簡體   English   中英

在 Rust 中一次從全局哈希映射訪問兩個可變引用

[英]Access two mutable references from a Global hashmap at once in Rust

假設我們有一個全局可訪問的 trait 對象哈希圖,我們使用lazy_staticMY_ANIMALS: Mutex<HashMap<i32, AnimalBox>> ,其中type AnimalBox = Box<dyn AnimalExt+Send>

現在,我們希望這個全局哈希圖中的動物能夠相互交互。 例如,一個AnimalBox可以AnimalExt::eat(&mut self, prey: &mut AnimalBox)另一個。

問題是我們的eat()函數既需要一個對self 的可變引用,也需要一個對pray 的可變引用(因為我們希望在它被吃掉時向AnimalExt::perish(&mut self)發送AnimalExt::perish(&mut self)

但是,獲得對我們的哈希圖的兩個可變引用會導致WouldBlock錯誤:

use lazy_static::lazy_static;
use std::sync::Mutex;
use std::collections::HashMap;

//type alias for our boxed animals
type AnimalBox = Box<dyn AnimalExt+Send>;

//globally accessible hashmap for keeping track of our animals throughout the scope of our application
lazy_static! {
    static ref MY_ANIMALS: Mutex<HashMap<i32, AnimalBox>> = Mutex::new(HashMap::new());
}

//simple trait for our animals
trait AnimalExt{
    //eat() function requires a mutable reference to another AnimalBox
    fn eat(&mut self, pray: &mut AnimalBox);
    fn perish(&mut self);
    fn energy(&self)->i32;
    fn id(&self)->i32;
}

struct Wolf{
    id: i32,
    energy: i32,
    alive: bool,
}
impl AnimalExt for Wolf{
    fn id(&self)->i32{
        self.id
    }
    fn eat(&mut self, pray: &mut AnimalBox) {
        pray.perish();
        self.energy+= pray.energy()
    }
    fn energy(&self) ->i32 {
        self.energy
    }
    fn perish(&mut self){
        self.alive = false; 
    }
}
impl Wolf{
    pub fn new(id: i32)->Self{
        Wolf{
            id: id,
            energy: 50,
            alive: true,
        }
    }
}
struct Cow{
    id: i32,
    energy: i32,
    alive: bool,
}
impl Cow{
    pub fn new(id: i32)->Self{
        Cow{
            id: id,
            energy: 100,
            alive: true,
        }
    }
}
impl AnimalExt for Cow{
    fn id(&self)->i32{
        self.id
    }
    fn eat(&mut self, pray: &mut AnimalBox) {
        pray.perish();
        self.energy+= pray.energy()
    }
    fn energy(&self) ->i32 {
        self.energy
    }
    fn perish(&mut self){
        self.alive = false; 
    }
}
fn main() {
    println!("Hello, world!");
    //define our animals
    let cow1 = Box::new(Cow::new(1)) as AnimalBox;
    let cow2 = Box::new(Cow::new(2)) as AnimalBox;
    let wolf1 = Box::new(Wolf::new(3)) as AnimalBox;
    let wolf2 = Box::new(Wolf::new(4)) as AnimalBox;

    //insert them into the global hashmap
    MY_ANIMALS.lock().unwrap().insert(cow1.id(), cow1);
    MY_ANIMALS.lock().unwrap().insert(cow2.id(), cow2);
    MY_ANIMALS.lock().unwrap().insert(wolf1.id(), wolf1);
    MY_ANIMALS.lock().unwrap().insert(wolf2.id(), wolf2);

    //getting one animal to eat() another causes a WouldBlock error
    match (MY_ANIMALS.try_lock().unwrap().get_mut(&0), MY_ANIMALS.try_lock().unwrap().get_mut(&1)){
        (Some(a1), Some(a2))=>{
            a1.eat(a2);
        }
        _=>()
    }
}

有沒有好的解決方法? 或者有沒有安全的方法可以用哈希圖來做到這一點? 我已經看到了類似問題的這個答案,但建議的答案建議使用RefCell ,這與lazy_static 的Send特征要求不兼容。

我最終使用了muti_mut crate,它提供了多種方法來對 HashMap 或 BTreeMap 進行多個可變引用。

use lazy_static::lazy_static;
use std::sync::Mutex;
use std::collections::HashMap;
use multi_mut::{HashMapMultiMut, HashMapMutWrapper};

//type alias for our boxed animals
type AnimalBox = Box<dyn AnimalExt+Send>;

//globally accessible Hashmap for keeping track of our animals throughout the scope of our application
lazy_static! {
    static ref MY_ANIMALS: Mutex<HashMap<i32, AnimalBox>> = Mutex::new(HashMap::new());
}

//simple trait
trait AnimalExt{
    //eat() function requires a mutable reference to another AnimalBox
    fn eat(&mut self, pray: &mut AnimalBox);
    fn perish(&mut self);
    fn energy(&self)->i32;
    fn id(&self)->i32;
}

struct Wolf{
    id: i32,
    energy: i32,
    alive: bool,
}
impl AnimalExt for Wolf{
    fn id(&self)->i32{
        self.id
    }
    fn eat(&mut self, pray: &mut AnimalBox) {
        pray.perish();
        self.energy+= pray.energy()
    }
    fn energy(&self) ->i32 {
        self.energy
    }
    fn perish(&mut self){
        self.alive = false; 
    }
}
impl Wolf{
    pub fn new(id: i32)->Self{
        Wolf{
            id: id,
            energy: 50,
            alive: true,
        }
    }
}
struct Cow{
    id: i32,
    energy: i32,
    alive: bool,
}
impl Cow{
    pub fn new(id: i32)->Self{
        Cow{
            id: id,
            energy: 100,
            alive: true,
        }
    }
}
impl AnimalExt for Cow{
    fn id(&self)->i32{
        self.id
    }
    fn eat(&mut self, pray: &mut AnimalBox) {
        pray.perish();
        self.energy+= pray.energy()
    }
    fn energy(&self) ->i32 {
        self.energy
    }
    fn perish(&mut self){
        self.alive = false; 
    }
}
fn main() {
    println!("Hello, world!");
    //define our animals
    let cow1 = Box::new(Cow::new(1)) as AnimalBox;
    let wolf1 = Box::new(Wolf::new(2)) as AnimalBox;
    let before_eating_cow = wolf1.energy();
    //insert them into the global hashmap
    MY_ANIMALS.lock().unwrap().insert(cow1.id(), cow1);
    MY_ANIMALS.lock().unwrap().insert(wolf1.id(), wolf1);


    //use get_pair_mut method from the multi_mut crate
    match MY_ANIMALS.try_lock().unwrap().get_pair_mut(&1, &2){
        Some((hunter, prey))=>{
            dbg!("hunter eats prey");
            hunter.eat(prey);
        }
        None=>()
    }
    let after_eating_cow = MY_ANIMALS.lock().unwrap().get(&1).unwrap().energy();
    assert_ne!(before_eating_cow, after_eating_cow);
}

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM