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[英]How to get all NSStatusItem elements of NSStatusBar in OSX?
[英]How to get the on-screen location of an NSStatusItem
我有一個關於mac osx中可可的NSStatusItem
的問題。 如果你看一下名為snippets的mac app(請參閱http://snippetsapp.com/上的電影)。 您將看到,一旦您單擊狀態欄圖標,圖標下方就會出現完美對齊的視圖/面板或甚至是窗口。
我的問題是......如何像這個應用程序一樣計算你的NSWindow
的位置?
我嘗試過以下方法:
NSMenu
NSStatusItem
的圖標,這可以工作,但不能高於20px 為NSStatusItem提供一個視圖,然后獲取該視圖窗口的框架。 這在技術上被視為未記錄的好處,所以如果它有一天中斷(例如,如果他們開始將窗口保持在屏幕外)則不要感到驚訝。
我不知道你的意思是“不能再高於20px”。
為了做到這一點,沒有自定義視圖的麻煩,我嘗試了以下(這是有效的)。 在設置為狀態項的操作的方法中,即在用戶單擊狀態項時調用的方法,可以通過以下方式檢索狀態項的框架:
[[[NSApp currentEvent] window] frame]
為我服務
給定NSMenuItem
和NSWindow
,您可以獲得使窗口位於菜單項正下方的點,如下所示:
fileprivate var centerBelowMenuItem: CGPoint {
guard let window = window, let barButton = statusItem.button else { return .zero }
let rectInWindow = barButton.convert(barButton.bounds, to: nil)
let screenRect = barButton.window?.convertToScreen(rectInWindow) ?? .zero
// We now have the menu item rect on the screen.
// Let's do some basic math to center our window to this point.
let centerX = screenRect.origin.x-(window.frame.size.width-barButton.bounds.width)/2
return CGPoint(x: centerX, y: screenRect.origin.y)
}
不需要未記錄的API。
看來這個應用程序使用了Matt的MAAttachedWindow 。 有一個具有相同布局和位置的示例應用程序。
也許另一個適合我的解決方案(swift 4.1):
let yourStatusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
let frameOrigin = yourStatusItem.button?.window?.frame.origin
let yourPoint = CGPoint(x: (frameOrigin?.x)!, y: (frameOrigin?.y)! - 22)
yourWindow?.setFrameOrigin(yourPoint)
從Apple NSStatusItem類參考 :
設置自定義視圖會覆蓋NSStatusItem定義的所有其他外觀和行為設置。 自定義視圖負責繪制自身並提供自己的行為,例如處理鼠標單擊和發送操作消息。
注意:請不要使用它 ,至少不是為了找到NSStatusItem。
回到我發布時,這種瘋狂的圖像匹配技術是解決這個問題的唯一方法,沒有未記錄的API。 現在,您應該使用Oskar的解決方案。
如果您願意使用圖像分析來查找菜單欄上的狀態項,這里是NSScreen的一個類別。
這樣做可能看起來很瘋狂,但它速度快,相對較小,而且它是找到沒有未記錄的API的狀態項的唯一方法。
如果傳入狀態項的當前圖像,則此方法應該找到它。
@implementation NSScreen (LTStatusItemLocator)
// Find the location of IMG on the screen's status bar.
