[英]Local persistent variables in NodeJS WebSocket
我正在嘗試為每個 WebSocket 連接制作持久變量player
,如下所示:
Server.on('request', function(request) {
const WSCon = request.accept(null, request.origin);
var player = "none";
WSCon.on('message', function(message) {
if (data.action == 0) HandleRoomEnter(player);
if (data.action == 1) HandleReadyness(player);
});
});
function HandleRoomEnter(player) {
player = "Conan";
console.log("setting: "+player);
}
function HandleReadyness(player) {
console.log("getting: "+player);
}
但是,我的 output 是:
setting: Conan
getting: none
問題出在哪里?
謝謝,
這是這樣做的正確方法:
Server.on('request', function(request) {
const WSCon = request.accept(null, request.origin);
let player = "none";
function HandleRoomEnter(player) {
player = "Conan";
console.log("setting: "+player);
}
function HandleReadyness(player) {
console.log("getting: "+player);
}
WSCon.on('message', function(message) {
if (data.action == 0) HandleRoomEnter(player);
if (data.action == 1) HandleReadyness(player);
});
});
也請使用 let 或 const 代替 var。
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