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幫助堆棧溢出錯誤?

[英]Help with stack-overflow error?

這是我得到的錯誤:

java.lang.StackOverflowError
    at apple.awt.CGraphicsDevice.getScreenInsets(Native Method)
    at apple.awt.CGraphicsDevice.getScreenInsets(CGraphicsDevice.java:673)
    at apple.awt.CToolkit.getScreenInsets(CToolkit.java:741)
    at java.awt.Window.init(Window.java:394)
    at java.awt.Window.<init>(Window.java:432)
    at java.awt.Frame.<init>(Frame.java:403)
    at java.awt.Frame.<init>(Frame.java:368)
    at javax.swing.JFrame.<init>(JFrame.java:158)
    at D3D.<init>(D3D.java:35)
    at player.<init>(player.java:1)
    at D3D.<init>(D3D.java:17)
    at player.<init>(player.java:1)

這是玩家類:

public class player extends D3D
{
  int playerX, playerY;
  boolean east, west, south, north;
  public void setPlayer()
  {
    playerX = 1; playerY = 1;
    east=true; west=false; north=false; south=false;
  }
}

這是D3D類:

public class D3D extends JFrame
{
  player player = new player();
  mapgeneration levelmap = new mapgeneration();
  boolean ONE, TWO, THREE, FOUR, FIVE;
  boolean ONEhighlight,TWOhighlight,THREEhighlight,FOURhighlight,FIVEhighlight;
  Timer timer = new Timer(250,new ActionListener() {
    public void actionPerformed(ActionEvent evt) {
      repaint();
    }
  });

  String tracer;

  Image Example = Toolkit.getDefaultToolkit().getImage("images/example.png");
  Image Startup = Toolkit.getDefaultToolkit().getImage("images/Startup.png");
  Image ButtonHighlight = Toolkit.getDefaultToolkit().getImage("images/ButtonHighlight.png");

  public D3D()
  {
    super();
    setSize(342,277);

      ...
    JPanel main = new JPanel()
    {
      public void paintComponent(final Graphics g)
      {
        super.paintComponent(g); 
        timer.start();
        g.drawImage(Startup,0,0,this);
        ...
      };
    };
    add(main);
  }
  public void init()
  {
    player.setPlayer();
    levelmap.populateGraph();
  }
  public static void main(String[] args)
  {
    D3D game = new D3D();
    game.setTitle("Dungens:3D");
    game.init();
    game.setVisible(true);
  }
}

我已經看了幾個小時,並把它縮小到你在這里看到的。 說實話,我可能會看到一些愚蠢的小東西。

多謝你們。

我看到你的問題。 您的Player類擴展了您的D3D GUI - 導致一種瘋狂的循環引用。 當您循環地繼續創建玩家和D3D對象時,這將導致遞歸。

為了證明我是對的,只需運行這個非常簡單的代碼版本:

public class D3D {
   Player player = new Player();

   public static void main(String[] args) {
      D3D game = new D3D();
   }
}

class Player extends D3D {

}

因此,當創建D3D對象時,它會創建一個Player對象,並且由於它擴展了D3D,它會創建另一個Player對象,因為它是一個D3D對象,所以創建另一個Player對象,然后依次打開。

但即使它沒有引起遞歸,玩家也不應該擴展GUI,因為玩家不是gui; 它們是完全不同的邏輯結構。

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