[英]Why does my list component in React keep the wrong cell upon a delete event even though the underlying data structure is properly changed?
[英]Why is my property always wrong, even though it gets changed and is a dependency?
我在我的應用程序中聲明了這些屬性:
const [lockfileData, setLockFileData] = useState({});
const [socket, setSocket] = useState<RiotWSProtocol>(null);
const [api, setApi] = useState<LoLAPI>(null);
const [champions, setChampions] = useState<Champion[]>([]);
const [summoner, setSummoner] = useState<Summoner>(null);
const [autoAcceptQueue, setAutoAccept] = useState(true);
const [instalockEnabled, setEnableInstalock] = useState(true);
const [selectedChampion, setSelectedChampion] = useState<Champion>(null);
const [callRoleEnabled, setCallRoleEnabled] = useState(true);
const [selectedRole, setSelectedRole] = useState<Role>('Mid');
我的useEffect
掛鈎中有一個事件處理程序,在其中處理更多事件:
const onJsonApiEvent = useCallback(
(message: any) => {
//console.log(message);
if (
message.uri === '/lol-matchmaking/v1/ready-check' &&
autoAcceptQueue
) {
if (
message.data?.state === 'InProgress' &&
message.data?.playerResponse !== 'Accepted'
) {
api.acceptQueue();
}
} else if (
message.uri === '/lol-champ-select/v1/session' &&
message.eventType === 'Update'
) {
console.log('enabled?', instalockEnabled)
if (instalockEnabled) {
const myCellId = message.data.localPlayerCellId as number;
const myAction = (message.data.actions[0] as any[]).find(
(x) => x.actorCellId === myCellId
);
if (
!myAction.completed &&
myAction.isInProgress &&
myAction.type === 'pick'
) {
api.pickAndLockChampion(1, myAction.id);
}
console.log('myAction', myAction);
}
}
},
[api, autoAcceptQueue, instalockEnabled]
);
const onSocketOpen = useCallback(() => {
console.log('socket', socket);
if (socket) {
socket.subscribe('OnJsonApiEvent', onJsonApiEvent);
}
}, [onJsonApiEvent, socket]);
const onConnect = useCallback((data: LCUCredentials) => {
setLockFileData(data);
const lolApi = new LoLAPI(data);
setApi(lolApi);
lolApi.getOwnedChampions().then((champs) => {
setSelectedChampion(champs[0]);
setChampions(champs);
});
lolApi.getCurrentSummoner().then((summoner) => {
setSummoner(summoner);
});
const wss = new RiotWSProtocol(
`wss://${data.username}:${data.password}@${data.host}:${data.port}`
);
setSocket(wss);
}, []);
useEffect(() => {
if (socket) {
socket.on('open', onSocketOpen);
}
connector.on('connect', onConnect);
connector.start();
return () => {
connector.stop();
};
}, [onConnect, onSocketOpen, socket]);
依賴項似乎是正確的,因此它應該在每個處理程序中使用最新值。
但是,在onJsonApiEvent
處理程序內部,諸如instalockEnabled
之類的屬性始終是默認值。
我正在我頁面上的一個組件中更新instalockEnabled
的值:
<FormControlLabel
control={
<Checkbox
checked={instalockEnabled}
name="instalockEnabled"
color="primary"
onChange={handleInstalockEnableChange}
/>
}
label="Enabled"
/>
它的處理程序如下所示:
const handleInstalockEnableChange = (
e: React.ChangeEvent<HTMLInputElement>
) => {
setEnableInstalock(e.target.checked);
};
當它是依賴項時,為什么會發生這種情況?
我現在想出的 janky 解決方案是有一個單獨的變量useRef
並在更新 state 的同時更新它,因此它仍然存在:
const [instalockEnabled, setEnableInstalock] = useState(true);
const instalockEnabledRef = useRef(instalockEnabled);
const handleInstalockEnableChange = (
e: React.ChangeEvent<HTMLInputElement>
) => {
setEnableInstalock(e.target.checked);
instalockEnabledRef.current = e.target.checked;
};
然后只需在需要知道當前值的事件處理程序中使用instalockEnabledRef.current
即可。
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