[英]How do you rotate a circle about a point in JPanel?
我試圖在程序中圍繞一個單獨的點旋轉一個圓圈。 現在我可以讓圓圈旋轉,但它慢慢地開始越來越接近它旋轉的起點。 我正在嘗試使用 JPanel 並將其實現為矩形。
package WoffindenZone;
import java.awt.*;
import javax.swing.*;
import java.util.*;
import java.awt.event.*;
import java.lang.Math;
public class Protector extends Rectangle{
double Velocity;
int speed = 3;
Protector(int x, int y, int PROTECTOR_DIAMETER){
super(x,y,PROTECTOR_DIAMETER,PROTECTOR_DIAMETER);
}
public void keyPressed(KeyEvent e){
if(e.getKeyCode()==KeyEvent.VK_A) {
setDirection(speed);
move();
}
if(e.getKeyCode()==KeyEvent.VK_D) {
setDirection(speed);
move();
}
}
public void keyReleased(KeyEvent e){
if(e.getKeyCode()==KeyEvent.VK_A) {
setDirection(0);
move();
}
if(e.getKeyCode()==KeyEvent.VK_D) {
setDirection(0);
move();
}
}
public void setDirection(int Direction){
Velocity = Direction*Math.PI/180;
}
public void move(){
x = (int)Math.round(500 + Math.cos(Velocity) * (x-500) - Math.sin(Velocity) * (y-((1000*0.5555)/2)));
y = (int)Math.round(((1000*0.5555)/2) + Math.sin(Velocity) * (x-500) + Math.cos(Velocity) * (y-((1000*0.5555)/2)));
System.out.println(x);
System.out.println(y);
}
public void draw(Graphics g){
g.setColor(Color.blue);
g.fillOval(x,y,width,height);
}
使用AffineTransform
的旋轉實例。 有關詳細信息getRotateInstance(theta,anchorx,anchory)
請參閱getRotateInstance(theta,anchorx,anchory)
。
返回圍繞錨點旋轉坐標的變換。 這個操作相當於平移坐標,使錨點在原點(S1),然后繞新原點(S2)旋轉,最后平移,使中間原點恢復到原錨點的坐標(S3)。
你如何在JPanel中圍繞一個點旋轉一個圓?
這是我如何圍繞JPanel
一個點旋轉一個圓。
我不知道如何制作動畫 GIF。 想象一下藍色圓圈圍繞繪圖JPanel
的中心順時針旋轉。
所以,讓我們從頭開始。 基本上,我有一個圓在另一個圓的圓周上旋轉。 因此,我從純 Java 創建了一個Circle
模型類。
public class Circle {
private final int radius;
private final Color color;
private Point center;
public Circle(int radius, Color color) {
this.radius = radius;
this.color = color;
}
public Point calculateCircumferencePoint(int theta) {
double radians = Math.toRadians(theta);
int x = center.x + (int) Math.round(Math.cos(radians) * radius);
int y = center.y + (int) Math.round(Math.sin(radians) * radius);
return new Point(x, y);
}
public void setCenter(int x, int y) {
this.center = new Point(x, y);
}
public void setCenter(Point center) {
this.center = center;
}
public int getRadius() {
return radius;
}
public Color getColor() {
return color;
}
public Point getCenter() {
return center;
}
}
該類由基本的 getter 和 setter 組成。 我將半徑和顏色final
值,因為它們不會更改此 Java 應用程序中的值。
calculateCircumferencePoint
方法是唯一有趣的方法。 它需要一個以度為單位的int
角度,並計算該角度表示的圓周上的點,四舍五入到最近的 X 和 Y 整數點。
接下來,我們創建兩個Circle
實例,一個內圓和一個外圓。 這是設置繪圖區域、內圓和外圓的首選大小的類構造函數。 我們從零度(向右)開始外圓;
private Circle innerCircle;
private Circle outerCircle;
private Dimension drawingPanelSize;
public RotateCircle() {
this.drawingPanelSize = new Dimension(400, 400);
int innerCircleRadius = drawingPanelSize.width / 4;
int centerX = drawingPanelSize.width / 2;
int centerY = drawingPanelSize.height / 2;
int outerCircleRadius = drawingPanelSize.width / 10;
this.innerCircle = new Circle(innerCircleRadius, null);
this.innerCircle.setCenter(centerX, centerY);
this.outerCircle = new Circle(outerCircleRadius, Color.BLUE);
Point point = innerCircle.calculateCircumferencePoint(0);
this.outerCircle.setCenter(point);
}
現在,我們可以開始編寫 GUI。 首先,我們通過調用SwingUtilities
invokeLater
方法啟動 Java 應用程序。 此方法確保我們在Event Dispatch Thread上創建和執行 Swing 組件。
接下來,我們定義JFrame
。 這是我們到目前為止的代碼。
public static void main(String[] args) {
SwingUtilities.invokeLater(new RotateCircle());
}
private Animation animation;
private Circle innerCircle;
private Circle outerCircle;
private DrawingPanel drawingPanel;
private Dimension drawingPanelSize;
public RotateCircle() {
this.drawingPanelSize = new Dimension(400, 400);
int innerCircleRadius = drawingPanelSize.width / 4;
int centerX = drawingPanelSize.width / 2;
int centerY = drawingPanelSize.height / 2;
int outerCircleRadius = drawingPanelSize.width / 10;
this.innerCircle = new Circle(innerCircleRadius, null);
this.innerCircle.setCenter(centerX, centerY);
this.outerCircle = new Circle(outerCircleRadius, Color.BLUE);
Point point = innerCircle.calculateCircumferencePoint(0);
this.outerCircle.setCenter(point);
}
@Override
public void run() {
JFrame frame = new JFrame("Rotate Circle");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
drawingPanel = new DrawingPanel(drawingPanelSize,
outerCircle);
frame.add(drawingPanel, BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
animation = new Animation(0);
new Thread(animation).start();
}
JFrame
方法必須按特定順序調用。 這是我用於大多數 SWwing 應用程序的順序。
我打包JFrame
。 我沒有設置JFrame
大小。 我讓Swing 布局管理器設置我的JFrame
的大小。 JFrame
