[英]UILabel not clickable in stack view programmatically created Swift
我的問題和代碼基於對我之前的一個問題的回答。 我以編程方式創建了堆棧視圖,其中存儲了多個標簽,我正在嘗試使這些標簽可點擊。 我嘗試了兩種不同的解決方案:
使 label 可點擊。我創建了 function 並將其分配給手勢識別器中的 label:
public func setTapListener(_ label: UILabel){ let tapGesture: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(tapGestureMethod(_:))) tapGesture.numberOfTapsRequired = 1 tapGesture.numberOfTouchesRequired = 1 label.isUserInteractionEnabled = true label.addGestureRecognizer(tapGesture) } @objc func tapGestureMethod(_ gesture: UITapGestureRecognizer) { print(gesture.view?.tag) }
但它不起作用。 然后在第二種方式下面....
我想也許第一種方法不起作用,因為標簽在 UIStackView 中,所以我決定將點擊偵聽器分配給堆棧視圖,然后確定我們點擊了哪個視圖。 起初我分配給 stackview 標簽中的每個標簽並聽取點擊:
let tap = UITapGestureRecognizer(target: self, action: #selector(didTapCard(sender:))) labelsStack.addGestureRecognizer(tap).... @objc func didTapCard (sender: UITapGestureRecognizer) { (sender.view as? UIStackView)?.arrangedSubviews.forEach({ label in print((label as. UILabel).text) }) }
但問題是點擊偵聽器僅適用於堆棧視圖的一部分,當我試圖確定我們點擊了哪個視圖時,這是不可能的。
我認為問題可能出在我試圖將一個點擊監聽器分配給多個視圖,但不確定它是否像我想的那樣工作。 我試圖讓堆棧視圖中的每個 label 都可以點擊,但點擊后我只需要從 label 獲取文本,所以這就是為什么我對所有視圖使用一個點擊監聽器。
將transform
應用於視圖(按鈕、label、視圖等)會更改視覺外觀,而不是結構。
因為您正在使用旋轉視圖,所以您需要實施命中測試。
快速示例:
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
// convert the point to the labels stack view coordinate space
let pt = labelsStack.convert(point, from: self)
// loop through arranged subviews
for i in 0..<labelsStack.arrangedSubviews.count {
let v = labelsStack.arrangedSubviews[i]
// if converted point is inside subview
if v.frame.contains(pt) {
return v
}
}
return super.hitTest(point, with: event)
}
假設您仍在使用MyCustomView
class 和您之前問題中的布局,我們將在此基礎上對布局進行一些更改,並允許點擊標簽。
完整示例:
class Step5VC: UIViewController {
// create the custom "left-side" view
let myView = MyCustomView()
// create the "main" stack view
let mainStackView = UIStackView()
// create the "bottom labels" stack view
let bottomLabelsStack = UIStackView()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemYellow
guard let img = UIImage(named: "pro1") else {
fatalError("Need an image!")
}
// create the image view
let imgView = UIImageView()
imgView.contentMode = .scaleToFill
imgView.image = img
mainStackView.axis = .horizontal
bottomLabelsStack.axis = .horizontal
bottomLabelsStack.distribution = .fillEqually
// add views to the main stack view
mainStackView.addArrangedSubview(myView)
mainStackView.addArrangedSubview(imgView)
// add main stack view and bottom labels stack view to view
mainStackView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(mainStackView)
bottomLabelsStack.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(bottomLabelsStack)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
// constrain Top/Leading/Trailing
mainStackView.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
mainStackView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 20.0),
//mainStackView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -20.0),
// we want the image view to be 270 x 270
imgView.widthAnchor.constraint(equalToConstant: 270.0),
imgView.heightAnchor.constraint(equalTo: imgView.widthAnchor),
// constrain the bottom lables to the bottom of the main stack view
// same width as the image view
// aligned trailing
bottomLabelsStack.topAnchor.constraint(equalTo: mainStackView.bottomAnchor),
bottomLabelsStack.trailingAnchor.constraint(equalTo: mainStackView.trailingAnchor),
bottomLabelsStack.widthAnchor.constraint(equalTo: imgView.widthAnchor),
])
// setup the left-side custom view
myView.titleText = "Gefährdung"
let titles: [String] = [
"keine / gering", "mittlere", "erhöhte", "hohe",
]
let colors: [UIColor] = [
UIColor(red: 0.863, green: 0.894, blue: 0.527, alpha: 1.0),
UIColor(red: 0.942, green: 0.956, blue: 0.767, alpha: 1.0),
UIColor(red: 0.728, green: 0.828, blue: 0.838, alpha: 1.0),
UIColor(red: 0.499, green: 0.706, blue: 0.739, alpha: 1.0),
