[英]How to draw UIBezierPath identical to MKPolyline in a UIView
[英]How to draw multiple UIBezierPath with different colors in a UIView
我想在UIView中使用不同的筆觸和填充顏色繪制多個UIBezierPath。
這是代碼
- (void)drawRect:(CGRect)rect {
context = UIGraphicsGetCurrentContext();
[[UIColor grayColor] setFill];
[[UIColor greenColor] setStroke];
UIBezierPath *aPath = [[UIBezierPath alloc] init];
[aPath moveToPoint:CGPointMake(227,34.25)];
[aPath addLineToPoint:CGPointMake(298.25,34.75)];
[aPath addLineToPoint:CGPointMake(298.5,82.5)];
[aPath addLineToPoint:CGPointMake(251,83)];
[aPath addLineToPoint:CGPointMake(251,67.5)];
[aPath addLineToPoint:CGPointMake(227.25,66.75)];
[aPath closePath];
aPath.lineWidth = 2;
[aPath fill];
[aPath stroke];
UIBezierPath *aPath2 = [[UIBezierPath alloc] init];
[aPath2 moveToPoint:CGPointMake(251.25,90.5)];
[aPath2 addLineToPoint:CGPointMake(250.75,83.25)];
[aPath2 addLineToPoint:CGPointMake(298.5,83)];
[aPath2 addLineToPoint:CGPointMake(298.5,90.25)];
[aPath2 closePath];
aPath2.lineWidth = 2;
[aPath2 fill];
[aPath2 stroke];
[paths addObject:aPath2];
問題是筆划和填充顏色是在當前上下文中設置的。 是否可以在同一CGContextRef中繪制不同顏色的不同UIBezierPath?
或者我必須在單獨的UIView中繪制每個UIBezierPath?
你應該添加
[desiredStrokeColor setStroke];
[desiredFillColor setFill];
表明這些是在此上下文中必須進一步使用的新顏色。 你應該在每次打電話之前這樣做
[aNewPath fill];
[aNewPath stroke];
以便用這些顏色繪制路徑。
無需為每個貝塞爾曲線路徑使用新視圖。
用這個
int count = 0;
for(UIBezierpath *_paths in pathArray)
{
UIColor *_color = [delegate1.colorArray objectAtIndex:q];
[_color setStroke];
[_path strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
count++;
}
觸摸開始將您的路徑和顏色存儲在兩個數組中,並像上面一樣使用它們。
只需定義一個UIColor * setStroke; 在.h文件中並在調用[myPath strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
之前設置此strokeColor對象[myPath strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
- (void)drawRect:(CGRect)rect
{
[strokeColor setStroke]; // this method will choose the color from the receiver color object (in this case this object is :strokeColor)
for(UIBezierPath *_path in pathArray)
[myPath strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
}
#pragma mark - Touch Methods
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
myPath=[[UIBezierPath alloc]init];
myPath.lineWidth = currentSliderValue;
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[myPath moveToPoint:[mytouch locationInView:self]];
[pathArray addObject:myPath];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[myPath addLineToPoint:[mytouch locationInView:self]];
[self setNeedsDisplay];
}
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