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UIView 帶有圓角和陰影?

[英]UIView with rounded corners and drop shadow?

我已經研究了幾年的應用程序,並收到了一個簡單的設計請求:在 UIView 上的拐角處加一個陰影。如下所示。

我想要一個定制的UIView ...:我只想要一個帶有圓角和淺色陰影的空白白色視圖(沒有燈光效果)。 我可以一個一個地做這些,但是會發生通常的clipToBounds / maskToBounds沖突。

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迅速

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// corner radius
blueView.layer.cornerRadius = 10

// border
blueView.layer.borderWidth = 1.0
blueView.layer.borderColor = UIColor.black.cgColor

// shadow
blueView.layer.shadowColor = UIColor.black.cgColor
blueView.layer.shadowOffset = CGSize(width: 3, height: 3)
blueView.layer.shadowOpacity = 0.7
blueView.layer.shadowRadius = 4.0

探索選項

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問題 1:陰影被剪掉

如果有子圖層或子視圖(如圖像)的內容我們想要剪輯到我們的視圖邊界怎么辦?

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我們可以用

blueView.layer.masksToBounds = true

(或者, blueView.clipsToBounds = true給出相同的結果。)

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但是,哦不! 陰影也被剪掉了,因為它超出了邊界! 該怎么辦? 該怎么辦?

解決方案

對陰影和邊框使用單獨的視圖。 基礎視圖是透明的並且有陰影。 邊框視圖將其具有的任何其他子內容剪輯到其邊框。

// add the shadow to the base view
baseView.backgroundColor = UIColor.clear
baseView.layer.shadowColor = UIColor.black.cgColor
baseView.layer.shadowOffset = CGSize(width: 3, height: 3)
baseView.layer.shadowOpacity = 0.7
baseView.layer.shadowRadius = 4.0

// add the border to subview
let borderView = UIView()
borderView.frame = baseView.bounds
borderView.layer.cornerRadius = 10
borderView.layer.borderColor = UIColor.black.cgColor
borderView.layer.borderWidth = 1.0
borderView.layer.masksToBounds = true
baseView.addSubview(borderView)

// add any other subcontent that you want clipped
let otherSubContent = UIImageView()
otherSubContent.image = UIImage(named: "lion")
otherSubContent.frame = borderView.bounds
borderView.addSubview(otherSubContent)

這給出了以下結果:

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問題 2:性能不佳

添加圓角和陰影可能會影響性能。 您可以通過為陰影使用預定義的路徑並指定將其光柵化來提高性能。 可以將以下代碼添加到上面的示例中。

baseView.layer.shadowPath = UIBezierPath(roundedRect: baseView.bounds, cornerRadius: 10).cgPath
baseView.layer.shouldRasterize = true
baseView.layer.rasterizationScale = UIScreen.main.scale

有關更多詳細信息,請參閱此帖子 也見這里這里

這個答案是用 Swift 4 和 Xcode 9 測試過的。

以下代碼片段向v ,即UIView添加了邊框、邊框半徑和投影:

// border radius
[v.layer setCornerRadius:30.0f];

// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];

// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];

斯威夫特 5 版本:

// border radius
v.layer.cornerRadius = 30.0

// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5

// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)

您可以調整設置以滿足您的需要。

此外,將 QuartzCore 框架添加到您的項目中,然后:

#import <QuartzCore/QuartzCore.h>

請參閱關於masksToBounds 其他答案


筆記

這可能不適用於所有情況。 如果您發現此方法會干擾您正在執行的其他繪圖操作,請參閱此答案

查看GitHub 上示例項目以確保正確使用該組件。

簡單的 Swift 5 解決方案,沒有任何額外的子視圖或子類化:

extension UIView {

    func addShadow(offset: CGSize, color: UIColor, radius: CGFloat, opacity: Float) {
        layer.masksToBounds = false
        layer.shadowOffset = offset
        layer.shadowColor = color.cgColor
        layer.shadowRadius = radius
        layer.shadowOpacity = opacity

        let backgroundCGColor = backgroundColor?.cgColor
        backgroundColor = nil
        layer.backgroundColor =  backgroundCGColor
    }
}

請注意,在調用addShadow之前,您應該使用圓角半徑和其他屬性設置視圖。

之后,只需像這樣從viewDidLoad調用它:

button.addShadow(offset: CGSize.init(width: 0, height: 3), color: UIColor.black, radius: 2.0, opacity: 0.35)

最后結果:

結果

超級簡單!

一種方法是將帶有圓角的視圖放在帶有陰影的視圖中。

UIView* roundedView = [[UIView alloc] initWithFrame: frame];
roundedView.layer.cornerRadius = 5.0;
roundedView.layer.masksToBounds = YES;

UIView* shadowView = [[UIView alloc] initWithFrame: frame];
shadowView.layer.shadowColor = [UIColor blackColor].CGColor;
shadowView.layer.shadowRadius = 5.0;
shadowView.layer.shadowOffset = CGSizeMake(3.0, 3.0);
shadowView.layer.shadowOpacity = 1.0;
[shadowView addSubview: roundedView];

