[英]Rvalue reference overloading && operator
我一直在嘗試現代 C++ 中的設計模式:Dmitri Nesteruk 的面向對象軟件設計的可重用方法一書中的示例,並且一直在嘗試從 SOLID 設計原則部分編譯一個示例。
這是代碼:
// This class demonstrates the Open-Closed
// Principle (OCP) in the S.O.L.I.D. Desgin Principle.
// Software entities (classes, modules, functions, etc.)
// should be open for extension, but closed for modification
#include <iostream>
#include <string>
#include <vector>
enum class Color { Red, Green, Blue };
enum class Size { Small, Medium, Large };
struct Product
{
std::string name;
Color color;
Size size;
explicit Product(std::string name, Color color, Size size) : name{name}, color{color}, size{size} { }
};
// (Single-Responsibility Principle) our filtering process
// into two part.
// 1) A filter (a process that takes all items and only returns some)
// 2) A specification (the definition of a predicate to apply to a data element)
// =============== Templates to allow classes to be extended =============== //
template <typename T> struct Specification
{
virtual bool is_satisfied(T* item) = 0;
};
template <typename T> struct Filter {
virtual std::vector<T*> filter(std::vector<T*>&, Specification<T>& ) = 0;
};
template< typename T > struct Display {
virtual void display(const std::vector<T*>&) = 0;
};
// ========== Product Filter ========== //
struct BetterProductFilter : Filter<Product>{
std::vector<Product*> filter(std::vector<Product*>& items, Specification<Product>& spec) override {
std::vector<Product*> result;
for (auto& p : items){
if (spec.is_satisfied(p)){
result.push_back(p);
}
}
return result;
}
};
// ========== Color specification ========== //
struct ColorSpecification : Specification<Product>{
Color color;
ColorSpecification(const Color color) : color{color} {}
bool is_satisfied(Product* item) override { return item->color == color; }
};
// ========== Size specification ========== //
struct SizeSpecification : Specification<Product>{
Size size;
SizeSpecification(const Size size) : size{size} {}
bool is_satisfied(Product* item) override { return item->size == size; }
};
// ========== Product Display ========== ///
struct ProductDisplay : Display<Product>{
void display(const std::vector<Product*> &items){
for(auto &item : items){
std::cout << item->name << std::endl;
}
}
};
// =============== Allowing Composite Specifications =============== //
template <typename T> struct AndSpecification : Specification<T>
{
Specification<T> &first;
Specification<T> &second;
AndSpecification(Specification<T> &first, Specification<T> &second)
: first(first), second(second) {}
bool is_satisfied(T *item) override {
return first.is_satisfied(item) && second.is_satisfied(item);
}
};
// Overloading the && operator for two specifications
template <typename T> AndSpecification<T> operator&&
(Specification<T>& first, Specification<T>& second){
return AndSpecification<T>(first, second);
}
// ======= Rvalue Reference Doesn't work with our class implementation ====== //
template <typename T> AndSpecification<T> operator&&
(Specification<T>&& first, Specification<T>&& second){
return AndSpecification<T>(first, second);
}
int main(){
// Initialization of Products
Product apple{ "Apple", Color::Green, Size::Small };
Product tree{ "Tree", Color::Green, Size::Large };
Product house{ "House", Color::Blue, Size::Large };
// Place all the products into a vector
std::vector<Product*> all {&apple, &tree, &house};
// Filter & Specification Objects
BetterProductFilter filterObj;
// Avoid making extra variables for specifications
//ColorSpecification green(Color::Green);
//SizeSpecification large(Size::Large);
//auto green_and_large = green && large;
auto green_and_large = ColorSpecification(Color::Green) && SizeSpecification(Size::Large);
// Composite Specifications
//AndSpecification<Product> green_and_large{ large, green };
// Product Display Object
ProductDisplay disp;
auto filtered_items = filterObj.filter(all, green_and_large);
disp.display(filtered_items);
return 0;
}
我重載了 && 運算符以接受對現有對象的兩個引用,並且在這段代碼中似乎可以正常工作:
// Overloading the && operator for two specifications
template <typename T> AndSpecification<T> operator&&
(Specification<T>& first, Specification<T>& second){
return AndSpecification<T>(first, second);
}
主要:
ColorSpecification green(Color::Green);
SizeSpecification large(Size::Large);
auto green_and_large = green && large;
但是當我使用右值引用時,我最終會使用以下代碼出現分段錯誤:
// ======= Rvalue Reference Doesn't work with our class implementation ====== //
template <typename T> AndSpecification<T> operator&&
(Specification<T>&& first, Specification<T>&& second){
return AndSpecification<T>(first, second);
}
主要:
auto green_and_large = ColorSpecification(Color::Green) && SizeSpecification(Size::Large);
我猜這是這個實現調用 AndSpecification(first, second) 並且這個構造函數只處理對現有對象的引用而不是右值引用的事實。 如何修改上面的代碼以允許 && 運算符使用右值引用? 謝謝!!!
