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HTML5 畫布圓形文本

[英]HTML5 Canvas Circle Text

如何使用畫布創建圓形文本(圓形文本)?

像這樣

字母現在應該正確定向:

CanvasRenderingContext2D.prototype.fillTextCircle = function(text,x,y,radius,startRotation){
   var numRadsPerLetter = 2*Math.PI / text.length;
   this.save();
   this.translate(x,y);
   this.rotate(startRotation);

   for(var i=0;i<text.length;i++){
      this.save();
      this.rotate(i*numRadsPerLetter);

      this.fillText(text[i],0,-radius);
      this.restore();
   }
   this.restore();
}

示例用法:

var ctx = document.getElementById('canvas').getContext('2d');
ctx.font = "bold 30px Serif";
ctx.fillTextCircle("Circle Text ",150,150,75,Math.PI / 2);

字符串末尾的額外空間添加了一些額外的填充。

示例輸出:

樣本輸出

它在技術上是可以做到的,但沒有內置的方法。 您必須計算一條弧線,然后沿着該弧線單獨繪制每個字母,確定角度並自己定位。

許多人最終為文本制作了自己的方法(如上述)。 哎呀,默認情況下甚至無法完成多行文本!

編輯:這是一個工作示例,搭載 cmptrgeekken 的工作。 如果你給我點贊,也給他點贊 :P

http://jsfiddle.net/c3Y8M/1/

它的樣子:

樣本

在我的博客中,我仔細研究了如何使用 HTML5 Canvas 創建圓形文本:

html5graphics.blogspot.com

在示例中,選項包括從給定角度的圓形文本對齊(左、中和右)、向內和向外的文本、字距調整(字符之間的可調整間隙)以及半徑內或外的文本。

還有一個帶有工作示例的jsfiddle

如下:

document.body.appendChild(getCircularText("ROUNDED TEXT LOOKS BEST IN CAPS!", 250, 0, "center", false, true, "Arial", "18pt", 2));

function getCircularText(text, diameter, startAngle, align, textInside, inwardFacing, fName, fSize, kerning) {
    // text:         The text to be displayed in circular fashion
    // diameter:     The diameter of the circle around which the text will
    //               be displayed (inside or outside)
    // startAngle:   In degrees, Where the text will be shown. 0 degrees
    //               if the top of the circle
    // align:        Positions text to left right or center of startAngle
    // textInside:   true to show inside the diameter. False to show outside
    // inwardFacing: true for base of text facing inward. false for outward
    // fName:        name of font family. Make sure it is loaded
    // fSize:        size of font family. Don't forget to include units
    // kearning:     0 for normal gap between letters. positive or
    //               negative number to expand/compact gap in pixels
 //------------------------------------------------------------------------

    // declare and intialize canvas, reference, and useful variables
    align = align.toLowerCase();
    var mainCanvas = document.createElement('canvas');
    var ctxRef = mainCanvas.getContext('2d');
    var clockwise = align == "right" ? 1 : -1; // draw clockwise for aligned right. Else Anticlockwise
    startAngle = startAngle * (Math.PI / 180); // convert to radians

    // calculate height of the font. Many ways to do this
    // you can replace with your own!
    var div = document.createElement("div");
    div.innerHTML = text;
    div.style.position = 'absolute';
    div.style.top = '-10000px';
    div.style.left = '-10000px';
    div.style.fontFamily = fName;
    div.style.fontSize = fSize;
    document.body.appendChild(div);
    var textHeight = div.offsetHeight;
    document.body.removeChild(div);

    // in cases where we are drawing outside diameter,
    // expand diameter to handle it
    if (!textInside) diameter += textHeight * 2;

    mainCanvas.width = diameter;
    mainCanvas.height = diameter;
    // omit next line for transparent background
    mainCanvas.style.backgroundColor = 'lightgray'; 
    ctxRef.fillStyle = 'black';
    ctxRef.font = fSize + ' ' + fName;

    // Reverse letters for align Left inward, align right outward 
    // and align center inward.
    if (((["left", "center"].indexOf(align) > -1) && inwardFacing) || (align == "right" && !inwardFacing)) text = text.split("").reverse().join(""); 

    // Setup letters and positioning
    ctxRef.translate(diameter / 2, diameter / 2); // Move to center
    startAngle += (Math.PI * !inwardFacing); // Rotate 180 if outward
    ctxRef.textBaseline = 'middle'; // Ensure we draw in exact center
    ctxRef.textAlign = 'center'; // Ensure we draw in exact center

    // rotate 50% of total angle for center alignment
    if (align == "center") {
        for (var j = 0; j < text.length; j++) {
            var charWid = ctxRef.measureText(text[j]).width;
            startAngle += ((charWid + (j == text.length-1 ? 0 : kerning)) / (diameter / 2 - textHeight)) / 2 * -clockwise;
        }
    }

    // Phew... now rotate into final start position
    ctxRef.rotate(startAngle);

    // Now for the fun bit: draw, rotate, and repeat
    for (var j = 0; j < text.length; j++) {
        var charWid = ctxRef.measureText(text[j]).width; // half letter
        // rotate half letter
        ctxRef.rotate((charWid/2) / (diameter / 2 - textHeight) * clockwise); 
        // draw the character at "top" or "bottom" 
        // depending on inward or outward facing
        ctxRef.fillText(text[j], 0, (inwardFacing ? 1 : -1) * (0 - diameter / 2 + textHeight / 2));

        ctxRef.rotate((charWid/2 + kerning) / (diameter / 2 - textHeight) * clockwise); // rotate half letter
    }

    // Return it
    return (mainCanvas);
}

這是我對此的修改: http : //jsfiddle.net/Brfp3/3/但該功能允許您順時針和逆時針顯示文本。

function textCircle(text,x,y,radius,space,top){
           space = space || 0;
           var numRadsPerLetter = (Math.PI - space * 2) / text.length;
           ctx.save();
           ctx.translate(x,y);
           var k = (top) ? 1 : -1; 
           ctx.rotate(-k * ((Math.PI - numRadsPerLetter) / 2 - space));
           for(var i=0;i<text.length;i++){
              ctx.save();
              ctx.rotate(k*i*(numRadsPerLetter));
              ctx.textAlign = "center";
             ctx.textBaseline = (!top) ? "top" : "bottom";
             ctx.fillText(text[i],0,-k*(radius));
              ctx.restore();
           }
           ctx.restore();
        }

示例用法:

ctx.font = "bold 30px Courier";
textCircle("Half circle Text",150,150,75,Math.PI/12,1);
textCircle("Half circle Text",150,150,75,Math.PI/12);

計算字符大小的版本。 因此,字母之間的空格大小始終相同。

function drawTextAlongArc(context, str, centerX, centerY, radius, angle) {
    var len = str.length, s, letterAngle;

    context.save();
    context.textAlign = 'center';
    context.translate(centerX, centerY);
    context.rotate(angle + Math.PI / 2);

    for (var n = 0; n < len; n++) {
        s = str[n];
        letterAngle = 0.5*(context.measureText(s).width / radius);

        context.rotate(letterAngle);
        context.save();

        context.translate(0, -radius);
        context.fillText(s, 0, 0);
        context.restore();

        context.rotate(letterAngle);
    }
    context.restore();
}

CircleType.js 不使用畫布,但實現了相同的效果: http ://circletype.labwire.ca - 在流體布局中也能很好地工作。

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