然后你可以在任何你想要的地方添加 shadowView。

這對我有用。 技巧是將背景顏色從主視圖移動到圖層。

CALayer *layer = view.layer;
layer.cornerRadius = 15.0f;
layer.masksToBounds = NO;

layer.shadowOffset = CGSizeMake(0, 3);
layer.shadowColor = [[UIColor blackColor] CGColor];
layer.shadowRadius = 2.0f;
layer.shadowOpacity = 0.35f;
layer.shadowPath = [[UIBezierPath bezierPathWithRoundedRect:layer.bounds cornerRadius:layer.cornerRadius] CGPath];

CGColorRef  bColor = view.backgroundColor.CGColor;
view.backgroundColor = nil;
layer.backgroundColor =  bColor ;

在為容器視圖分配陰影路徑時,我使用以下技巧解決了這個問題:

[UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12]

請注意,給陰影的路徑是一個圓角矩形,其角半徑與單元格包含的背景相同:

//this is the border for the UIView that is added to a cell
cell.backgroundView.layer.cornerRadius = 12;
cell.backgroundView.layer.masksToBounds = YES;
cell.backgroundView.layer.borderColor = [UIColor darkGrayColor].CGColor;
cell.backgroundView.layer.borderWidth = 1;

//this is the shadow around the cell itself (cannot have round corners with borders and shadow, need to use two views
cell.layer.shadowRadius = 2;
cell.layer.cornerRadius = 12;
cell.layer.masksToBounds = NO;
[[cell layer] setShadowColor:[[UIColor darkGrayColor] CGColor]];

[[cell layer] setShadowOffset:CGSizeMake(0.0,0.0)];
[[cell layer] setShadowOpacity:1.0];

UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12];
[[cell layer] setShadowPath:[path CGPath]];

如果你是因為圓的掙扎cornerssubviewsmasksToBounds ,然后嘗試使用我的功能:

- (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
    CGRect shadowFrame; // Modify this if needed
    shadowFrame.size.width = 0.f;
    shadowFrame.size.height = 0.f;
    shadowFrame.origin.x = 0.f;
    shadowFrame.origin.y = 0.f;
    UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
    shadow.userInteractionEnabled = NO; // Modify this if needed
    shadow.layer.shadowColor = color.CGColor;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    [view.superview insertSubview:shadow belowSubview:view];
    [shadow addSubview:view];
    return shadow;
}

根據您的觀點調用它。 無論您的視圖是否有圓角,無論其大小、形狀如何 - 都會繪制一個漂亮的陰影。

只需保留函數的返回值,以便在要刪除表時引用它(或例如使用insertSubview:aboveView:

使用 Swift 4 和 Xcode 9 ,這是一個使用投影和邊框四舍五入ImageView的工作示例。

    //set dimensions and position of image (in this case, centered)
    let imageHeight: CGFloat = 150, imageWidth: CGFloat = 150
    let xPosition = (self.view.frame.width / 2) - (imageWidth / 2)
    let yPosition = (self.view.frame.height / 2) - (imageHeight / 2)

    //set desired corner radius
    let cornerRadius: CGFloat = 20

    //create container for the image
    let imageContainer = UIView(frame: CGRect(x: xPosition, y: yPosition, width: imageWidth, height: imageHeight))

    //configure the container
    imageContainer.clipsToBounds = false
    imageContainer.layer.shadowColor = UIColor.black.cgColor
    imageContainer.layer.shadowOpacity = 1
    imageContainer.layer.shadowOffset = CGSize(width: 3.0, height: 3.0)
    imageContainer.layer.shadowRadius = 5
    imageContainer.layer.shadowPath = UIBezierPath(roundedRect: imageContainer.bounds, cornerRadius: cornerRadius).cgPath

    //create imageView
    let imageView = UIImageView(frame: imageContainer.bounds)

    //configure the imageView
    imageView.clipsToBounds = true
    imageView.layer.cornerRadius = cornerRadius
    //add a border (if required)
    imageView.layer.borderColor = UIColor.black.cgColor
    imageView.layer.borderWidth = 1.0
    //set the image
    imageView.image = UIImage(named: "bird")

    //add the views to the superview
    view.addSubview(imageContainer)
    imageContainer.addSubview(imageView)

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如果您希望圖像是圓形的:(並且不帶邊框顯示)

let cornerRadius = imageWidth / 2

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您需要使用使用shadowViewroundView

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陰影視圖

  • 必須有背景色
  • 應該放在roundView后面
  • 訣竅是在里面稍微布置shadowView ,它的陰影需要發光。 調整insets使shadowViewroundView后面完全不可見

圓形視圖

  • 必須剪輯子視圖

代碼

addSubviews(shadowView, roundView)
roundView.addSubviews(titleLabel, subtitleLabel, imageView)

// need inset
shadowView.pinEdges(view: self, inset: UIEdgeInsets(constraintInsets: 2))
roundView.pinEdges(view: self)

do {
  shadowView.backgroundColor = .white // need background
  let layer = shadowView.layer
  layer.shadowColor = UIColor.black.cgColor
  layer.shadowRadius = 3
  layer.shadowOffset = CGSize(width: 3, height: 3)
  layer.shadowOpacity = 0.7
  layer.shouldRasterize = true
}

do {
  roundView.backgroundColor = .white
  let layer = roundView.layer
  layer.masksToBounds = true
  layer.cornerRadius = 5
}

