[英]How to animate border of container in flutter
我想用無限循環(永不停止)在方形容器周圍繪制動畫邊框,就像這張照片一樣,我正在嘗試動畫容器但無濟於事
所以誰能告訴我如何實現線 animation
編輯 **
我正在使用此代碼繪制正方形,但無法使用 animation 構建它
class RadialPainter extends CustomPainter {
final double progressRemoval;
final Color color;
final StrokeCap strokeCap;
final PaintingStyle paintingStyle;
final double strokeWidth;
final double progress;
RadialPainter(
{this.progressRemoval,
this.color,
this.strokeWidth,
this.strokeCap,
this.paintingStyle,
this.progress});
@override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..strokeWidth = strokeWidth
..color = color
..style = paintingStyle
..strokeCap = strokeCap;
var progressRemoval = 0.50;
var path = Path();
//LINEA SUPERIOR DEL CUADRADO
path.moveTo((size.width * 0.30), 0);
path.quadraticBezierTo((size.width * 0.30), 0, size.width, 0);
//LATERAL DERECHO
path.moveTo(size.width, 0);
path.quadraticBezierTo(size.width, 0, size.width, size.height);
//LINEA INFERIOR DEL CUADRADO
path.moveTo(size.width, size.height);
path.quadraticBezierTo(size.width, size.height, 0, size.height);
//LINEA IZQUIERDA
path.moveTo(0, size.height);
path.quadraticBezierTo(0, (size.height * 0.75), 0, ((size.height * 0.75)));
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(RadialPainter oldDelegate) {
return oldDelegate.progress != progress;
}
}
對於像這樣的簡單情況,這個答案可能有點復雜。 希望有答案使用paint
。 我為此使用Rive
。
這個 rive 文件包含兩個狀態,
0-100
下載並添加資產。
檢查pub.dev 以了解基本的 . 要使用它,我們需要StateMachineController
要精益基本,您可以查看rives-statemachine-with-textfiled和GitHub上的完整項目
Rive Controller 小部件on Gist
class RiveBorder extends StatefulWidget {
const RiveBorder({Key? key}) : super(key: key);
@override
_RiveBorderState createState() => _RiveBorderState();
}
class _RiveBorderState extends State<RiveBorder> {
StateMachineController? controller;
//progress value
SMIInput<double>? valueController;
// infinite loop
SMIInput<bool>? loopController;
Artboard? _riveArtboard;
_initRive() {
rootBundle.load("assets/new_file.riv").then((value) async {
final file = RiveFile.import(value);
final artboard = file.mainArtboard;
controller =
StateMachineController.fromArtboard(artboard, "State Machine 1");
if (controller != null) {
debugPrint("got state");
setState(() {
artboard.addController(controller!);
valueController = controller!.findInput('value');
loopController = controller!.findInput('loop');
// ignore: avoid_function_literals_in_foreach_calls
controller!.inputs.forEach((element) {
debugPrint(element.name);
});
});
}
_riveArtboard = artboard;
});
}
@override
void initState() {
_initRive();
super.initState();
}
@override
void dispose() {
controller?.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Row(
mainAxisSize: MainAxisSize.min,
children: [
const Text("loop"),
const SizedBox(
width: 10,
),
Switch(
value: loopController == null ? false : loopController!.value,
onChanged: (value) {
setState(() {
if (loopController != null) loopController!.value = value;
});
},
),
],
),
Slider(
value: valueController == null ? 0 : valueController!.value,
min: 0,
max: 100,
onChanged: (value) {
setState(() {
valueController != null ? valueController!.value = value : 0;
});
},
),
SizedBox(
height: 100,
width: 100,
child: Stack(
alignment: Alignment.center,
children: [
_riveArtboard == null
? const CircularProgressIndicator()
: Rive(
artboard: _riveArtboard!,
),
const Icon(
Icons.umbrella,
size: 77,
)
],
),
)
],
),
),
);
}
}
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