內容窗格的默認布局是BorderLayout
。 我將我的繪圖JPanel
放在BorderLayout
的中心。
接下來,我創建繪圖JPanel
。
public class DrawingPanel extends JPanel {
private static final long serialVersionUID = 1L;
private Circle circle;
public DrawingPanel(Dimension size, Circle circle) {
this.circle = circle;
this.setBackground(Color.WHITE);
this.setPreferredSize(size);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Point center = circle.getCenter();
int radius = circle.getRadius();
int diameter = radius + radius;
g2d.setColor(circle.getColor());
g2d.fillOval(center.x - radius, center.y - radius,
diameter, diameter);
}
}
JPanel
所做的所有繪圖都是繪制一個Circle
對象。 很簡單。
fillOval
方法從左上角繪制一個橢圓。 我們從中心點計算左上角。
計算和更新外圓中心點的責任落在我的控制器類, Animation
類。 我用一個簡單的循環更新theta角,計算新的外圓中心點,畫外圓,等待一段時間。
這是那個代碼。
public class Animation implements Runnable {
private int theta;
public Animation(int theta) {
this.theta = theta;
}
@Override
public void run() {
while (true) {
theta++;
theta = (theta >= 360) ? 0 : theta;
Point center = innerCircle.calculateCircumferencePoint(theta);
outerCircle.setCenter(center);
repaint();
sleep(30L);
}
}
private void repaint() {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
drawingPanel.repaint();
}
});
}
private void sleep(long duration) {
try {
Thread.sleep(duration);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
Animation
repaint
方法調用另一個SwingUtilities
invokeLater
方法中的繪圖JPanel
repaint
方法。 此方法確保繪制發生在事件調度線程上。
最后,這是完整的、可運行的示例。 我使用了內部類,因此我可以將代碼作為一個塊發布,您可以將這些代碼作為一個塊復制和運行。 通常,類應該在單獨的文件中,對於更復雜的 GUI,應該在單獨的包中。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class RotateCircle implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new RotateCircle());
}
private Animation animation;
private Circle innerCircle;
private Circle outerCircle;
private DrawingPanel drawingPanel;
private Dimension drawingPanelSize;
public RotateCircle() {
this.drawingPanelSize = new Dimension(400, 400);
int innerCircleRadius = drawingPanelSize.width / 4;
int centerX = drawingPanelSize.width / 2;
int centerY = drawingPanelSize.height / 2;
int outerCircleRadius = drawingPanelSize.width / 10;
this.innerCircle = new Circle(innerCircleRadius, null);
this.innerCircle.setCenter(centerX, centerY);
this.outerCircle = new Circle(outerCircleRadius, Color.BLUE);
Point point = innerCircle.calculateCircumferencePoint(0);
this.outerCircle.setCenter(point);
}
@Override
public void run() {
JFrame frame = new JFrame("Rotate Circle");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
drawingPanel = new DrawingPanel(drawingPanelSize,
outerCircle);
frame.add(drawingPanel, BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
animation = new Animation(0);
new Thread(animation).start();
}
public class DrawingPanel extends JPanel {
private static final long serialVersionUID = 1L;
private Circle circle;
public DrawingPanel(Dimension size, Circle circle) {
this.circle = circle;
this.setBackground(Color.WHITE);
this.setPreferredSize(size);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Point center = circle.getCenter();
int radius = circle.getRadius();
int diameter = radius + radius;
g2d.setColor(circle.getColor());
g2d.fillOval(center.x - radius, center.y - radius,
diameter, diameter);
}
}
public class Animation implements Runnable {
private int theta;
public Animation(int theta) {
this.theta = theta;
}
@Override
public void run() {
while (true) {
theta++;
theta = (theta >= 360) ? 0 : theta;
Point center = innerCircle.calculateCircumferencePoint(theta);
outerCircle.setCenter(center);
repaint();
sleep(30L);
}
}
private void repaint() {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
drawingPanel.repaint();
}
});
}
private void sleep(long duration) {
try {
Thread.sleep(duration);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public class Circle {
private final int radius;
private final Color color;
private Point center;
public Circle(int radius, Color color) {
this.radius = radius;
this.color = color;
}
public Point calculateCircumferencePoint(int theta) {
double radians = Math.toRadians(theta);
int x = center.x + (int) Math.round(Math.cos(radians) * radius);
int y = center.y + (int) Math.round(Math.sin(radians) * radius);
return new Point(x, y);
}
public void setCenter(int x, int y) {
this.center = new Point(x, y);
}
public void setCenter(Point center) {
this.center = center;
}
public int getRadius() {
return radius;
}
public Color getColor() {
return color;
}
public Point getCenter() {
return center;
}
}
}
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