]
for (c, t) in zip(colors, titles) {
// because we'll be using hitTest in our Custom View
// we don't need to set .isUserInteractionEnabled = true
// create a "color label"
let cl = colorLabel(withColor: c, title: t, titleColor: .black)
// we're limiting the height to 270, so
// let's use a smaller font for the left-side labels
cl.font = .systemFont(ofSize: 12.0, weight: .light)
// create a tap recognizer
let t = UITapGestureRecognizer(target: self, action: #selector(didTapRotatedLeftLabel(_:)))
// add the recognizer to the label
cl.addGestureRecognizer(t)
// add the label to the custom myView
myView.addLabel(cl)
}
// rotate the left-side custom view 90-degrees counter-clockwise
myView.rotateTo(-.pi * 0.5)
// setup the bottom labels
let colorDictionary = [
"Red":UIColor.systemRed,
"Green":UIColor.systemGreen,
"Blue":UIColor.systemBlue,
]
for (myKey,myValue) in colorDictionary {
// bottom labels are not rotated, so we can add tap gesture recognizer directly
// create a "color label"
let cl = colorLabel(withColor: myValue, title: myKey, titleColor: .white)
// let's use a smaller, bold font for the left-side labels
cl.font = .systemFont(ofSize: 12.0, weight: .bold)
// by default, .isUserInteractionEnabled is False for UILabel
// so we must set .isUserInteractionEnabled = true
cl.isUserInteractionEnabled = true
// create a tap recognizer
let t = UITapGestureRecognizer(target: self, action: #selector(didTapBottomLabel(_:)))
// add the recognizer to the label
cl.addGestureRecognizer(t)
bottomLabelsStack.addArrangedSubview(cl)
}
}
@objc func didTapRotatedLeftLabel (_ sender: UITapGestureRecognizer) {
if let v = sender.view as? UILabel {
let title = v.text ?? "label with no text"
print("Tapped Label in Rotated Custom View:", title)
// do something based on the tapped label/view
}
}
@objc func didTapBottomLabel (_ sender: UITapGestureRecognizer) {
if let v = sender.view as? UILabel {
let title = v.text ?? "label with no text"
print("Tapped Bottom Label:", title)
// do something based on the tapped label/view
}
}
func colorLabel(withColor color:UIColor, title:String, titleColor:UIColor) -> UILabel {
let newLabel = PaddedLabel()
newLabel.padding = UIEdgeInsets(top: 6, left: 8, bottom: 6, right: 8)
newLabel.backgroundColor = color
newLabel.text = title
newLabel.textAlignment = .center
newLabel.textColor = titleColor
newLabel.setContentHuggingPriority(.required, for: .vertical)
return newLabel
}
}
class MyCustomView: UIView {
public var titleText: String = "" {
didSet { titleLabel.text = titleText }
}
public func addLabel(_ v: UIView) {
labelsStack.addArrangedSubview(v)
}
public func rotateTo(_ d: Double) {
// get the container view (in this case, it's the outer stack view)
if let v = subviews.first {
// set the rotation transform
if d == 0 {
self.transform = .identity
} else {
self.transform = CGAffineTransform(rotationAngle: d)
}
// remove the container view
v.removeFromSuperview()
// tell it to layout itself
v.setNeedsLayout()
v.layoutIfNeeded()
// get the frame of the container view
// apply the same transform as self
let r = v.frame.applying(self.transform)
wC.isActive = false
hC.isActive = false
// add it back
addSubview(v)
// set self's width and height anchors
// to the width and height of the container
wC = self.widthAnchor.constraint(equalToConstant: r.width)
hC = self.heightAnchor.constraint(equalToConstant: r.height)
guard let sv = v.superview else {
fatalError("no superview")
}
// apply the new constraints
NSLayoutConstraint.activate([
v.centerXAnchor.constraint(equalTo: self.centerXAnchor),
v.centerYAnchor.constraint(equalTo: self.centerYAnchor),
wC,
outerStack.widthAnchor.constraint(equalTo: sv.heightAnchor),
])
}
}
// our subviews
private let outerStack = UIStackView()
private let titleLabel = UILabel()
private let labelsStack = UIStackView()
private var wC: NSLayoutConstraint!
private var hC: NSLayoutConstraint!
