[英]How can I convert char to int in c++ to get correct values of numbers?
[英](C++) I have to use magic numbers to display values in the correct position in an array. How can I get rid of it?
對不起,如果代碼太長。 我只是想詳細描述一下我所面臨的情況
我正在編寫一個名為 Battle Ship 的游戲。 下面的代碼是一個更簡單的版本,我確實消除了所有不必要的邏輯,因為我只想用幻數來說明問題。
這是我的結構和枚舉
// the dimension of the 10 + 2 game grid for detection of the neighboring ship
// (its usage comes later in the game, not at this stage)
const int SIZE = 12;
// the number of warships
const int NBSHIP = 5;
string ships[NBSHIP] = {"Carrier", "Cruiser", "Destroyer", "Submarine", "Torpedo" };
// available warships and their size on the grid
enum Ship {
CARRIER=5,
CRUISER=4,
DESTROYER=3,
SUBMARINE=3,
TORPEDO=2,
NONE=0
};
// the different states that a grid cell can take and their display
enum State {
HIT='x',
SINK='#',
MISS='o',
UNSHOT='~'
};
// a grid cell
// the ship present on the space
// the state of the box
struct Cell {
Ship ship;
State state;
};
// the player with
// his name
// his score to determine who lost
// his game grid
struct Player {
string name;
int score;
Cell grid[SIZE][SIZE];
};
// the coordinates of the cell on the grid
// its column from 'A' to 'J'
// its line from 1 to 10
struct Coordinate {
char column;
int line;
};
// the placement of the ship on the grid
// its coordinates (E5)
// its direction 'H' horizontal or 'V' vertical from the coordinate
struct Placement {
Coordinate coordi;
char direction;
};
基本上,在游戲開始時,我必須為每個單元格(在本例中為 UNSHOT 和 NONE)使用適當的 state 初始化一個網格。 然后我必須顯示網格並開始放置船只。 這里奇怪的是我必須根據玩家的輸入使用“幻數”將船只放置在正確的 position 中。 但我什至不知道為什么我需要它以及如何擺脫它。
幻數的使用出現在船 function 中。
void initializeGrid (Cell aGrid[][SIZE])
{
for (int i = 0; i < SIZE - 2; i++)
{
for (int j = 0; j < SIZE - 2; j++)
{
aGrid[i][j].ship = NONE;
aGrid[i][j].state = UNSHOT;
}
}
}
void displayGrid(Player aPlayer)
{
cout << endl;
cout << setw(10) << aPlayer.name << endl;
// Letter coordinates
char a = 'A';
cout << " ";
for (int i = 0; i < SIZE - 2 ; i++)
{
cout << " " << char (a+i);
}
cout << endl;
// Number coordinates
for (int i = 0; i < SIZE - 2; i++)
{
// Player
if(i + 1 >= 10) // To align the first column
cout << i + 1;
else
cout << " " << i + 1;
for (int j = 0; j < SIZE - 2; j++)
{
if (aPlayer.grid[i][j].ship) // Check if there are ships
cout << " " << (aPlayer.grid[i][j].ship);
else
cout << " " << char (aPlayer.grid[i][j].state);
}
cout << endl;
}
}
void placeShip(Cell aGrid[][SIZE], Placement aPlace, Ship aShip)
{
if (aPlace.direction == 'h' || aPlace.direction == 'H')
{
for (int i = 0; i < aShip; i++) // To change the value of a cell according to the size of the boat
{
// Utilization of magic number
aGrid[aPlace.coordi.line - 9][aPlace.coordi.column + i - 1].ship = aShip; // Horizontal so we don't change the line
}
}
else if (aPlace.direction == 'v' || aPlace.direction == 'V')
{
for (int i = 0; i < aShip; i++)
{
// Utilization of magic number
aGrid[aPlace.coordi.line + i - 9][aPlace.coordi.column - 1].ship = aShip; // Vertical so we don't change the column
}
}
}
void askPlayerToPlace(Player& aPlayer)
{
Ship battleships[NBSHIP] = { CARRIER, CRUISER, DESTROYER, SUBMARINE, TORPEDO};
for (int i = 0; i < NBSHIP; i++)
{
string stringPlace;
string stringShip = ships[i];
Ship aShip = battleships[i];
string inputDirection;
Coordinate coordi;
cout << "\n" << aPlayer.name << ", time to place your carrier of length "
<< to_string(battleships[i])
<< " (" << ships[i] << ")\n"
<< "Enter coordinates (i.e. B5): ";
cin >> stringPlace;
coordi = { stringPlace[0], int(stringPlace[1]) - 48 };
cout << "Direction: ";
cin >> inputDirection;
Placement aPlace = {
coordi,
inputDirection[0]
};
placeShip(aPlayer.grid, aPlace, aShip);
displayGrid(aPlayer);
}
}
int main()
{
Player aPlayer;
cout << "Player's name: ";
getline (cin, aPlayer.name);
initializeGrid(aPlayer.grid);
displayGrid(aPlayer);
askPlayerToPlace(aPlayer);
return 0;
}
這里奇怪的是我必須根據玩家的輸入使用“幻數”將船只放置在正確的 position 中。
如果這些是經常出現的數字,您應該為這些定義另一個常量,例如:
const int GRID_SIZE_MARGIN = 2;
並使用它
void initializeGrid (Cell aGrid[][SIZE]) {
for (int i = 0; i < SIZE - GRID_SIZE_MARGIN; i++) {
for (int j = 0; j < SIZE - GRID_SIZE_MARGIN; j++) {
aGrid[i][j].ship = NONE;
aGrid[i][j].state = UNSHOT;
}
}
}
如果還有其他數字出現在計算中,但無法合理命名,則保留數值即可。 我會試着給你一個例子:
從弧度計算度數的公式是
deg = rad * 180° / π
對於 π,我們有一個常數定義( PI
),但180
是一個值得常數定義的幻數嗎?
我們應該如何命名它? HUNDREDEIGHTY_DEGREES
??
因此,擺脫出現在代碼中的數字常量並不總是合理的。
但我什至不知道為什么我需要它以及如何擺脫它。
這可能是任務的一部分,要找出答案。
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