[英]When I add elements to listview, how to update listview in Flutter?
我是 flutter 的新手,我想每 5 秒在我的列表視圖中添加一次元素。 我有列表視圖,我認為我有真正的添加方法。 但是,我不知道如何每 5 秒更新一次列表視圖。
void randomCity(){
List <int> colors = [yellow,green,blue,red,black,white];
List <String> countryNames = ["Gdańsk","Warszawa","Poznań","Białystok","Wrocław","Katowice","Kraków"];
List <String> countryImages = [gdanskPic,warszawaPic,poznanPic,bialystokPic,wroclawPic,katowicePic,krakowPic];
Random random = new Random();
DateTime now = new DateTime.now();
Future.delayed(Duration(seconds: 5), (){
setState(() {
int randomCity = random.nextInt(countryNames.length);
int randomColor = random.nextInt(colors.length);
countrylist.add(Country(
countryNames[randomCity], countryImages[randomCity],
colors[randomColor], now.toString()));
});
});
}
在這段代碼中,我將新元素添加到我的列表視圖中。
randomCity();
return Scaffold(
backgroundColor: Colors.grey[100],
appBar: AppBar(
backgroundColor: Colors.grey[100],
elevation: 0.0,
title: Text(
"Random City App",
style: TextStyle(fontSize: 20.0, color: Colors.black),
),
centerTitle: true,
actions: <Widget>[
IconButton(
icon: Icon(
Icons.add,
color: Colors.black,
size: 32,
),
onPressed: () {})
],
),
body: ListView.builder(
itemCount: countrylist.length,
itemBuilder: (context, index) {
return Card(
child: ListTile(
onTap: () {
Navigator.push(context,
MaterialPageRoute(builder: (context) => CountryDetails(countryName: countrylist[index].name,
appBarColor: countrylist[index].color, date: countrylist[index].date, image: countrylist[index].image,))
);
},
title: Text(countrylist[index].name + " ${countrylist[index].date}"),
tileColor: Color(countrylist[index].color),
),
);
},
));
}
這是我的 ListView.Builder。
您必須將小部件轉換為 StatefulWidget,然后使用 setState 重建它(有關管理 state https 的方法的更多信息://flutter.dev/docs/development/data-and-backend/state-mgmt/options )
class MyApp extends StatelessWidget { // your main widget
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: MyWidget(),
),
);
}
}
class MyWidget extends StatefulWidget { // create new StatefulWidget widget
@override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
List<Country> countrylist = []; // mover other variables in here
...
void randomCity(){
...
setState(() {}); // this will rebuild your widget again and again
}
@override
Widget build(BuildContext context) {
Future.delayed(Duration(seconds: 5), (){
randomCity();
});
return ListView.builder(
itemCount: countrylist.length,
itemBuilder: (context, index) {
return Card(
child: ListTile(
onTap: () {},
title: Text(countrylist[index]),
),
);
},
);
}
}
您必須告訴 ListView 重建您可以使用 setState 方法執行的操作(如果您使用的是 StefulWidget)。 另外,我會使用 Timer 而不是 Future.delayed 進行定期更新。 這將是您的用例的簡化示例:
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Timer timer;
final countryNames = ['Germany', 'Croatia', 'Turkey', 'USA'];
List<String> countryList = [];
@override
void initState() {
Timer.periodic(Duration(seconds: 5), (timer) {
int randomCity = Random().nextInt(countryNames.length);
countryList.add(countryNames[randomCity]);
setState(() {});
});
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('List Updater'),
),
body: ListView.builder(
itemBuilder: (context, index) {
return Card(
child: Text(countryList[index]),
);
},
itemCount: countryList.length,
),
);
}
@override
void dispose() {
timer?.cancel();
super.dispose();
}
}
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