[英]Update an imported module in Typescript
對不起,我對這門語言有點陌生。 這些天我正在創建一個自定義 discord 機器人,但我陷入了這個問題......我讓這個機器人可以從一個文件夾中動態加載命令,每個命令都有一個模塊,但現在我試圖發出一個命令重新加載它們,但每次重新加載命令后 output 總是相同的。
這是代碼:
refreshCommands = () => {
this.commands = {};
console.log("Refreshing commands");
Promise.all(fs.readdirSync("./dist/commands").map(file => {
return new Promise(async resolve => {
const tmp = (await import(`./commands/${file}`)).default;
this.commands[tmp.name] = tmp;
resolve(tmp);
});
})).then(() => {
console.log("Listing commands: ");
console.log(Object.keys(this.commands));
});
}
當然,我從 js 文件更新命令,而不是從 ts 更新命令,因為我必須再次編譯它。 我試着做一個簡單的“ping, Pong”之類的命令,然后將其編輯為“ping!ping!” 在使用 //reload 命令之前在運行時,但它一直在寫“ping!Pong!”
編輯1:我必須導入的模塊是這樣的:
import command from "../utils/command";
import { Guild, GuildEmoji, GuildEmojiManager, Message, MessageEmbed, Role } from "discord.js";
import { games } from "../utils/games";
import app from "../app";
import ReactionListener from "../utils/reactionListener";
const roleMessage: command = {
name: "rolesMessage",
description: "",
execute: async (message, bot) => {
message.delete();
createRoles(message.guild as Guild);
const embed = new MessageEmbed()
.setColor('#F00')
.setTitle("React to set your ROLE!");
games.forEach(game => {
let emoji = message.guild?.emojis.cache.find(emoji => emoji.name === game.emoji);
console.log(emoji);
embed.fields.push({
name: game.name,
value: (emoji as GuildEmoji).toString(),
inline: false
});
});
const msg = await message.channel.send(embed);
app.reactionListeners.push(new ReactionListener(msg,
(reaction, user) => {
let tmp = games.find(game=> reaction.emoji.name === game.emoji);
if(tmp){
//msg.channel.send(tmp);
const role = (message.guild as Guild).roles.cache.find(role => role.name === tmp?.roleName) as Role;
message.guild?.members.cache.find(member => member.id === user.id)?.roles.add(role);
}else{
reaction.remove();
}
}, (reaction, user)=>{
let tmp = games.find(game=> reaction.emoji.name === game.emoji);
if(tmp){
//msg.channel.send(tmp);
const role = (message.guild as Guild).roles.cache.find(role => role.name === tmp?.roleName) as Role;
message.guild?.members.cache.find(member => member.id === user.id)?.roles.remove(role);
}
})
);
games.forEach(game => {
msg.react((message.guild?.emojis.cache.find(emoji => emoji.name === game.emoji) as GuildEmoji));
});
}
}
const createRoles = (guild: Guild) => {
games.forEach(game => {
if(!guild.roles.cache.find(role => role.name === game.roleName)){
guild.roles.create({
data: {
name: game.roleName,
color: "#9B59B6",
},
reason: 'we needed a role for Super Cool People',
})
.then(console.log)
.catch(console.error);
}
});
}
export default roleMessage;
這和我之前說的不一樣,但問題是一樣的……一旦我更新並重新加載它(從js編譯的版本),舊版本一直在運行
我設法找到了解決問題的方法。 由於節點 js 會在導入后對每個模塊進行緩存,因此我將其從緩存中刪除,如下所示
refreshCommands = () => {
Promise.all(fs.readdirSync("./dist/commands").map(file => {
return new Promise(async resolve => {
delete require.cache[require.resolve('./commands/' + file)];
resolve(file);
});
})).then(() => {
this.commands = {};
console.log("Refreshing commands");
Promise.all(fs.readdirSync("./dist/commands").map(file => {
return new Promise(async resolve => {
const tmp = (await import(`./commands/${file}`)).default;
this.commands[tmp.name] = tmp;
resolve(tmp);
});
})).then(() => {
console.log("Listing commands: ");
console.log(Object.keys(this.commands));
});
});
}
代碼可能看起來像垃圾,但它確實有效......我正在努力讓它變得更好,但同時我可以依賴它。 任何建議都被很好地接受
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