或者您可以在不指定clipToBounds/maskToBounds情況下執行以下clipToBounds/maskToBounds

layer.shadowColor = UIColor.gray.cgColor
layer.shadowOffset = CGSize(width: 3, height: 3)
layer.shadowOpacity = 0.8

我在 UIView 上創建了一個助手

@interface UIView (Helper)

- (void)roundCornerswithRadius:(float)cornerRadius
               andShadowOffset:(float)shadowOffset;
@end

你可以這樣稱呼它

[self.view roundCornerswithRadius:5 andShadowOffset:5];

這是實現

- (void)roundCornerswithRadius:(float)cornerRadius
               andShadowOffset:(float)shadowOffset
{
    const float CORNER_RADIUS = cornerRadius;
    const float SHADOW_OFFSET = shadowOffset;
    const float SHADOW_OPACITY = 0.5;
    const float SHADOW_RADIUS = 3.0;

    UIView *superView = self.superview;

    CGRect oldBackgroundFrame = self.frame;
    [self removeFromSuperview];

    CGRect frameForShadowView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
    UIView *shadowView = [[UIView alloc] initWithFrame:frameForShadowView];
    [shadowView.layer setShadowOpacity:SHADOW_OPACITY];
    [shadowView.layer setShadowRadius:SHADOW_RADIUS];
    [shadowView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];

    [self.layer setCornerRadius:CORNER_RADIUS];
    [self.layer setMasksToBounds:YES];

    [shadowView addSubview:self];
    [superView addSubview:shadowView];

}

在 swift 4 中快速測試的東西

import UIKit

extension UIView {
    @IBInspectable var dropShadow: Bool {
        set{
            if newValue {
                layer.shadowColor = UIColor.black.cgColor
                layer.shadowOpacity = 0.4
                layer.shadowRadius = 1
                layer.shadowOffset = CGSize.zero
            } else {
                layer.shadowColor = UIColor.clear.cgColor
                layer.shadowOpacity = 0
                layer.shadowRadius = 0
                layer.shadowOffset = CGSize.zero
            }
        }
        get {
            return layer.shadowOpacity > 0
        }
    }
}

生產

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如果您在 Inspector 中啟用它,如下所示:

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它將添加用戶定義的運行時屬性,導致:

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(我之前添加了cornerRadius = 8

:)

經過一整天的陰影圓角視圖研究,我很高興在這里發布我的自定義uiview類,希望結束這個問題:

圓角陰影視圖.h

#import <UIKit/UIKit.h>

@interface RoundCornerShadowView : UIView

@end

RoundCornerShadowView.m

#import "RoundCornerShadowView.h"

@implementation RoundCornerShadowView

// *** must override this method, not the other method ***
// otherwise, the background corner doesn't disappear....
// @2015/05/29
-(void) layoutSubviews {
    [super layoutSubviews];//is must to ensure rightly layout children view

    //1. first, create Inner layer with content
    CALayer *innerView = [CALayer layer];
    innerView.frame = CGRectMake(0,0,self.bounds.size.width,self.bounds.size.height);
    //instead of: innerView.frame = self.frame;
    innerView.borderWidth = 1.0f;
    innerView.cornerRadius = 6.0f;
    innerView.masksToBounds = YES;
    innerView.borderColor = [[UIColor lightGrayColor] CGColor];
    innerView.backgroundColor = [[UIColor whiteColor] CGColor];
    //put the layer to the BOTTOM of layers is also a MUST step...
    //otherwise this layer will overlay the sub uiviews in current uiview...
    [self.layer insertSublayer:innerView atIndex:0];

    //2. then, create shadow with self layer
    self.layer.masksToBounds = NO;
    self.layer.shadowColor = [[UIColor darkGrayColor] CGColor];
    self.layer.shadowOpacity = 0.4f;
    //shadow length
    self.layer.shadowRadius = 2.0f;
    //no offset
    self.layer.shadowOffset = CGSizeMake(0, 0);
    //right down shadow
    //[self.layer setShadowOffset: CGSizeMake(1.0f, 1.0f)];

    //3. last but important, MUST clear current view background color, or the color will show in the corner!
    self.backgroundColor = [UIColor clearColor];
}

@end

因此,無需在目標視圖中或視圖下方添加子視圖,只需在當前視圖中添加一層,然后執行 3 步即可完成!

仔細看看代碼中的注釋,對理解組件很有幫助!

Swift 3 和 IBInspectable 解決方案:
靈感來自 Ade 的解決方案

首先,創建一個 UIView 擴展:

//
//  UIView-Extension.swift
//  

import Foundation
import UIKit

@IBDesignable
extension UIView {
     // Shadow
     @IBInspectable var shadow: Bool {
          get {
               return layer.shadowOpacity > 0.0
          }
          set {
               if newValue == true {
                    self.addShadow()
               }
          }
     }

     fileprivate func addShadow(shadowColor: CGColor = UIColor.black.cgColor, shadowOffset: CGSize = CGSize(width: 3.0, height: 3.0), shadowOpacity: Float = 0.35, shadowRadius: CGFloat = 5.0) {
          let layer = self.layer
          layer.masksToBounds = false

          layer.shadowColor = shadowColor
          layer.shadowOffset = shadowOffset
          layer.shadowRadius = shadowRadius
          layer.shadowOpacity = shadowOpacity
          layer.shadowPath = UIBezierPath(roundedRect: layer.bounds, cornerRadius: layer.cornerRadius).cgPath

          let backgroundColor = self.backgroundColor?.cgColor
          self.backgroundColor = nil
          layer.backgroundColor =  backgroundColor
     }


     // Corner radius
     @IBInspectable var circle: Bool {
          get {
               return layer.cornerRadius == self.bounds.width*0.5
          }
          set {
               if newValue == true {
                    self.cornerRadius = self.bounds.width*0.5
               }
          }
     }

     @IBInspectable var cornerRadius: CGFloat {
          get {
               return self.layer.cornerRadius
          }

          set {
               self.layer.cornerRadius = newValue
          }
     }


     // Borders
     // Border width
     @IBInspectable
     public var borderWidth: CGFloat {
          set {
               layer.borderWidth = newValue
          }

          get {
               return layer.borderWidth
          }
     }

     // Border color
     @IBInspectable
     public var borderColor: UIColor? {
          set {
               layer.borderColor = newValue?.cgColor
          }

          get {
               if let borderColor = layer.borderColor {
                    return UIColor(cgColor: borderColor)
               }
               return nil
          }
     }
}

然后,只需在界面構建器中選擇您的 UIView 設置shadow ONcorner radius ,如下所示:

選擇你的 UIView

設置陰影開啟和拐角半徑

結果!

結果

這是 maskToBounds 沖突問題的解決方案,它對我有用。

在設置了corderRadius/borderColor/shadow 等之后,將masksToBounds 設置為NO:

v.layer.masksToBounds = NO;

陰影 + 邊框 + 角半徑在此處輸入圖片說明

    scrollview.backgroundColor = [UIColor whiteColor]; 
    CALayer *ScrlViewLayer = [scrollview layer];
    [ScrlViewLayer setMasksToBounds:NO ];
    [ScrlViewLayer setShadowColor:[[UIColor lightGrayColor] CGColor]];
    [ScrlViewLayer setShadowOpacity:1.0 ];
    [ScrlViewLayer setShadowRadius:6.0 ];
    [ScrlViewLayer setShadowOffset:CGSizeMake( 0 , 0 )];
    [ScrlViewLayer setShouldRasterize:YES];
    [ScrlViewLayer setCornerRadius:5.0];
    [ScrlViewLayer setBorderColor:[UIColor lightGrayColor].CGColor];
    [ScrlViewLayer setBorderWidth:1.0];
    [ScrlViewLayer setShadowPath:[UIBezierPath bezierPathWithRect:scrollview.bounds].CGPath];

這是我在 Swift 3 中的 UIView 版本

let corners:UIRectCorner = [.bottomLeft, .topRight]
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()

mask.path = path.cgPath
mask.fillColor = UIColor.white.cgColor

let shadowLayer = CAShapeLayer()
shadowLayer.shadowColor = UIColor.black.cgColor
shadowLayer.shadowOffset = CGSize(width: 0.0, height: 4.0)
shadowLayer.shadowRadius = 6.0
shadowLayer.shadowOpacity = 0.25
shadowLayer.shadowPath = mask.path

self.layer.insertSublayer(shadowLayer, at: 0)
self.layer.insertSublayer(mask, at: 1)

Swift 4:創建 UIView 的子類

class ShadowView: UIView {

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        // corner radius
        self.layer.cornerRadius = 10

        // border
        self.layer.borderWidth = 1.0
        self.layer.borderColor = UIColor.black.cgColor

        // shadow
        self.layer.shadowColor = UIColor.black.cgColor
        self.layer.shadowOffset = CGSize(width: 3, height: 3)
        self.layer.shadowOpacity = 0.7
        self.layer.shadowRadius = 4.0
    }

}

使用..

使用類陰影視圖

這是肯定會起作用的解決方案!

我創建了帶有所需邊緣的 UIView 擴展來應用陰影,如下所示


enum AIEdge:Int {
    case
    Top,
    Left,
    Bottom,
    Right,
    Top_Left,
    Top_Right,
    Bottom_Left,
    Bottom_Right,
    All,
    None
}

extension UIView {
        
    func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat, cornerRadius: CGFloat)    {

        var sizeOffset:CGSize = CGSize.zero
        
        switch edge {
        case .Top:
            sizeOffset = CGSize(width: 0, height: -shadowSpace)
        case .Left:
            sizeOffset = CGSize(width: -shadowSpace, height: 0)
        case .Bottom:
            sizeOffset = CGSize(width: 0, height: shadowSpace)
        case .Right:
            sizeOffset = CGSize(width: shadowSpace, height: 0)
            
            
        case .Top_Left:
            sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
        case .Top_Right:
            sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
        case .Bottom_Left:
            sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
        case .Bottom_Right:
            sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)
            
            
        case .All:
            sizeOffset = CGSize(width: 0, height: 0)
        case .None:
            sizeOffset = CGSize.zero
        }

        self.layer.cornerRadius = cornerRadius
        self.layer.masksToBounds = true

        self.layer.shadowColor = color.cgColor
        self.layer.shadowOpacity = opacity
        self.layer.shadowOffset = sizeOffset
        self.layer.shadowRadius = radius
        self.layer.masksToBounds = false

        self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
    }
}

最后,您可以為任何 UIView 子類調用如下陰影函數,您還可以指定要應用陰影的邊緣,根據需要更改以下方法調用的參數嘗試不同的變化。

viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)

注意:如果仍然不起作用,請嘗試從主線程調用它

DispatchQueue.main.async {
   viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}

希望有人覺得這很有用!

