[英]Swift 3: How to animate a view background color similar to a progress bar
[英]How to animate custom Progress bar properly (swift)?
我為我的應用程序制作了一個自定義進度條(在一篇關於 medium 的文章之后),它按預期工作,但我有一個問題,當我更改進度值時它會跳到快,(不要被欄下方的百分比值弄糊塗,他們走了,我知道)
我使用 setNeedsDisplay() 來重繪我的視圖。
我希望欄的動畫流暢,所以在我的情況下要慢一點。
這是酒吧的平局function:
override func draw(_ rect: CGRect) {
backgroundMask.path = UIBezierPath(roundedRect: rect, cornerRadius: rect.height * 0.25).cgPath
layer.mask = backgroundMask
let progressRect = CGRect(origin: .zero, size: CGSize(width: rect.width * progress, height: rect.height))
progressLayer.frame = progressRect
progressLayer.backgroundColor = UIColor.black.cgColor
gradientLayer.frame = rect
gradientLayer.colors = [color.cgColor, gradientColor.cgColor, color.cgColor]
gradientLayer.endPoint = CGPoint(x: progress, y: 0.5)
}
這是我使用的整個 Class:
有人有想法嗎?
編輯 1:類似的問題有所幫助,但結果無法正常工作。 我添加了這個 function 來設置進度條:
func setProgress(to percent : CGFloat)
{
progress = percent
print(percent)
let rect = self.bounds
let oldBounds = progressLayer.bounds
let newBounds = CGRect(origin: .zero, size: CGSize(width: rect.width * progress, height: rect.height))
let redrawAnimation = CABasicAnimation(keyPath: "bounds")
redrawAnimation.fromValue = oldBounds
redrawAnimation.toValue = newBounds
redrawAnimation.fillMode = .forwards
redrawAnimation.isRemovedOnCompletion = false
redrawAnimation.duration = 0.5
progressLayer.bounds = newBounds
gradientLayer.endPoint = CGPoint(x: progress, y: 0.5)
progressLayer.add(redrawAnimation, forKey: "redrawAnim")
}
經過一段時間和大量測試后,我想出了一個適合我需要的解決方案,盡管 DonMag 的上述答案也很有效(感謝您的努力)。 我想解決半途而廢的問題,所以問題是。 欄從視圖的中間調整大小,並在頂部。 position 也因某種原因關閉。
首先,我將 position 設置回(0,0),以便視圖從頭開始(應該在哪里)。 接下來是從中間調整大小,因為隨着 position 向后設置,當我將其設置為 100% 時,條僅動畫到一半。 經過一番修補和閱讀后,我發現,改變視圖的錨點可以解決我的問題。 默認值為 (0.5,0.5),將其更改為 (0,0) 意味着它只會擴展所需的方向。
之后我只需要重新設置漸變的結束,以便 animation 在不同的值之間保持一致。 在這一切之后,我的酒吧就像我想象的那樣工作。 結果如下:
這是最終的代碼,我用來完成這個:
func setProgress(to percent : CGFloat)
{
progress = percent
print(percent)
let duration = 0.5
let rect = self.bounds
let oldBounds = progressLayer.bounds
let newBounds = CGRect(origin: .zero, size: CGSize(width: rect.width * progress, height: rect.height))
let redrawAnimation = CABasicAnimation(keyPath: "bounds")
redrawAnimation.fromValue = oldBounds
redrawAnimation.toValue = newBounds
redrawAnimation.fillMode = .both
redrawAnimation.isRemovedOnCompletion = false
redrawAnimation.duration = duration
progressLayer.bounds = newBounds
progressLayer.position = CGPoint(x: 0, y: 0)
progressLayer.anchorPoint = CGPoint(x: 0, y: 0)
progressLayer.add(redrawAnimation, forKey: "redrawAnim")
let oldGradEnd = gradientLayer.endPoint
let newGradEnd = CGPoint(x: progress, y: 0.5)
let gradientEndAnimation = CABasicAnimation(keyPath: "endPoint")
gradientEndAnimation.fromValue = oldGradEnd
gradientEndAnimation.toValue = newGradEnd
gradientEndAnimation.fillMode = .both
gradientEndAnimation.isRemovedOnCompletion = false
gradientEndAnimation.duration = duration
gradientLayer.endPoint = newGradEnd
gradientLayer.add(gradientEndAnimation, forKey: "gradEndAnim")
}
我將建議一種稍微不同的方法。
首先,我們不會添加一個子層作為漸變層,而是讓自定義視圖的層本身成為一個漸變層:
private var gradientLayer: CAGradientLayer!
