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AggPas Delphi繪圖透明度

[英]AggPas Delphi Drawing Transparencies

我想做什么

我有一個繪制過程(它起作用),它繪制到位圖“ OBJmap”,然后將OBJmap放入Wholemap。 所有這些都有效,但是有一個問題。 即使將objmap和Wholemap設置為PF32Bit,似乎也將objmap的未定義部分視為白色,因此,當將objmap放入Wholemap時,在粘貼的圖像后面會出現一個白框,該框應該是透明的。

這僅在ATI機器上發生,但這是針對學校的,它們都具有100%的ati,因為它們便宜(我不偏愛誠實),因此建議我使用AggPas解決此問題。

我的密碼

procedure DrawScene();
var
  ObjLength,LineLength,Filllength,Obj,lin,angle,i,x1,y1,x2,y2:integer;
  Npoints : array[0..1] of Tpoint;
  WG,OG: Tagg2d;

  Objmap,wholemap:TBitmap;
begin
  //Set up WholeMap Bitmap
  wholemap := TBitmap.Create;
  wholemap.PixelFormat:=pf32bit;
  wholemap.Transparent:=false;
  wholemap.Width:=area;
  wholemap.height:=area;

  WG:= Tagg2d.create;
  BitmapAlphaTransparency(wholemap, 0);
  WG.attach(wholemap,False);
  WG.ClearAll(255,0,0,255);
  //BitmapAlphaTransparency(wholemap, 255);

  //WG.MasterAlpha(255);

  // itterate through each object drawing the object to OBJmap
  ObjLength:=length(Objects);
  for Obj:=0 to (ObjLength-1) do
  if objects[Obj].Visible then
  begin
    //Set up Object map Bitmap
    Objmap := TBitmap.Create;
    Objmap.PixelFormat:=pf32bit;

    Objmap.Transparent:=true;
    Objmap.Width:=Objects[obj].Boundright-objects[obj].Boundleft+3;
    Objmap.height:=Objects[obj].BoundTop-objects[obj].Boundbottom+3;

    OG:= Tagg2d.create;
    OG.attach(Objmap,False);

    {OG.ClearAll(0,0,255,255);  // Clears all bitmap to transparrent
    OG.MasterAlpha(255);
    OG.LineWidth(5);
    og.AntiAliasGamma(255);
    OG.
    OG.LineColor(0,255,0,255);
    OG.FillColor(0,255,0,255);
    //OG.
    OG.MoveTo(0,0);
    OG.LineTo(Objmap.width-1,Objmap.height-1); }

    //Draw the Lines to Objmap
    LineLength:=length(objects[Obj].Lines)-1;
    angle:=objects[Obj].Rotation;
    for lin:=0 to (LineLength) do
    begin
      //Transform points
      for i:=0 to 1 do
        Npoints[i] := PointAddition(RotatePoint(objects[obj].Lines[lin].Point[i],angle),point(-objects[obj].boundleft,-Objects[obj].Boundbottom),false);
      //draw transformed points
      Objmap:=DrawLine(Npoints[0].x,Npoints[0].y,Npoints[1].x,Npoints[1].y,objects[obj].Lines[lin].Color,Objmap,OG);
    end;
    //Draw the Fills to Objmap
    Filllength:=length(objects[Obj].Fills)-1;
    for i:=0 to Filllength do
    begin
      //transform points
      Npoints[0]:=PointAddition(RotatePoint(objects[Obj].Fills[i].Point,objects[Obj].Rotation),point(-objects[obj].boundleft,-Objects[obj].Boundbottom),false);
      // fill points
      Objmap:=fillpoint( Npoints[0].x, Npoints[0].y,objects[Obj].Fills[i].color,Objmap);
    end;

    //draw objmap to wholemap
    x1:=objects[obj].Position.x+objects[obj].Boundleft-1;
    y1:=area-(objects[obj].Position.y+objects[obj].Boundtop)-2;
    x2:=x1+Objmap.Width;
    y2:=y1+Objmap.Height;

    WG.TransformImage(Objmap,x1,y1,x2,y2);  //this show border
    //WG.copyimage(Objmap,x1,y1);  //this draws the scene up but does not handle transparencies correctly
    //wholemap.Canvas.Draw(x1,y1,Objmap);//does not work in PF32bit or on ati machines


    //wg.Free; // this it does not like (crash) do i need it?
    Objmap.Free;
  end;


   // write wholemap to Visible Canvas
   mainwindow.bufferim.Canvas.Draw(0,0,wholemap);
   wholemap.Free;
   mainwindow.RobotArea.Picture.Graphic:=mainwindow.bufferim.Picture.Graphic;
end;

圖片范例

不工作,正在工作,目前

替代文字替代文字替代文字

我只能在具有默認設置的Nvidia機器上獲得工作結果

wholemap.Canvas.Draw

方法,我希望使用aggpass在所有機器上都可以使用它。

我該怎么辦我如何將objmap繪制到全圖上而不繪制透明位?

嘗試BitmapAlphaTransparency(wholemap,0); WG.attach之前。

我遇到了同樣的問題,您需要在調用Transform Image之前設置BlendMode

WG.BlendMode(AGG_BlendSrcTop);

這對我有用,但是您可能需要嘗試幾種混合模式才能獲得正確的答案。

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