[英]Problem with calling repaint() and paintComponent() method, using mvc design pattern
我正在創建一個小型游戲,您單擊按鈕(上,下,左和右)來控制一只貓(由一個矩形表示)追逐鼠標(由另一個矩形表示)。 me腳,我知道...無論如何,我正在使用mvc設計模式,並且在從面板上的控制器(其中要繪制兩個矩形)的按鈕偵聽器調用repaint方法時遇到問題。 他們第一次成功塗漆,但再也沒有成功。
我已經以兩種方式實現了paintComponent()方法,但兩種方法均無效
並且我已經在控制器中實現了要重繪的代碼,有兩種方式,但兩種方式均無效
視圖和控制器的代碼(很長,很抱歉!)如下,它還包含注釋性的東西,從兩種方法到解決前面提到的問題,我都無法使用...
View
/ * * gameView.java * /
包裝游戲;
導入java.awt。 ; 導入java.awt.event。 ; 導入javax.swing。*;
公共類gameView擴展了JFrame {
//components
private JButton up = new JButton("Up");
private JButton down = new JButton("Down");
private JButton left = new JButton("Left");
private JButton right = new JButton("Right");
//panels
private JPanel content = new JPanel();
//boardPanel leftPanel = new boardPanel();
private Stroke drawingStroke = new BasicStroke(1);
private JPanel leftPanel = new JPanel(){
@Override
protected void paintComponent(Graphics g) {
super.paintComponents(g);
myPaint(g);
}
};
private JPanel rightPanel = new JPanel();
//model
private gameModel model;
//mouse and cat
private Rectangle cat;
private Rectangle mouse;
public void myPaint(Graphics g){
Graphics2D g1 = (Graphics2D)g;
Graphics2D g2 = (Graphics2D)g;
g1.setStroke(drawingStroke);
g1.draw(cat);
g1.setPaint(Color.yellow);
g1.fill(cat);
g2.setStroke(drawingStroke);
g2.draw(mouse);
g2.setPaint(Color.red);
g2.fill(mouse);
}
//constructor
public gameView(gameModel _model){
model = _model;
//cat and mouse
cat = new Rectangle(_model.getCatX(), _model.getCatY(), 10, 10);
mouse = new Rectangle(_model.getMouseX(), _model.getMouseY(), 10, 10);
//layout
content.setSize(500, 400);
content.setLayout(new GridLayout(0,2));
leftPanel.setSize(200, 200);
leftPanel.setBackground(Color.blue);
rightPanel.setSize(100, 400);
rightPanel.setLayout(new FlowLayout());
rightPanel.add(new JLabel("Controls"));
rightPanel.add(up);
rightPanel.add(down);
rightPanel.add(left);
rightPanel.add(right);
content.add(leftPanel);
content.add(rightPanel);
this.setSize(500, 400);
this.setContentPane(content);
this.setTitle("Cat & Mouse Game");
}
//returns the leftPanel to repaint in the controller
public JPanel getLeft(){
return leftPanel;
}
//listeners for buttons
public void addUpListener(ActionListener moveUp){
up.addActionListener(moveUp);
}
public void addDownListener(ActionListener moveDown){
down.addActionListener(moveDown);
}
public void addLeftListener(ActionListener moveLeft){
left.addActionListener(moveLeft);
}
public void addRightListener(ActionListener moveRight){
right.addActionListener(moveRight);
}
public void addCloseListener(WindowListener close){
this.addWindowListener(close);
}
//
public Rectangle getCat(){
return cat;
}
public Rectangle getMouse(){
return mouse;
}
//left side board panel
/*class boardPanel extends JPanel{
Stroke drawingStroke = new BasicStroke(1);
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g1 = (Graphics2D)g;
g1.setStroke(drawingStroke);
g1.draw(cat);
g1.setPaint(Color.yellow);
g1.fill(cat);
Graphics2D g2 = (Graphics2D)g;
g2.setStroke(drawingStroke);
g2.draw(mouse);
g2.setPaint(Color.red);
g2.fill(mouse);
}
}
public JPanel getLeft(){
return leftPanel;
}*/
}
控制者
/ * * gameController.java * /打包游戲;
導入java.awt.event。 ; 導入javax.swing。 ;
公共類gameController {
private gameModel model;
private gameView view;
private JPanel lp = new JPanel();
public gameController(gameModel _model, gameView _view){
model = _model;
view = _view;
lp=_view.getLeft();
//listeners
view.addUpListener(new UpListener());
view.addDownListener(new DownListener());
view.addLeftListener(new LeftListener());
view.addRightListener(new RightListener());
view.addCloseListener(
new WindowAdapter(){
public void windowClosing(WindowEvent we){
System.exit(0);
}
});
}
//DOWN
class DownListener implements ActionListener{
public void actionPerformed(ActionEvent e){
model.setCatY((model.getCatY()+10));
//do a random move for the mouse
//model.randomMove();
//view.getLeft().repaint();
lp.repaint();
System.out.println("x="+model.getCatX()+"y="+model.getCatY());
}
}
//LEFT
class LeftListener implements ActionListener{
public void actionPerformed(ActionEvent e){
model.setCatY((model.getCatY()-10));
//do a random move for the mouse
//model.randomMove();
//view.getLeft().repaint();
lp.repaint();
System.out.println("x="+model.getCatX()+"y="+model.getCatY());
}
}
//RIGHT
class RightListener implements ActionListener{
public void actionPerformed(ActionEvent e){
model.setCatY((model.getCatY()+10));
//do a random move for the mouse
//model.randomMove();
//view.getLeft().repaint();
lp.repaint();
System.out.println("x="+model.getCatX()+"y="+model.getCatY());
}
}
}
看起來您的按鈕偵聽器會更新模型,但實際上並沒有任何內容更新cat和mouse矩形的坐標。 他們從模型中獲得了初始界限,但從未更新過。
視圖可能應該偵聽模型,以將貓和老鼠的位置同步到實際的Rectangle對象。
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