// If the image is not found, returns NSZeroPoint
- (NSPoint)originOfStatusItemWithImage:(NSImage *)IMG
{
CGColorSpaceRef csK = CGColorSpaceCreateDeviceGray();
NSPoint ret = NSZeroPoint;
CGDirectDisplayID screenID = 0;
CGImageRef displayImg = NULL;
CGImageRef compareImg = NULL;
CGRect screenRect = CGRectZero;
CGRect barRect = CGRectZero;
uint8_t *bm_bar = NULL;
uint8_t *bm_bar_ptr;
uint8_t *bm_compare = NULL;
uint8_t *bm_compare_ptr;
size_t bm_compare_w, bm_compare_h;
BOOL inverted = NO;
int numberOfScanLines = 0;
CGFloat *meanValues = NULL;
int presumptiveMatchIdx = -1;
CGFloat presumptiveMatchMeanVal = 999;
// If the computer is set to Dark Mode, set the "inverted" flag
NSDictionary *globalPrefs = [[NSUserDefaults standardUserDefaults] persistentDomainForName:NSGlobalDomain];
id style = globalPrefs[@"AppleInterfaceStyle"];
if ([style isKindOfClass:[NSString class]]) {
inverted = (NSOrderedSame == [style caseInsensitiveCompare:@"dark"]);
}
screenID = (CGDirectDisplayID)[self.deviceDescription[@"NSScreenNumber"] integerValue];
screenRect = CGDisplayBounds(screenID);
// Get the menubar rect
barRect = CGRectMake(0, 0, screenRect.size.width, 22);
displayImg = CGDisplayCreateImageForRect(screenID, barRect);
if (!displayImg) {
NSLog(@"Unable to create image from display");
CGColorSpaceRelease(csK);
return ret; // I would normally use goto(bail) here, but this is public code so let's not ruffle any feathers
}
size_t bar_w = CGImageGetWidth(displayImg);
size_t bar_h = CGImageGetHeight(displayImg);
// Determine scale factor based on the CGImageRef we got back from the display
CGFloat scaleFactor = (CGFloat)bar_h / (CGFloat)22;
// Greyscale bitmap for menu bar
bm_bar = malloc(1 * bar_w * bar_h);
{
CGContextRef bmCxt = NULL;
bmCxt = CGBitmapContextCreate(bm_bar, bar_w, bar_h, 8, 1 * bar_w, csK, kCGBitmapAlphaInfoMask&kCGImageAlphaNone);
// Draw the menu bar in grey
CGContextDrawImage(bmCxt, CGRectMake(0, 0, bar_w, bar_h), displayImg);
uint8_t minVal = 0xff;
uint8_t maxVal = 0x00;
// Walk the bitmap
uint64_t running = 0;
for (int yi = bar_h / 2; yi == bar_h / 2; yi++)
{
bm_bar_ptr = bm_bar + (bar_w * yi);
for (int xi = 0; xi < bar_w; xi++)
{
uint8_t v = *bm_bar_ptr++;
if (v < minVal) minVal = v;
if (v > maxVal) maxVal = v;
running += v;
}
}
running /= bar_w;
uint8_t threshold = minVal + ((maxVal - minVal) / 2);
//threshold = running;
// Walk the bitmap
bm_bar_ptr = bm_bar;
for (int yi = 0; yi < bar_h; yi++)
{
for (int xi = 0; xi < bar_w; xi++)
{
// Threshold all the pixels. Values > 50% go white, values <= 50% go black
// (opposite if Dark Mode)
// Could unroll this loop as an optimization, but probably not worthwhile
*bm_bar_ptr = (*bm_bar_ptr > threshold) ? (inverted?0x00:0xff) : (inverted?0xff:0x00);
bm_bar_ptr++;
}
}
CGImageRelease(displayImg);
displayImg = CGBitmapContextCreateImage(bmCxt);
CGContextRelease(bmCxt);
}
{
CGContextRef bmCxt = NULL;
CGImageRef img_cg = NULL;
bm_compare_w = scaleFactor * IMG.size.width;
bm_compare_h = scaleFactor * 22;
// Create out comparison bitmap - the image that was passed in
bmCxt = CGBitmapContextCreate(NULL, bm_compare_w, bm_compare_h, 8, 1 * bm_compare_w, csK, kCGBitmapAlphaInfoMask&kCGImageAlphaNone);
CGContextSetBlendMode(bmCxt, kCGBlendModeNormal);
NSRect imgRect_og = NSMakeRect(0,0,IMG.size.width,IMG.size.height);
NSRect imgRect = imgRect_og;
img_cg = [IMG CGImageForProposedRect:&imgRect context:nil hints:nil];
CGContextClearRect(bmCxt, imgRect);
CGContextSetFillColorWithColor(bmCxt, [NSColor whiteColor].CGColor);
CGContextFillRect(bmCxt, CGRectMake(0,0,9999,9999));
CGContextScaleCTM(bmCxt, scaleFactor, scaleFactor);
CGContextTranslateCTM(bmCxt, 0, (22. - IMG.size.height) / 2.);
// Draw the image in grey
CGContextSetFillColorWithColor(bmCxt, [NSColor blackColor].CGColor);
CGContextDrawImage(bmCxt, imgRect, img_cg);
compareImg = CGBitmapContextCreateImage(bmCxt);
CGContextRelease(bmCxt);
}
{
// We start at the right of the menu bar, and scan left until we find a good match
int numberOfScanLines = barRect.size.width - IMG.size.width;
bm_compare = malloc(1 * bm_compare_w * bm_compare_h);
// We use the meanValues buffer to keep track of how well the image matched for each point in the scan
meanValues = calloc(sizeof(CGFloat), numberOfScanLines);
// Walk the menubar image from right to left, pixel by pixel
for (int scanx = 0; scanx < numberOfScanLines; scanx++)
{
// Optimization, if we recently found a really good match, bail on the loop and return it
if ((presumptiveMatchIdx >= 0) && (scanx > (presumptiveMatchIdx + 5))) {
break;
}
CGFloat xOffset = numberOfScanLines - scanx;
CGRect displayRect = CGRectMake(xOffset * scaleFactor, 0, IMG.size.width * scaleFactor, 22. * scaleFactor);
CGImageRef displayCrop = CGImageCreateWithImageInRect(displayImg, displayRect);
CGContextRef compareCxt = CGBitmapContextCreate(bm_compare, bm_compare_w, bm_compare_h, 8, 1 * bm_compare_w, csK, kCGBitmapAlphaInfoMask&kCGImageAlphaNone);
CGContextSetBlendMode(compareCxt, kCGBlendModeCopy);
// Draw the image from our menubar
CGContextDrawImage(compareCxt, CGRectMake(0,0,IMG.size.width * scaleFactor, 22. * scaleFactor), displayCrop);
// Blend mode difference is like an XOR
CGContextSetBlendMode(compareCxt, kCGBlendModeDifference);
// Draw the test image. Because of blend mode, if we end up with a black image we matched perfectly
CGContextDrawImage(compareCxt, CGRectMake(0,0,IMG.size.width * scaleFactor, 22. * scaleFactor), compareImg);
CGContextFlush(compareCxt);
// Walk through the result image, to determine overall blackness
bm_compare_ptr = bm_compare;
for (int i = 0; i < bm_compare_w * bm_compare_h; i++)
{
meanValues[scanx] += (CGFloat)(*bm_compare_ptr);
bm_compare_ptr++;
}
meanValues[scanx] /= (255. * (CGFloat)(bm_compare_w * bm_compare_h));
// If the image is very dark, it matched well. If the average pixel value is < 0.07, we consider this
// a presumptive match. Mark it as such, but continue looking to see if there's an even better match.
if (meanValues[scanx] < 0.07) {
if (meanValues[scanx] < presumptiveMatchMeanVal) {
presumptiveMatchMeanVal = meanValues[scanx];
presumptiveMatchIdx = scanx;
}
}
CGImageRelease(displayCrop);
CGContextRelease(compareCxt);
}
}
// After we're done scanning the whole menubar (or we bailed because we found a good match),
// return the origin point.
// If we didn't match well enough, return NSZeroPoint
if (presumptiveMatchIdx >= 0) {
ret = CGPointMake(CGRectGetMaxX(self.frame), CGRectGetMaxY(self.frame));
ret.x -= (IMG.size.width + presumptiveMatchIdx);
ret.y -= 22;
}
CGImageRelease(displayImg);
CGImageRelease(compareImg);
CGColorSpaceRelease(csK);
if (bm_bar) free(bm_bar);
if (bm_compare) free(bm_compare);
if (meanValues) free(meanValues);
return ret;
}
@end
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