簡體   English   中英

python pygame 鼠標事件不起作用且不會引發錯誤

[英]python pygame mouse events not working and not raising errors

我是 python 的新手,我正在嘗試用 pygame 制作國際象棋游戲,我將棋盤和各種棋子作為對象放置在上面。 這是 class 的零件:

class piece(object):
    def __init__(self, x, y, which):
        self.x = x
        self.y = y
        self.which = which
        self.square = getsquare(x + PIECE/2, y + PIECE/2)
        self.dragging = False

    def drag(self, x, y):
        limit = 720
        if x >= limit:
            x = limit
        self.x = x - PIECE/2
        self.y = y - PIECE/2
    def draw(self, win):
        win.blit(self.which, (self.x, self.y))
        self.square = getsquare(self.x + PIECE/2, self.y + PIECE/2)

其中 PIECE 是帶有碎片圖像的精靈表的尺寸。 我試圖為碎片制作一個拖動系統(存儲在一個 64 個元素的長列表中)並且只使用 1 件它可以工作,但是當我使用完整列表時它停止工作而沒有任何錯誤。 這是拖動系統:

"""event listeners"""
for event in pygame.event.get():
    if event.type == pygame.QUIT: #quit event
        run = False
    """mouse release"""
    if event.type == pygame.MOUSEBUTTONUP:
        clickpos = pygame.mouse.get_pos()
        x = clickpos[0]
        y = clickpos[1]
        sqr = getsquare(x, y)
        for i in pieceslist:
            if not i == "none":
                if i.dragging:
                    i.dragging = False
                    try:
                        i.x = squarepos(i.square[0], i.square[1])[1]
                        i.y = squarepos(i.square[0], i.square[1])[0]
                    except:
                        i.x = squarepos(originalsquare[0], originalsquare[1])[1]
                        i.y = squarepos(originalsquare[0], originalsquare[1])[0]
    """mouse click"""
    if event.type == pygame.MOUSEBUTTONDOWN:
        clickpos = pygame.mouse.get_pos()
        x = clickpos[0]
        y = clickpos[1]
        #print("X: " + str(x) + ", Y: " + str(y))
        sqr = getsquare(x, y)
        for i in pieceslist:
            if not i == "none":
                if sqr == i.square:
                    originalsquare = sqr
                    i.dragging = True
    """mouse drag"""
    if event.type == pygame.MOUSEMOTION:
        clickpos = pygame.mouse.get_pos()
        x = clickpos[0]
        y = clickpos[1]
        #print("X: " + str(x) + ", Y: " + str(y))
        sqr = getsquare(x, y)
        for i in pieceslist:
            if not i == "none":
                if i.dragging:
                    i.drag(x, y)

因為pieceslist充滿了piece對象和"none"字符串,所以我進行了if檢查(我知道肯定有更好的方法來做到這一點,但我是python新手)

所以,問題是 click 事件有效並且它修改了dragging ,但是當涉及到 drag 事件時 object 不再有dragging == True

編輯:

squarepos()返回放置 spritesheet 的坐標, getsquare()按行列返回坐標:

def getsquare(x, y):
    if x <= BORDER or y <= BORDER or x >= squarepos(1,  9)[0] or y >= squarepos(9, 1)[1]:
        pass #not on the board
    else:
        x -= BORDER
        y -= BORDER
        x /= SQUARE
        y /= SQUARE
        return [int(x) + 1, int(y) + 1]

編輯:

用於測試和調試完整程序

拖動算法確實有效。 但是,在每一幀中都會調用defBoardPieces() 因此,游戲每幀都會重置。 並且拖動沒有效果。

drawBoardPieces function 中刪除defBoardPieces()調用,但在應用程序循環之前調用一次:

#renders board pieces
def drawBoardPieces(win):

    # defBoardPieces()    <--- DELETE

    for i in pieceslist:
        if not i == "none":
            i.draw(win)
pieceslist = []
startsquare = []

defBoardPieces()    # <--- INSERT

run = True
while run:
    # [...]

reset中也調用defBoardPieces()

def reset():
    global position
    position = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
    defBoardPieces()

使用 mouse.get_pressed()[0] 拖動。 0 是左鍵。

if event.type == pygame.MOUSEBUTTONDOWN:
    if pygame.mouse.get_pressed()[0]:
    ... drag code here

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM