[英]pygame continue loop when key pressed
我試圖讓我的計時器在我們單擊 e 時繼續添加,但我不知道為什么我必須按住 e 讓計時器繼續添加我的計時器名稱是(噸)有沒有一種方法可以在我們繼續添加我的計時器時當我們不再單擊 e 時,單擊 e 而不是停止我嘗試了“if event.type == pygame.K_e”,但我必須按住 e
if keys[pygame.K_e]: # if we click e then it should keep adding tons
tons += 1
print(tons)
游戲循環 V
run = True
while run:
# Making game run with fps
clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# telling what to do when we say the word 'key'
keys = pygame.key.get_pressed()
if hit:
if keys[pygame.K_e]: # if we click e then it should keep adding tons
tons += 1
print(tons)
if tons > 10:
playerman.direction = "att"
if health2 > -21:
health2 -= 0.3
else:
playerman.direction = "Idle"
hit = False
if tons > 30:
tons = 0
playerman.direction = "Idle"
但我不知道為什么我必須按住 e 讓計時器繼續累加
因為這就是你編碼它的方式。 看看你的代碼:
if keys[pygame.K_e]: # if we click e then it should keep adding tons
tons += 1
當且僅當按下e時, tons
才會增加。
有沒有一種方法可以在我們單擊 e 時繼續添加我的計時器,而不是在我們不再單擊 e 時停止
只需設置一個標志,如下所示:
pressed_e = False
run = True
while run:
for event in pygame.event.get():
...
if event.type == pygame.KEYDOWN and event.key == pygame.K_e:
pressed_e = True
if pressed_e: # if we click e then it should keep adding tons
tons += 1
...
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