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
private func commonInit() {
// stack views and label properties
outerStack.axis = .vertical
outerStack.distribution = .fillEqually
labelsStack.axis = .horizontal
// let's use .fillProportionally to help fit the labels
labelsStack.distribution = .fillProportionally
titleLabel.textAlignment = .center
titleLabel.backgroundColor = .lightGray
titleLabel.textColor = .white
// add title label and labels stack to outer stack
outerStack.addArrangedSubview(titleLabel)
outerStack.addArrangedSubview(labelsStack)
outerStack.translatesAutoresizingMaskIntoConstraints = false
addSubview(outerStack)
wC = self.widthAnchor.constraint(equalTo: outerStack.widthAnchor)
hC = self.heightAnchor.constraint(equalTo: outerStack.heightAnchor)
NSLayoutConstraint.activate([
outerStack.centerXAnchor.constraint(equalTo: self.centerXAnchor),
outerStack.centerYAnchor.constraint(equalTo: self.centerYAnchor),
wC, hC,
])
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
// convert the point to the labels stack view coordinate space
let pt = labelsStack.convert(point, from: self)
// loop through arranged subviews
for i in 0..<labelsStack.arrangedSubviews.count {
let v = labelsStack.arrangedSubviews[i]
// if converted point is inside subview
if v.frame.contains(pt) {
return v
}
}
return super.hitTest(point, with: event)
}
}
class PaddedLabel: UILabel {
var padding: UIEdgeInsets = .zero
override func drawText(in rect: CGRect) {
super.drawText(in: rect.inset(by: padding))
}
override var intrinsicContentSize : CGSize {
let sz = super.intrinsicContentSize
return CGSize(width: sz.width + padding.left + padding.right, height: sz.height + padding.top + padding.bottom)
}
}
我編寫了與您相同的代碼,並且運行良好。 檢查附件屏幕截圖中的控制台 output。
代碼如下:
override func viewDidLoad() {
super.viewDidLoad()
let stackView = UIStackView()
stackView.axis = .vertical
stackView.distribution = .fill
stackView.alignment = .top
stackView.spacing = 4
let label1 = UILabel()
label1.numberOfLines = 0
label1.text = "Row 1"
label1.tag = 11
setTapListener(label1)
stackView.addArrangedSubview(label1)
let label2 = UILabel()
label2.numberOfLines = 0
label2.text = "Row 2"
label2.tag = 22
setTapListener(label2)
stackView.addArrangedSubview(label2)
stackView.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(stackView)
stackView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
stackView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
stackView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
stackView.heightAnchor.constraint(equalToConstant: 300).isActive = true
}
public func setTapListener(_ label: UILabel){
let tapGesture: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(tapGestureMethod(_:)))
tapGesture.numberOfTapsRequired = 1
tapGesture.numberOfTouchesRequired = 1
label.isUserInteractionEnabled = true
label.addGestureRecognizer(tapGesture)
}
@objc func tapGestureMethod(_ gesture: UITapGestureRecognizer) {
print(gesture.view?.tag ?? 0)
}
所以代碼沒有問題,問題可能出在UI上。 UI 可能不會刷新,或者某些其他元素可能會重疊在它上面。
1- 嘗試使用視圖調試器檢查是否有任何視圖或元素與其重疊。
2- 嘗試使用 layoutSubviews 刷新布局以檢查問題是否仍然存在。
嘗試使用這些技術調試問題並在發現問題時解決。 它應該工作正常。
let tapGesture:
移到上面的class中即可,不要在這個function中創建。例如: class ScrollView: UIScrollView {
let tapGesture = {
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(tapGestureMethod(_:)))
tapGesture.numberOfTapsRequired = 1
tapGesture.numberOfTouchesRequired = 1
label.isUserInteractionEnabled = true
label.addGestureRecognizer(tapGesture)
return tapGesture
}()
}
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