[英]flutter_reactive_ble - how to check if device is connected before subscribing
[英]How to get deviceServices from flutter_reactive_ble example
我正在使用 flutter_reactive_ble 項目( https://github.com/PhilipsHue/flutter_reactive_ble )中提供的示例,特別是在device_detail_screen.dart文件中。
它的工作原理與我認為應該工作的一樣多,但我想知道如何將discoverServices(device.id)的結果保存為變量,以便我可以在文本小部件或其他東西中顯示它(這是計划至少)。 每次我嘗試這樣做時,都會收到一條錯誤消息:此表達式的類型為“void”,因此無法使用其值。
我相信這是因為它是 Future<List< DiscoveredService>> 類型(參見下面的聲明)
Future<List< DiscoveredService>> discoverServices (String deviceId)
我對此很陌生,所以我只是想弄清楚這一切是如何運作的。
每當我單擊“發現服務”按鈕時,所有服務都會顯示在我的計算機終端中,但我希望它們最終顯示在設備上。
如果您不想查看整個項目,這里是實際代碼。 我很確定這是適用的文件。 我已經在我詢問的行上加上了“***”。
如果您需要更多信息或澄清,請告訴我。 謝謝!
import 'package:flutter/material.dart';
import 'package:flutter_reactive_ble/flutter_reactive_ble.dart';
import 'package:flutter_reactive_ble_example/src/ble/ble_device_connector.dart';
import 'package:provider/provider.dart';
class DeviceDetailScreen extends StatelessWidget {
final DiscoveredDevice device;
const DeviceDetailScreen({@required this.device}) : assert(device != null);
@override
Widget build(BuildContext context) =>
Consumer2<BleDeviceConnector, ConnectionStateUpdate>(
builder: (_, deviceConnector, connectionStateUpdate, __) =>
_DeviceDetail(
device: device,
connectionUpdate: connectionStateUpdate != null &&
connectionStateUpdate.deviceId == device.id
? connectionStateUpdate
: ConnectionStateUpdate(
deviceId: device.id,
connectionState: DeviceConnectionState.disconnected,
failure: null,
),
connect: deviceConnector.connect,
disconnect: deviceConnector.disconnect,
discoverServices: deviceConnector.discoverServices,
),
);
}
class _DeviceDetail extends StatelessWidget {
const _DeviceDetail({
@required this.device,
@required this.connectionUpdate,
@required this.connect,
@required this.disconnect,
@required this.discoverServices,
Key key,
}) : assert(device != null),
assert(connectionUpdate != null),
assert(connect != null),
assert(disconnect != null),
assert(discoverServices != null),
super(key: key);
final DiscoveredDevice device;
final ConnectionStateUpdate connectionUpdate;
final void Function(String deviceId) connect;
final void Function(String deviceId) disconnect;
final void Function(String deviceId) discoverServices;
bool _deviceConnected() =>
connectionUpdate.connectionState == DeviceConnectionState.connected;
@override
Widget build(BuildContext context) => WillPopScope(
onWillPop: () async {
disconnect(device.id);
return true;
},
child: Scaffold(
appBar: AppBar(
title: Text(device.name ?? "unknown"),
),
body: Center(
child: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
"ID: ${connectionUpdate.deviceId}",
style: const TextStyle(fontWeight: FontWeight.bold),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
"Status: ${connectionUpdate.connectionState}",
style: const TextStyle(fontWeight: FontWeight.bold),
),
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: ElevatedButton(
onPressed: !_deviceConnected()
? () => connect(device.id)
: null,
child: const Text("Connect"),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: ElevatedButton(
onPressed: _deviceConnected()
? () => disconnect(device.id)
: null,
child: const Text("Disconnect"),
),
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Padding(
padding: const EdgeInsets.all(8.0),
child: ElevatedButton(
// onPressed: _deviceConnected() // *** original code from example
// ? () => discoverServices(device.id) // *** original code from example
// : null, // *** original code from example
onPressed: (){
if (_deviceConnected()){ // *** My attempt at storing as a variable (this entire anonymous function)
var services = discoverServices(device.id);
print("services: $services"); // *** services is underlined with an error: This expression has a type of 'void' so its value can't be used.
}
},
child: const Text("Discover Services"),
),
),
],
),
Text("data"), // *** Where I'd like to populate the results of the discoverServices(device.id)
],
),
),
),
),
);
}
我希望您的BleDeviceConnector
等於this 。
如果要使用FlutterReactiveBle::discoverServices(...)中的值List<DiscoveredService>
,則必須將BleDeviceConnector::discoverServices(...)
function 修改為...
Future<List<DiscoveredService>> discoverServices(String deviceId) => _ble.discoverServices(deviceId);
而你的onPressed
回調...
onPressed: () async {
if (_deviceConnected()) {
var services = await discoverServices(device.id);
print("services: $services");
// TODO: Insert your code to update the UI of "Text("data"),"
}
},
編輯:您還需要將_DeviceDetail
的discoverServices
修改為...
final Future<List<DiscoveredService>> Function(String deviceId) discoverServices;
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