下面是結果圖像:

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在此處輸入圖片說明

在此處輸入圖片說明

好吧,如果您不想按照 David C 的建議更改筆尖和查看層次結構。此方法將為您完成。 要將圓角和陰影添加到 UIImageView 只需使用此方法,例如:

[Utils roundCornersForImageView:myImageView withCornerRadius:6.0 
andShadowOffset:2.0];

(!) 出於性能原因,我認為在 UITableView 之類的東西中使用此代碼不是一個好主意,因為此代碼更改了視圖層次結構。 所以我會建議改變你的筆尖並為陰影效果添加一個容器視圖並使用 Davic C. 代碼。

+ (void)roundCornersForImageView:(UIImageView *)imageView 
withCornerRadius:(float)cornerRadius andShadowOffset:(float)shadowOffset
{
    const float CORNER_RADIUS = cornerRadius;
    const float BORDER_WIDTH = 1.0; 
    const float SHADOW_OFFSET = shadowOffset;
    const float SHADOW_OPACITY = 0.8;
    const float SHADOW_RADIUS = 3.0;

    //Our old image now is just background image view with shadow
    UIImageView *backgroundImageView = imageView;
    UIView *superView = backgroundImageView.superview;

    //Make wider actual visible rect taking into account shadow
    //offset
    CGRect oldBackgroundFrame = backgroundImageView.frame;
    CGRect newBackgroundFrame = CGRectMake(oldBackgroundFrame.origin.x, oldBackgroundFrame.origin.y, oldBackgroundFrame.size.width + SHADOW_OFFSET, oldBackgroundFrame.size.height + SHADOW_OFFSET);
    [backgroundImageView removeFromSuperview];
    backgroundImageView.frame = newBackgroundFrame;        

    //Make new UIImageView with rounded corners and put our old image
    CGRect frameForRoundedImageView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
    UIImageView *roundedImageView = [[UIImageView alloc]initWithFrame:frameForRoundedImageView];
    roundedImageView.image = imageView.image;
    [roundedImageView.layer setCornerRadius:CORNER_RADIUS];
    [roundedImageView.layer setBorderColor:[UIColor lightGrayColor].CGColor];        
    [roundedImageView.layer setBorderWidth:BORDER_WIDTH]; 
    [roundedImageView.layer setMasksToBounds:YES];

    //Set shadow preferences
    [backgroundImageView setImage:nil];
    [backgroundImageView.layer setShadowColor:[UIColor blackColor].CGColor];
    [backgroundImageView.layer setShadowOpacity:SHADOW_OPACITY];
    [backgroundImageView.layer setShadowRadius:SHADOW_RADIUS];
    [backgroundImageView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];   

    //Add out two image views back to the view hierarchy.
    [backgroundImageView addSubview:roundedImageView];
    [superView addSubview:backgroundImageView];   
}    

舊線程仍然有效...

我已經編輯了 Daniel Gindi 的方法,使其也可以與按鈕等一起使用。 如果有人需要圓角或想要組合圓角和邊框,則必須在傳遞給此方法的視圖層上設置它。 我還設置了光柵化以加快速度。

+ (UIView*)putView:(UIView*)view insideShadowWithColor:(CGColorRef)color 
                                 andRadius:(CGFloat)shadowRadius 
                                 andOffset:(CGSize)shadowOffset 
                                 andOpacity:(CGFloat)shadowOpacity
{
    // Must have same position like "view"
    UIView *shadow = [[UIView alloc] initWithFrame:view.frame]; 

    shadow.layer.contentsScale = [UIScreen mainScreen].scale;
    shadow.userInteractionEnabled = YES; // Modify this if needed
    shadow.layer.shadowColor = color;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    shadow.layer.rasterizationScale = [UIScreen mainScreen].scale;
    shadow.layer.shouldRasterize = YES;

    [view.superview insertSubview:shadow belowSubview:view];
    [shadow addSubview:view];

    // Move view to the top left corner inside the shadowview 
    // ---> Buttons etc are working again :)
    view.frame = CGRectMake(0, 0, view.frame.size.width, view.frame.size.height);

    return shadow;
}

以下對我來說效果最好(這段代碼位於 UIView 擴展中,所以 self 表示一些我們必須添加陰影和圓角的 UIView)

- (void)addShadowViewWithCornerRadius:(CGFloat)radius {

UIView *container = self.superview;

if (!container) {
    return;
}

UIView *shadowView = [[UIView alloc] init];
shadowView.translatesAutoresizingMaskIntoConstraints = NO;
shadowView.backgroundColor = [UIColor lightGrayColor];
shadowView.layer.cornerRadius = radius;
shadowView.layer.masksToBounds = YES;

[container addSubview:shadowView];
[container bringSubviewToFront:shadowView];

[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeWidth
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeWidth
                                                     multiplier:1.0
                                                       constant:0.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeLeading
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeLeading
                                                     multiplier:1.0
                                                       constant:2.0]];

[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeHeight
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeHeight
                                                     multiplier:1.0
                                                       constant:0.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeTop
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeTop
                                                     multiplier:1.0
                                                       constant:2.0]];
[container sendSubviewToBack:shadowView];
}

此代碼示例與其他代碼示例之間的主要區別在於,它將陰影視圖添加為兄弟視圖(而不是將當前視圖添加為陰影視圖的子視圖),從而無需以任何方式修改現有視圖層次結構。

用於使 UICollectionViewCell 變並添加陰影的Swift 4解決方案,沒有任何擴展和復雜性:)

注意:對於簡單的視圖,例如按鈕。 請參閱這篇文章中的@suragch 的回答。 https://stackoverflow.com/a/34984063/7698092 按鈕測試成功

以防萬一有人仍在努力繞過角落並同時添加陰影 盡管此解決方案適用於 UICollectionViewCell,但它可以推廣到任何視圖。

這項技術對我有用,無需進行任何擴展和所有復雜的事情。 我正在使用故事板。

技術

您必須在 storyBoard 的 UICollectionViewCell 中添加一個 UIView(可以說是“containerView”),並在這個 containerView 中添加所有必需的視圖(按鈕、圖像等)。 請參閱屏幕截圖。 細胞結構

連接 containerView 的出口。 在 CellforItemAtIndexPath 委托函數中添加以下代碼行。

//adds shadow to the layer of cell

cell.layer.cornerRadius = 3.0
    cell.layer.masksToBounds = false
    cell.layer.shadowColor = UIColor.black.cgColor
    cell.layer.shadowOffset = CGSize(width: 0, height: 0)
    cell.layer.shadowOpacity = 0.6

//makes the cell round 

let containerView = cell.containerView!
    containerView.layer.cornerRadius = 8
    containerView.clipsToBounds = true

輸出

查看模擬器截圖帶陰影的圓角 (UICollectionViewCell)

daniel.gindi 上面的回答對我有用! (+1 daniel) 但是,我必須進行細微調整 - 將 shadowFrame 大小更改為與視圖的幀大小相同,並啟用用戶交互。 這是更新后的代碼:

+ (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
    CGRect shadowFrame; // Modify this if needed

    // Modified this line
    shadowFrame.size = CGSizeMake(view.frame.size.width, view.frame.size.height);

    shadowFrame.origin.x = 0.f;
    shadowFrame.origin.y = 0.f;
    UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];

    // Modified this line
    shadow.userInteractionEnabled = YES;
    shadow.layer.shadowColor = color.CGColor;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;

    [shadow addSubview:view];
    return shadow;
}

我想補充一點,在我的情況下,我試圖將它添加到 3rd 方視圖控制器,即我沒有直接控制代碼。 所以,這是我如何使用上面的函數:

UIView *shadow = [self putView:vc.view 
         insideShadowWithColor:[UIColor blackColor]
                     andRadius:5.0 
                     andOffset:CGSizeMake(0.0, 0.0) 
                    andOpacity:1.0];
vc.view = shadow;
vc.view.layer.cornerRadius = 5.0;
vc.view.layer.masksToBounds = YES;

我對 daniel.gindi 的代碼做了一些改動

這就是讓它工作所需的全部內容。

+ (void)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andBlur:         (CGFloat)blur andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
    CGRect shadowFrame = view.frame;
    UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
    shadow.backgroundColor = [UIColor redColor];
    shadow.userInteractionEnabled = YES; // Modify this if needed
    shadow.layer.shadowColor = color.CGColor;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = blur;
    shadow.layer.cornerRadius = view.layer.cornerRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    [view.superview insertSubview:shadow belowSubview:view];
}

您需要使用兩個UIViews來實現這一點。 一個UIView將像陰影一樣工作,另一個將用於圓角邊框。

這是一個借助protocolClass Method代碼片段:

@implementation UIMethods

+ (UIView *)genComposeButton:(UIViewController <UIComposeButtonDelegate> *)observer;
{
    UIView *shadow = [[UIView alloc]init];
    shadow.layer.cornerRadius = 5.0;
    shadow.layer.shadowColor = [[UIColor blackColor] CGColor];
    shadow.layer.shadowOpacity = 1.0;
    shadow.layer.shadowRadius = 10.0;
    shadow.layer.shadowOffset = CGSizeMake(0.0f, -0.5f);

    UIButton *btnCompose = [[UIButton alloc]initWithFrame:CGRectMake(0, 0,60, 60)];
    [btnCompose setUserInteractionEnabled:YES];
    btnCompose.layer.cornerRadius = 30;
    btnCompose.layer.masksToBounds = YES;
    [btnCompose setImage:[UIImage imageNamed:@"60x60"] forState:UIControlStateNormal];
    [btnCompose addTarget:observer action:@selector(btnCompose_click:) forControlEvents:UIControlEventTouchUpInside];
    [shadow addSubview:btnCompose];
    return shadow;
}

在上面的代碼中btnCompose_click:將成為@required委托方法,它將在按鈕單擊時觸發。

在這里,我向UIViewController添加了一個按鈕,如下所示:

UIView *btnCompose = [UIMethods genComposeButton:self];
btnCompose.frame = CGRectMake(self.view.frame.size.width - 75,
                          self.view.frame.size.height - 75,
                          60, 60);
[self.view addSubview:btnCompose];

結果將如下所示:

