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在相機預覽上繪制矩形

[英]Draw rect over camera preview

我有一個相機預覽,我可以在其中獲取每一幀,對於每一幀,我都會分析里面的對象,並且我有一個包含識別出的每個對象和位置的列表,所以我已經有了每個對象的位置。 現在我想在相機預覽上圍繞該對象繪制一個矩形,但是做 canvas.drawRect 不起作用,有什么建議嗎?

                for (final Detector.Recognition result : results) {
                final RectF location = result.getLocation();
                if (location != null && result.getConfidence() >= 0.1) {
                    result.setLocation(location);
                    mappedRecognitions.add(result);
                    Log.d("OBJECT: ", result.getTitle());

                    final Paint paint = new Paint();
                    paint.setColor(Color.RED);
                    paint.setStyle(Paint.Style.STROKE);
                    paint.setStrokeWidth(2.0f);
                    canvas_crop.drawRect(location, paint);
                    cropToFrameTransform.mapRect(location);
                }
            }

這是布局 XML

<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">

<RelativeLayout
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@android:color/black"
    android:orientation="vertical">


    <FrameLayout
        android:id="@+id/container"
        android:layout_width="match_parent"
        android:layout_height="match_parent">

    </FrameLayout>

    <com.otaliastudios.cameraview.CameraView
        android:id="@+id/cameraView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>
</RelativeLayout>


</androidx.coordinatorlayout.widget.CoordinatorLayout>

如果您不需要記錄矩形,因此只在實時預覽中顯示,那么通常的解決方案是覆蓋一個專門用於渲染圖紙的自定義視圖。

創建自定義視圖並將其放在頂部,確保它始終CameraView 顯示的預覽的位置和大小(縱橫比)相匹配 接下來是一個讓您入門的示例,盡管您需要添加邏輯以確保它與 CameraView “預覽”指標相匹配。 使用setTargets傳遞要繪制的矩形:

爪哇:

public final class OverlayView extends View {
    private final Paint paint = new Paint();
    private final List<Rect> targets = new ArrayList<>();

    public OverlayView(@NonNull final Context context) {
        this(context, null);
    }

    public OverlayView(@NonNull final Context context, @Nullable final AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public OverlayView(@NonNull final Context context, @Nullable final AttributeSet attrs, final int defStyleAttr) {
        super(context, attrs, defStyleAttr);

        final float density = context.getResources().getDisplayMetrics().density;
        this.paint.setStrokeWidth(2.0f * density);
        this.paint.setColor(Color.BLUE);
        this.paint.setStyle(Paint.Style.STROKE);
    }

    @Override
    protected void onDraw(final Canvas canvas) {
        super.onDraw(canvas);

        synchronized (this) {
            for (final Rect entry : this.targets) {
                canvas.drawRect(entry, this.paint);
            }
        }
    }

    public void setTargets(@NonNull final List<Rect> sources) {
        synchronized (this) {
            this.targets.clear();
            this.targets.addAll(sources);
            this.postInvalidate();
        }
    }
}

科特林:

class OverlayView(context: Context, attrs: AttributeSet) : View(context, attrs) {
    private val paint = Paint()
    private val targets: MutableList<Rect> = ArrayList()

    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)

        synchronized(this) {
            for (entry in targets) {
                canvas.drawRect(entry, paint)
            }
        }
    }

    fun setTargets(sources: List<Rect>) {
        synchronized(this) {
            targets.clear()
            targets.addAll(sources)
            this.postInvalidate()
        }
    }

    init {
        val density = context.resources.displayMetrics.density
        paint.strokeWidth = 2.0f * density
        paint.color = Color.BLUE
        paint.style = Paint.Style.STROKE
    }
}

對於您的特定 xml,如下所示:

<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">

<RelativeLayout
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@android:color/black"
    android:orientation="vertical">


    <FrameLayout
        android:id="@+id/container"
        android:layout_width="match_parent"
        android:layout_height="match_parent">

    </FrameLayout>

    <com.otaliastudios.cameraview.CameraView
        android:id="@+id/cameraView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>
        
    <com.otaliastudios.cameraview.OverlayView 
        android:id="@+id/overlayView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>
        
</RelativeLayout>


</androidx.coordinatorlayout.widget.CoordinatorLayout>

請注意,您正在為 CameraView 使用match_parent ,這應該在代碼中更好地處理以調整到所有可能的相機縱橫比,因此當您解析預覽大小時,這也必須應用於新的OverlayView

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