > playerman.speed:
# py -= playerman.speed
# if keys[pygame.K_s] and py <500 - playerman.width - playerman.speed:
# py += playerman.speed
if keys[pygame.K_d]: # and playerman.x > 350:
for Platform in platforms:
Platform.x -= Platform.speed
if keys[pygame.K_a]: # and playerman.x < 350:
for Platform in platforms:
Platform.x += playerman.speed
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