在此處輸入圖片說明

我從這篇文章中嘗試了很多解決方案,最終得到了以下解決方案。 這是完整的證明解決方案,除非您需要在清晰的彩色視圖上添加陰影

- (void)addShadowWithRadius:(CGFloat)shadowRadius withOpacity:(CGFloat)shadowOpacity withOffset:(CGSize)shadowOffset withColor:(UIColor *)shadowColor withCornerradius:(CGFloat)cornerRadius
{
    UIView *viewShadow = [[UIView alloc]initWithFrame:self.frame];
    viewShadow.backgroundColor = [UIColor whiteColor];
    viewShadow.layer.shadowColor = shadowColor.CGColor;
    viewShadow.layer.shadowOffset = shadowOffset;
    viewShadow.layer.shadowRadius = shadowRadius;
    viewShadow.layer.shadowOpacity = shadowOpacity;
    viewShadow.layer.cornerRadius = cornerRadius;
    viewShadow.layer.masksToBounds = NO;
    [self.superview insertSubview:viewShadow belowSubview:self];

    [viewShadow setTranslatesAutoresizingMaskIntoConstraints:NO];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeWidth multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeHeight multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterX multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterY relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterY multiplier:1.0 constant:0]];
    [self layoutIfNeeded];

    self.layer.cornerRadius = cornerRadius;
    self.layer.masksToBounds = YES;
}
import UIKit

extension UIView {

    func addShadow(shadowColor: UIColor, offSet: CGSize, opacity: Float, shadowRadius: CGFloat, cornerRadius: CGFloat, corners: UIRectCorner, fillColor: UIColor = .white) {

        let shadowLayer = CAShapeLayer()
        let size = CGSize(width: cornerRadius, height: cornerRadius)
        let cgPath = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: size).cgPath //1
        shadowLayer.path = cgPath //2
        shadowLayer.fillColor = fillColor.cgColor //3
        shadowLayer.shadowColor = shadowColor.cgColor //4
        shadowLayer.shadowPath = cgPath
        shadowLayer.shadowOffset = offSet //5
        shadowLayer.shadowOpacity = opacity
        shadowLayer.shadowRadius = shadowRadius
        self.layer.addSublayer(shadowLayer)
    }
}

Evan Mulawski 提供的答案將完美地工作。 問題是您必須將視圖的背景顏色設置為 clearColor 並將 maskToBounds 屬性設置為 NO。

您可以為視圖設置任何您想要的顏色,將其設置為

v.layer.backgroundColor = your color;

希望這可以幫助..

這就是你如何做到的,圓角和圓角陰影而不用打擾路徑。

//Inner view with content
[imageView.layer setBorderColor:[[UIColor lightGrayColor] CGColor]];
[imageView.layer setBorderWidth:1.0f];
[imageView.layer setCornerRadius:8.0f];
[imageView.layer setMasksToBounds:YES];

//Outer view with shadow
UIView* shadowContainer = [[UIView alloc] initWithFrame:imageView.frame];
[shadowContainer.layer setMasksToBounds:NO];
[shadowContainer.layer setShadowColor:[[UIColor blackColor] CGColor]];
[shadowContainer.layer setShadowOpacity:0.6f];
[shadowContainer.layer setShadowRadius:2.0f];
[shadowContainer.layer setShadowOffset: CGSizeMake(0.0f, 2.0f)];

[shadowContainer addSubview:imageView];

帶有內容的視圖,在我的例子中是 UIImageView,有一個圓角半徑,因此必須屏蔽到邊界。

我們為陰影創建另一個同樣大小的視圖,將它的 maskToBounds 設置為 NO,然后將內容視圖添加到容器視圖(例如 shadowContainer)。

我寫了這個 UIView 類別方法來解決這個問題,對陰影和角半徑使用單獨的視圖。

-(UIView *)shadowedWrapViewWithBounds:(CGRect)bounds {
UIView *baseView = [[UIView alloc] init];
baseView.bounds = bounds;
baseView.backgroundColor = [UIColor clearColor];
baseView.layer.shadowColor = [UIColor blackColor].CGColor;
baseView.layer.shadowOffset = CGSizeMake(0, 0);
baseView.layer.shadowOpacity = 0.7;
baseView.layer.shadowRadius = 4.0;

// improve performance
baseView.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:baseView.bounds cornerRadius:4].CGPath;
baseView.layer.shouldRasterize = YES;
baseView.layer.rasterizationScale = [UIScreen mainScreen].scale;

[baseView addSubview:self];
//use Masonry autolayout, self can set corner radius
[self makeConstraints:^(MASConstraintMaker *make) {
    make.edges.equalTo(baseView);
}];

return baseView;
}

您需要添加masksToBounds = true才能在corderRadius shadowRadius之間進行組合。

button.layer.masksToBounds = false;
extension UIView {
    func dropRoundedShadowForAllSides() {
        let backgroundView = UIView(frame:self.frame)
        let radius = frame.height/2
        backgroundView.layer.masksToBounds = false
        self.layer.masksToBounds = true
        backgroundView.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
        backgroundView.layer.shadowRadius = 4
        backgroundView.layer.shadowOpacity = 0.4

        let path = UIBezierPath()

        // Start at the Top Left Corner + radius distance
        path.move(to: CGPoint(x: 2*radius, y: 0.0))

        // Move to the Top Right Corner - radius distance
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width - radius, y: 0.0))