override class var layerClass: AnyClass {
return CAGradientLayer.self
}
// then, in init
// use self.layer as the gradient layer
gradientLayer = self.layer as? CAGradientLayer
我們將漸變 animation 設置為視圖的完整大小......這將使其具有一致的寬度和速度。
接下來,我們將添加一個子視圖作為蒙版,而不是圖層蒙版。 這將允許我們獨立地為其寬度設置動畫。
class GradProgressView: UIView {
@IBInspectable var color: UIColor = .gray {
didSet { setNeedsDisplay() }
}
@IBInspectable var gradientColor: UIColor = .white {
didSet { setNeedsDisplay() }
}
// this view will mask the percentage width
private let myMaskView = UIView()
// so we can calculate the new-progress-animation duration
private var curProgress: CGFloat = 0.0
public var progress: CGFloat = 0 {
didSet {
// calculate the change in progress
let changePercent = abs(curProgress - progress)
// if the change is 100% (i.e. from 0.0 to 1.0),
// we want the animation to take 1-second
// so, make the animation duration equal to
// 1-second * changePercent
let dur = changePercent * 1.0
// save the new progress
curProgress = progress
// calculate the new width of the mask view
var r = bounds
r.size.width *= progress
// animate the size of the mask-view
UIView.animate(withDuration: TimeInterval(dur), animations: {
self.myMaskView.frame = r
})
}
}
private var gradientLayer: CAGradientLayer!
override class var layerClass: AnyClass {
return CAGradientLayer.self
}
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
// use self.layer as the gradient layer
gradientLayer = self.layer as? CAGradientLayer
gradientLayer.colors = [color.cgColor, gradientColor.cgColor, color.cgColor]
gradientLayer.locations = [0.25, 0.5, 0.75]
gradientLayer.startPoint = CGPoint(x: 0, y: 0)
gradientLayer.endPoint = CGPoint(x: 1, y: 0)
let animation = CABasicAnimation(keyPath: "locations")
animation.fromValue = [-0.3, -0.15, 0]
animation.toValue = [1, 1.15, 1.3]
animation.duration = 1.5
animation.isRemovedOnCompletion = false
animation.repeatCount = Float.infinity
gradientLayer.add(animation, forKey: nil)
myMaskView.backgroundColor = .white
mask = myMaskView
}
override func layoutSubviews() {
super.layoutSubviews()
// if the mask view frame has not been set at all yet
if myMaskView.frame.height == 0 {
var r = bounds
r.size.width = 0.0
myMaskView.frame = r
}
gradientLayer.colors = [color.cgColor, gradientColor.cgColor, color.cgColor]
layer.cornerRadius = bounds.height * 0.25
}
}
這是一個示例 controller class - 每次點擊都會循環顯示示例進度百分比列表:
class ExampleViewController: UIViewController {
let progView = GradProgressView()
let infoLabel = UILabel()
var idx: Int = 0
let testVals: [CGFloat] = [
0.75, 0.3, 0.95, 0.25, 0.5, 1.0,
]
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .black
[infoLabel, progView].forEach {
$0.translatesAutoresizingMaskIntoConstraints = false
view.addSubview($0)
}
infoLabel.textColor = .white
infoLabel.textAlignment = .center
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
progView.topAnchor.constraint(equalTo: g.topAnchor, constant: 100.0),
progView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 40.0),
progView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -40.0),
progView.heightAnchor.constraint(equalToConstant: 40.0),
infoLabel.topAnchor.constraint(equalTo: progView.bottomAnchor, constant: 8.0),
infoLabel.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 40.0),
infoLabel.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -40.0),
])
progView.color = #colorLiteral(red: 0.9932278991, green: 0.5762576461, blue: 0.03188031539, alpha: 1)
progView.gradientColor = #colorLiteral(red: 1, green: 0.8578521609, blue: 0.3033572137, alpha: 1)
// add a tap gesture recognizer
let t = UITapGestureRecognizer(target: self, action: #selector(didTap(_:)))
view.addGestureRecognizer(t)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
didTap(nil)
}
@objc func didTap(_ g: UITapGestureRecognizer?) -> Void {
let n = idx % testVals.count
progView.progress = testVals[n]
idx += 1
infoLabel.text = "Auslastung \(Int(testVals[n] * 100))%"
}
}
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