你的結論是正確的。
如果你只是想獲得一個程序。
// it is your ColorSpecification class with copy constructor addition
struct ProductColorSpecification final : Specification<Product> {
Color color;
ProductColorSpecification(const Color color)
: Specification<Product>()
, color{color}
{}
ProductColorSpecification(const ProductColorSpecification& o)
: Specification<Product>()
, color{o.color}
{}
bool is_satisfied(Product* item) const override { return item->color == color; }
};
// it is your SizeSpecification class with copy constructor addition
struct ProductSizeSpecification final : Specification<Product> {
Size size;
ProductSizeSpecification(const Size size)
: Specification<Product>()
, size{size} {}
ProductSizeSpecification(const ProductSizeSpecification& o)
: Specification<Product>()
, size{o.size}
{}
bool is_satisfied(Product* item) const override { return item->size == size; }
};
struct ProductAndSpecification final : Specification<Product> {
ProductColorSpecification *color_spec;
ProductSizeSpecification *size_spec ;
ProductAndSpecification(const Specification<Product>& first_spec, const Specification<Product>& second_spec)
: Specification<Product>()
, color_spec{nullptr}
, size_spec{nullptr}
{
const auto* spec_f_c = dynamic_cast<const ProductColorSpecification*>(&first_spec );
const auto* spec_f_s = dynamic_cast<const ProductSizeSpecification *>(&first_spec );
const auto* spec_s_c = dynamic_cast<const ProductColorSpecification*>(&second_spec);
const auto* spec_s_s = dynamic_cast<const ProductSizeSpecification *>(&second_spec);
if (spec_f_c && spec_s_s) {
color_spec = new ProductColorSpecification(*spec_f_c);
size_spec = new ProductSizeSpecification (*spec_s_s);
} else if (spec_f_s && spec_s_c) {
color_spec = new ProductColorSpecification(*spec_s_c);
size_spec = new ProductSizeSpecification (*spec_f_s);
} else {
// bad specs
}
}
~ProductAndSpecification()
{
if (color_spec)
delete color_spec;
if (size_spec)
delete size_spec;
}
friend ProductAndSpecification operator&&(Specification<Product>&& first, Specification<Product>&& second);
bool is_satisfied(Product *item) const override {
if (color_spec && size_spec)
return color_spec->is_satisfied(item) && size_spec->is_satisfied(item);
else if (color_spec)
return color_spec->is_satisfied(item);
else if (size_spec)
return size_spec->is_satisfied(item);
else
return false;
}
};
struct ProductAndSpecification operator&&(Specification<Product>&& first, Specification<Product>&& second) {
return ProductAndSpecification(first, second);
}
但它仍然是糟糕的設計(我想你明白為什么)。
PS:: 不要忘記在主 function 中更改規格 object。
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