[英]Get click position in grid. Java Swing
我得到了這個代碼,它創建了一個可點擊的網格,顯示了鼠標 position,盡管我無法在單擊鼠標的網格中找到 position,試圖同時成為 X 和 Y Z4757FE07FD492A38BE0EA6A760EZ。 有任何想法嗎?
代碼:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.Border;
import javax.swing.border.MatteBorder;
public class TestGrid02 {
public TestGrid02() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private static final int ROWS = 20;
private static final int COLUMNS = 20;
private static GridBagConstraints gbc;
public TestPane() {
setLayout(new GridBagLayout());
gbc = new GridBagConstraints();
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLUMNS; col++) {
gbc.gridx = col;
gbc.gridy = row;
CellPane cellPane = new CellPane();
Border border = null;
if (row < ROWS-1) {
if (col < COLUMNS-1) {
border = new MatteBorder(1, 1, 0, 0, Color.GRAY);
} else {
border = new MatteBorder(1, 1, 0, 1, Color.GRAY);
}
} else {
border = new MatteBorder(1, 1, 1, 0, Color.GRAY);
}
cellPane.setBorder(border);
add(cellPane, gbc);
}
}
}
}
public class CellPane extends JPanel {
private Color defaultBackground;
public CellPane() {
addMouseListener(new MouseAdapter() {
@Override
public void mouseEntered(MouseEvent e) {
defaultBackground = getBackground();
setBackground(Color.RED);
}
@Override
public void mouseExited(MouseEvent e) {
setBackground(defaultBackground);
}
@Override
public void mouseClicked(MouseEvent e){
//Here is where it is supposed to be
}
});
}
@Override
public Dimension getPreferredSize() {
return new Dimension(30, 30);
}
}
在 CellPane class 中,女巫是用來聽鼠標的,它應該是我需要的 function,在 mouseClicked 監聽器中,但是我嘗試過使用 e.getX() 或 e.getLocationOnScreen()每次我在同一個網格中單擊時,這些值都會發生變化。
嗯,看起來很眼熟
因此,基本思想是通過構造函數將其坐標(即行/列)值傳遞給單元格,例如...
public class CellPane extends JPanel {
private Color defaultBackground;
private Point cellCoordinate;
public CellPane(Point cellCoordinate) {
this.cellCoordinate = cellCoordinate;
addMouseListener(new MouseAdapter() {
@Override
public void mouseEntered(MouseEvent e) {
defaultBackground = getBackground();
setBackground(Color.RED);
}
@Override
public void mouseExited(MouseEvent e) {
setBackground(defaultBackground);
}
@Override
public void mouseClicked(MouseEvent e) {
//Here is where it is supposed to be
System.out.println("Did click cell @ " + getCellCoordinate().x + "x" + getCellCoordinate().y);
}
});
}
public Point getCellCoordinate() {
return cellCoordinate;
}
@Override
public Dimension getPreferredSize() {
return new Dimension(30, 30);
}
}
單元格本身並不真正關心,它沒有任何合理的信息可用於確定其布局方式,因此您最好的選擇是“告訴”它您希望它代表的信息。
對我來說,我只需傳入GridBagLayout
行/列信息,例如......
gbc.gridx = col;
gbc.gridy = row;
CellPane cellPane = new CellPane(new Point(col, row));
通過這種方式,您可以刪除單元格布局方式的所有概念(以及與之相關的問題)
這種方法(使用按鈕和動作監聽器)是更好的 IMO。 它使用getButtonRowCol
方法返回一個字符串,該字符串指示按鈕在數組中的位置( buttonArray
)。
使用b.setBorderPainted(false);
(取消注釋該代碼行)以消除每個按鈕周圍的邊框。 查看傳遞給GridLayout
的構造函數的值以刪除按鈕之間的空間。
import javax.swing.*;
import javax.swing.border.EmptyBorder;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
public class GameGridLayout {
int size = 40;
int iconSize = 10;
JButton[][] buttonArray = new JButton[size][size];
ActionListener actionListener;
JLabel output = new JLabel("Click somewhere on the GUI");
GameGridLayout() {
JPanel gui = new JPanel(new BorderLayout(2,2));
gui.setBorder(new EmptyBorder(4,4,4,4));
gui.add(output,BorderLayout.PAGE_END);
JPanel gameContainer = new JPanel(new GridLayout(0,size,2,2));
gui.add(gameContainer);
actionListener = e -> output.setText(getButtonRowCol((JButton)e.getSource()));
for (int ii=0; ii<size*size; ii++) {
JButton b = getButton();
gameContainer.add(b);
buttonArray[ii%size][ii/size] = b;
}
JFrame f = new JFrame("GameGridLayout");
f.add(gui);
f.pack();
f.setMinimumSize(f.getSize());
f.setLocationByPlatform(true);
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setVisible(true);
}
private String getButtonRowCol(JButton button) {
StringBuilder sb = new StringBuilder();
for (int xx=0; xx<size; xx++) {
for (int yy=0; yy<size; yy++) {
if (button.equals(buttonArray[xx][yy])) {
sb.append("User selected button at: ");
sb.append(xx+1);
sb.append(",");
sb.append(yy+1);
break;
}
}
}
return sb.toString();
}
private JButton getButton() {
JButton b = new JButton();
b.setIcon(new ImageIcon(
new BufferedImage(iconSize,iconSize,BufferedImage.TYPE_INT_ARGB)));
b.setRolloverIcon(new ImageIcon(
new BufferedImage(iconSize,iconSize,BufferedImage.TYPE_INT_RGB)));
b.setMargin(new Insets(0,0,0,0));
//b.setBorderPainted(false);
b.setContentAreaFilled(false);
b.addActionListener(actionListener);
return b;
}
public static void main(String[] args) {
Runnable r = () -> new GameGridLayout();
SwingUtilities.invokeLater(r);
}
}
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