        // Move to top right corner + radius down as curve
        let centerPoint1 = CGPoint(x:backgroundView.frame.size.width - radius,y:radius)
        path.addArc(withCenter: centerPoint1, radius: radius, startAngle: 3*(.pi/2), endAngle: 0, clockwise: true)

        // Move to the Bottom Right Corner - radius
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width, y: backgroundView.frame.size.height - radius))

        // Move to top right corner + radius left as curve
        let centerPoint2 = CGPoint(x:backgroundView.frame.size.width - radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint2, radius: radius, startAngle: 0, endAngle: .pi/2, clockwise: true)

        // Move to the Bottom Left Corner - radius
        path.addLine(to: CGPoint(x: radius, y: backgroundView.frame.size.height))

        // Move to left right corner - radius up as curve
        let centerPoint3 = CGPoint(x:radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint3, radius: radius, startAngle: .pi/2, endAngle: .pi, clockwise: true)

        // Move to the top Left Corner - radius
        path.addLine(to: CGPoint(x: 0, y: radius))

        // Move to top right corner + radius down as curve
        let centerPoint4 = CGPoint(x:radius,y:radius)
        path.addArc(withCenter: centerPoint4, radius: radius, startAngle: .pi, endAngle: 3 * (.pi/2), clockwise: true)

        path.close()

        backgroundView.layer.shadowPath = path.cgPath
        if let superView = self.superview {
            superView.addSubview(backgroundView)
            superView.sendSubview(toBack: backgroundView)
            superView.bringSubview(toFront: self)
        }

    }
}

iOS 陰影和角半徑

[iOS CALayer]

[iOS maskToBounds]

您可以使用layer設置陰影

view1.layer.shadowColor = UIColor.magenta.cgColor

view1.layer.shadowOffset = CGSize(width: 0, height: 0)
view1.layer.shadowOpacity = 1
view1.layer.shadowRadius = 0

可視化

1.shadowOffset.width,2.shadowOffset.height,3.shadowOpacity,4.shadowRadius

  • shadowOffset 的寬度和高度是任意的
  • shadowOpacity是從 0 到 1
  • shadowRadius從 0 開始為正

不簡單的任務

請注意,陰影不是僅基於boundariescornerRaduis計算的。 在創建陰影期間,會考慮下一個項目:

  • 子視圖層
  • 子層
  • contentBacking Image
view1.backgroundColor = .clear
view1.layer.contents = UIImage(named: "ring")?.cgImage
view1.layer.contentsScale = UIScreen.main.scale

ScaleFactor ( contentsScale , rasterizationScale ) - 默認為 1.0

currentBitmapSize = layerSize * scaleFactor

//non retina
1 point == 1x pixels

//Retina
1 point == 2x pixels
//or
1 point == 3x pixels

//For example to draw line 
point(width: 4, height: 2) == 1x pixels(width: 4, height: 2)(8 pixels) == 2x pixels(width: 8, height: 4)(32 pixels)

使用UIScreen.main.scale = 當前屏幕的比例因子

[iOS 像素 vs 點 vs 單位]

性能

使用layer.cornerRadiusshadow有一些性能影響

Xcode 提示您:

The layer is using dynamic shadows which are expensive to render. If possible try setting shadowPath, or pre-rendering the shadow into an image and putting it under the layer

1.使用shadowPath

對於內部 static 層。 默認情況下它是nil這就是為什么 UIKit 應該創建屏幕外視圖並基於此信息創建陰影。 這就是為什么您能夠預定義路徑並設置它的原因。 另一個優點是您可以根據需要創建自定義陰影

view1.layer.shadowPath = UIBezierPath(roundedRect: view1.bounds, cornerRadius: 50).cgPath

缺點- 不是動態的。 如果視圖更改邊界(寬度、高度、角半徑...),陰影將保持原樣。 它不中繼移動

2.緩存光柵化

shouldRasterize = true 對於內部 static 層,將被移動(滾動等)。 UIKit預渲染屏幕外視圖(將考慮所有子圖層和子視圖,並創建單個bitmap,之后將應用所有其他效果(如不透明度......)並將其保存到 RAM(直到需要更新),當層的 position 改變時 - UIKit 直接從 RAM 讀取它(緩存層)(無需從頭開始渲染(這不是簡單的任務,例如計算顏色混合層......))

shouldRasterize = true將焦點從 GPU 移動到 RAM,這需要在開始時進行一些額外的工作,但在使用過程中會出現錯誤

view1.layer.shouldRasterize = true
view1.layer.rasterizationScale = UIScreen.main.scale

缺點- 不是動態的。 如果視圖更改邊界(寬度、高度、cornerRadius、顏色、內部內容...) shouldRasterize = true會產生額外的工作來反映性能

var shadows = UIView()
shadows.frame = view.frame
shadows.clipsToBounds = false
view.addSubview(shadows)


let shadowPath0 = UIBezierPath(roundedRect: shadows.bounds, cornerRadius: 10)
let layer0 = CALayer()
layer0.shadowPath = shadowPath0.cgPath
layer0.shadowColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.23).cgColor
layer0.shadowOpacity = 1
layer0.shadowRadius = 6
layer0.shadowOffset = CGSize(width: 0, height: 3)
layer0.bounds = shadows.bounds
layer0.position = shadows.center

shadows.layer.addSublayer(layer0)

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