[英]How to remove all cloned gui in roblox
我正在創建一個舞蹈表演游戲,我想在每一輪之前在列表中顯示玩家的姓名和他們的順序。 我正在使用克隆,它為每個玩家創建一個新的 label。 我的問題是在第 1 輪之后克隆的列表沒有被刪除,並且玩家的名字是重復的。 這是我的代碼
contList.OnClientEvent:Connect(function(Contestants) ---Remote event in local script
for i=1,#Contestants do
nameList = script.Parent.List.plrsList.nameList:Clone()
nameList.Parent = script.Parent.List.plrsList
nameList.Name = Contestants[i].Name
nameList.nList.Text = Contestants[i].Name --players name
seqNo = script.Parent.List.sequence.seqNo:Clone()
seqNo.Parent = script.Parent.List.sequence
seqNo.Name =i --sequence number
seqNo.sequence.Text = i
List = script.Parent.List
end
List.Visible = true
wait(10)
List.Visible = false
for i=1,#Contestants do
nameList:Remove()
seqNo:Remove()
end
end)
您的問題是,當您清理內容時, nameList
和seqno
變量僅指向您添加到列表中的最后一個項目,它不會刪除您添加的所有項目。
有幾種不同的方法可以刪除它們,但我推薦的方法是
看起來像這樣:
contList.OnClientEvent:Connect(function(Contestants) ---Remote event in local script
-- find some UI elements
local list = script.Parent.List
local playersList = list.plrsList
local playerNameList = playersList.nameList
local sequence = list.sequence
local sequenceNumber = sequence.seqNo
-- 1. create an empty container for all players
local container = Instance.new("Frame")
container.Size = UDim2.new(1, 0, 1, 0)
container.Position = UDim2.new(0, 0, 0, 0)
container.BackgroundTransparency = 1.0
local layout = Instance.new("UIListLayout", container)
layout.SortOrder = Enum.SortOrder.Name
-- 1a. create a container for player names
local playerContainer = container:Clone()
playerContainer.Parent = playersList
-- 1b. create a container for player numbers
local sequenceContainer = container:Clone()
sequenceContainer.Parent = sequence
-- 2. create an entry for every player, and put them into their containers
for i = 1, #Contestants, 1 do
local nameList = playerNameList:Clone()
nameList.Name = Contestants[i].Name
nameList.nList.Text = Contestants[i].Name
nameList.Parent = playerContainer
local seqNo = sequenceNumber:Clone()
seqNo.Name = tostring(i)
seqNo.sequence.Text = tostring(i)
seqNo.Parent = sequenceContainer
end
-- momentarily show the list
list.Visible = true
wait(10)
list.Visible = false
-- 3. clean up by deleting the containers
playerContainer:Destroy()
sequenceContainer:Destroy()
end)
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