[英]React-Redux. After changing state by useDispatch, components not updating by useSelector
[英]ReduxToolkit useSelector Hook: React functional component doesnt rerender after selected redux-state is updated through useDispatch
我正在開發一個測驗游戲,我希望 SingleChoice 組件從 QuizApi 獲取 SingleChoice 問題。 當用戶單擊開始按鈕時,要播放 singleQuestionMode,組件應該獲取問題並將它們顯示在屏幕上(出於測試目的,我只是顯示了一個 ,,hello" 文本)。然后開始按鈕應該消失(點擊后)。
為了實現這一點,我創建了一個名為 gameStarted 的 redux 狀態,它是一個布爾值。 我使用 useSelector() 來導入組件內部的狀態,並為組件訂閱該狀態的狀態更改。 在 return 語句中,我使用 {} 注入了一個三元運算符,該運算符呈現按鈕(如果游戲尚未開始,也就是 gameStarted-state 等於 false),它呈現 ,,hello" 文本並讓按鈕在用戶消失時消失單擊按鈕以啟動 SingleQuestionsMode(又名 gameStarted 已設置為 true)。
但是,如果我單擊開始按鈕,我可以在瀏覽器的 devConsole 中看到,問題被正確獲取,並且通過 redux-devtools 我可以看到 gameStarted redux 狀態正確設置為 true(最初為 false),但仍然組件不重新呈現(不顯示“hello”-占位符並且按鈕不消失)。
瀏覽器中開發控制台的屏幕截圖:單擊按鈕之前:單擊按鈕之前
這是為什么? 即使我最初將 gameStarted redux-state 設置為 true,它也會顯示 ,,hello"- 占位符文本而不是按鈕。所以這一切似乎都設置正確,但在 gameStarted redux 狀態更改后,有些東西會阻止重新渲染。也許我也使用過 redux-persist?
以下是所有相關代碼:
SingleChoice.js 代碼:
import React, { useEffect, useState} from 'react';
import {useSelector, useDispatch} from 'react-redux';
import {selectGameStatus, setGameStarted} from "../loginSlice";
export default function SingleChoice() {
const dispatch = useDispatch();
const [questions, setQuestions] = useState([]);
const gameStarted = useSelector(selectGameStatus);
const fetchSingleQuestions = async () => {
const questionData = await fetch('url-here');
const questions = await questionData.json();
setQuestions(questions.results)
console.log(questions.results);
}
const startGame = () => {
fetchSingleQuestions();
dispatch(setGameStarted());
}
return (
<div>
<h1>SingleChoiceMode</h1>
{!gameStarted ? <button onClick={startGame}>Spiel starten</button> : <div><h1>Hello</h1></div>}
</div>
)
}
具有上述 gameStarted 狀態的切片代碼:
import { createAsyncThunk, createSlice } from '@reduxjs/toolkit';
const initialState = {
loggedIn: false,
accountInfo: {
id: "",
username: "",
mail: "",
password: "",
singlescore: "",
multiscore: "",
mixedscore: ""
},
gameStarted: false
};
export const LoginSlice = createSlice({
name: 'login',
initialState,
reducers: {
setLoginTrue: (state) => {
state.loggedIn = true;
},
setLoginFalse: (state) => {
state.loggedIn = false;
},
setAccountInfo: (state, action) => {
state.accountInfo = {
id: action.payload.id,
username: action.payload.username,
mail: action.payload.mail,
password: action.payload.password,
singlescore: action.payload.singlescore,
multiscore: action.payload.multiscore,
mixedscore: action.payload.mixedscore
}
},
setGameStarted: (state) => {
state.gameStarted = true;
},
setGameStopped: (state) => {
state.gameStarted = false;
}
}
});
export const selectLoginState = (state) => state.login.loggedIn;
export const selectAccountInfo = (state) => state.login.accountInfo;
export const selectGameStatus = (state) => state.gameStarted;
export const { setLoginTrue, setLoginFalse, setAccountInfo, setGameStarted, setGameStopped } = LoginSlice.actions;
export default LoginSlice.reducer;
redux-store 的代碼(我也使用 redux-persist 來保持用戶登錄):
import { configureStore } from '@reduxjs/toolkit';
import loginReducer from '../features/loginSlice';
import storage from "redux-persist/lib/storage";
import {combineReducers} from "redux";
import { persistReducer } from 'redux-persist'
const reducers = combineReducers({
login: loginReducer
})
const persistConfig = {
key: 'root',
storage
};
const persistedReducer = persistReducer(persistConfig, reducers);
const store = configureStore({
reducer: persistedReducer,
devTools: process.env.NODE_ENV !== 'production'
});
export default store;
Index.js 的代碼:
ReactDOM.render(
<React.StrictMode>
<BrowserRouter>
<Provider store={store}>
<PersistGate loading={null} persistor={persistor}>
<App />
</PersistGate>
</Provider>
</BrowserRouter>
</React.StrictMode>,
document.getElementById('root')
);
路由和渲染所有內容的組件 App.js 的代碼
import React from 'react';
import Home from "./features/Home";
import SingleChoice from "./features/modes/SingleChoice"
import MultipleChoice from "./features/modes/MultipleChoice"
import Mixed from "./features/modes/Mixed"
import Login from "./features/Login"
import Profile from "./features/Profile"
import Rankings from "./features/Rankings"
import NotFound from "./features/NotFound"
import Register from "./features/Register"
import Protected from "./features/Protected"
import { NavBar } from "./features/Navbar";
import './App.css';
import { Routes, Route } from "react-router-dom";
function App() {
return (
<div className="App">
<NavBar />
<Routes>
<Route path="/" element={<Home />} />
<Route element={<Protected />}>
<Route path="/single" element={<SingleChoice />} />
<Route path="/multiple" element={<MultipleChoice />} />
<Route path="/mixed" element={<Mixed />} />
<Route path="/profile" element={<Profile />} />
<Route path="/rankings" element={<Rankings />} />
</Route>
<Route path="/login" element={<Login />} />
<Route path="/register" element={<Register />} />
<Route path="*" element={<NotFound />} />
</Routes>
</div>
);
}
export default App;
請幫助我,以便 SingleChoice 組件在導入的 redux-state 發生更改后最終重新渲染。
在SingleChoice.js中,而不是
const gameStarted = useSelector(selectGameStatus);
...
const startGame = () => {
fetchSingleQuestions();
dispatch(setGameStarted());
}
類型 :
const { gameStarted } = useSelector((state) => state.login);
...
const startGame = () => {
fetchSingleQuestions();
dispatch(setGameStarted(true));
}
在loginSlice.js 中替換
setGameStarted: (state) => {
state.gameStarted = true;
},
經過 :
setGameStarted: (state, action) => {
state.gameStarted = action.payload;
},
演示: Stackblitz
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