[英]Why does this Objective-C code raise a malloc error?
我用這個方法在object-c中編碼base64字符串,但是應用程序有時會崩潰:
- (NSString *) base64Encode
{
//Point to start of the data and set buffer sizes
int inLength = [self length];
int outLength = ((((inLength * 4)/3)/4)*4) + (((inLength * 4)/3)%4 ? 4 : 0);
const char *inputBuffer = [self bytes];
char *outputBuffer = malloc(outLength);
outputBuffer[outLength] = 0;
//64 digit code
static char Encode[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
//start the count
int cycle = 0;
int inpos = 0;
int outpos = 0;
char temp;
//Pad the last to bytes, the outbuffer must always be a multiple of 4
outputBuffer[outLength-1] = '=';
outputBuffer[outLength-2] = '=';
/* http://en.wikipedia.org/wiki/Base64
Text content M a n
ASCII 77 97 110
8 Bit pattern 01001101 01100001 01101110
6 Bit pattern 010011 010110 000101 101110
Index 19 22 5 46
Base64-encoded T W F u
*/
while (inpos < inLength){
switch (cycle) {
case 0:
outputBuffer[outpos++] = Encode[(inputBuffer[inpos]&0xFC)>>2];
cycle = 1;
break;
case 1:
temp = (inputBuffer[inpos++]&0x03)<<4;
outputBuffer[outpos] = Encode[temp];
cycle = 2;
break;
case 2:
outputBuffer[outpos++] = Encode[temp|(inputBuffer[inpos]&0xF0)>> 4];
temp = (inputBuffer[inpos++]&0x0F)<<2;
outputBuffer[outpos] = Encode[temp];
cycle = 3;
break;
case 3:
outputBuffer[outpos++] = Encode[temp|(inputBuffer[inpos]&0xC0)>>6];
cycle = 4;
break;
case 4:
outputBuffer[outpos++] = Encode[inputBuffer[inpos++]&0x3f];
cycle = 0;
break;
default:
cycle = 0;
break;
}
}
NSString *pictemp = [NSString stringWithUTF8String:outputBuffer];
free(outputBuffer);
return pictemp;
}
錯誤是:
malloc: *** error for object 0x164084: incorrect checksum for freed object - object was probably modified after being freed.
當我調試時,它停在這一行:
free(outputBuffer);
你知道是什么原因造成了撞車嗎?
也許這就是問題所在:
char *outputBuffer = malloc(outLength);
outputBuffer[outLength] = 0;
在第一行中,您分配outLength
字節,但在第二行中,您將寫入超出緩沖區末尾一個字節的位置。 根據頁面邊界和malloc
內部的其他神秘事件,這可能是好的,也可能不是。 這可以解釋為什么它不會每次都崩潰。
試試這個:
char *outputBuffer = malloc(outLength + 1);
outputBuffer[outLength] = 0;
這可能會解決您的問題。
您可以使用以下命令修改malloc'd outputBuffer的結尾:
outputBuffer[outLength] = 0;
如果outLength為3,則可以設置outputBuffer[0]
, outputBuffer[1]
和outputBuffer[2]
但不能設置outputBuffer[3]
。
將malloc更改為:
char *outputBuffer = malloc(outLength+1);
或者將初始化更改為:
outputBuffer[outLength-1] = 0;
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