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AS3從一個類到另一個類調度自定義事件

[英]AS3 Dispatch Custom Event from class to class

我想從Country()sto MenuButton()調度自定義事件;

CountryEvent

package  {
import flash.events.Event;

public class CountryEvent extends Event {

    public static const COUNTRY_HOVERED:String = "onCountryOver";

    private var _countryName:String = "";

    public function CountryEvent(type:String, countryName:String, bubbles:Boolean=true, cancelable:Boolean=false) {
        super(type, bubbles, cancelable);
        _countryName = countryName;
    }

    public function get countryName():String {
        return _countryName;
    }

    public override function clone():Event
    {
        return new CountryEvent(type,countryName,bubbles,cancelable);
    }
}

國家類

package 
{

    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    import flash.events.Event;

    public class Country extends MovieClip
    {
        private var countryEvent:CountryEvent;


        public function Country()
        {
            this.addEventListener(MouseEvent.MOUSE_OVER,onMouseOver);
            this.addEventListener(MouseEvent.MOUSE_OUT,onMouseOut);
        }

        private function onMouseOver(e:MouseEvent):void
        {

                countryEvent = new CountryEvent("onCountryOver",this.name);

                dispatchEvent(countryEvent);

            }
        }

        private function onMouseOut(e:MouseEvent):void
        {

        }
    }

}

MenuButton類

package  {

    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    import CountryEvent;


    public class MenuButton extends MovieClip {

        public var countryName:String = "";

        public function MenuButton() {

            this.buttonMode = true;
            this.addEventListener(MouseEvent.MOUSE_OVER,onMouseOver);
            this.addEventListener(MouseEvent.MOUSE_OUT,onMouseOut);
            this.addEventListener(CountryEvent.COUNTRY_HOVERED,onCountryOver);
        }

        private function onCountryOver(e:CountryEvent):void {
            if(e.countryName == countryName) {
                this.gotoAndPlay(2);
            }
        }

        private function onMouseOver(e:MouseEvent):void {
            this.gotoAndPlay(2);

        }

        private function onMouseOut(e:MouseEvent):void {
            this.gotoAndPlay(11);
        }
    }

}

當一個國家/地區懸停時,將調度一個自定義事件,我希望MenuButton監聽,並且傳遞的參數與其名稱相同以突出顯示。 國家類是我的國家的基類我在舞台上的動畫片段和MenuButton菜單按鈕的基類

似乎事件永遠不會通過

提前致謝

你必須做兩次修改:

首先,將事件bubbles屬性設置為true ,因此當Country剪輯調度事件時,它將上升到頂層。

然后你的MenuButtons應該聽到stage ,而不是自己。 因此,當一個Country發送一個事件時,它會上升到stage並且可以被按鈕捕獲。 如果你想聽這個舞台,你必須對你的代碼做一些改變:

public function MenuButton() {

    this.buttonMode = true;
    this.addEventListener(MouseEvent.MOUSE_OVER,onMouseOver);
    this.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
    this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}

private function onAddedToStage(e:Event):void 
{
    removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
    stage.addEventListener(CountryEvent.COUNTRY_HOVERED,onCountryOver); 
}

解決此問題的最佳和簡單方法是簡單地將階段引用作為類級參數傳遞,並將事件添加到階段引用和分派事件到階段引用。

國家級

package{

import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;

public class Country extends MovieClip
{
    private var countryEvent:CountryEvent;
    private var _stageRef:Stage;


    public function Country(pStageRef:Stage)
    {
        _stageRef = pStageRef;

        this.addEventListener(MouseEvent.MOUSE_OVER,onMouseOver);
        this.addEventListener(MouseEvent.MOUSE_OUT,onMouseOut);
    }

    private function onMouseOver(e:MouseEvent):void
    {

            countryEvent = new CountryEvent("onCountryOver",this.name);

            _stageRef.dispatchEvent(countryEvent);

        }
    }

    private function onMouseOut(e:MouseEvent):void
    {

    }
}

MenuButton類

package  {

import flash.display.MovieClip;
import flash.events.MouseEvent;
import CountryEvent;


public class MenuButton extends MovieClip {

    public var countryName:String = "";
    private var _stageRef:Stage;

    public function MenuButton(pStageRef:Stage) {
        _stageRef = pStageRef;
        this.buttonMode = true;
        this.addEventListener(MouseEvent.MOUSE_OVER,onMouseOver);
        this.addEventListener(MouseEvent.MOUSE_OUT,onMouseOut);
        _stageRef.addEventListener(CountryEvent.COUNTRY_HOVERED,onCountryOver);
    }

    private function onCountryOver(e:CountryEvent):void {
        if(e.countryName == countryName) {
            this.gotoAndPlay(2);
        }
    }

    private function onMouseOver(e:MouseEvent):void {
        this.gotoAndPlay(2);

    }

    private function onMouseOut(e:MouseEvent):void {
        this.gotoAndPlay(11);
    }
}

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