[英]Objective C Pointers problem with cocos2d
我試圖做的是為我擁有的任何對象動態地初始化b2Body。 這是代碼:
b2Body * mallet1;
[self setMalletProperties: &blockBodyDef : mallet1];
-(void) setMalletProperties:(b2BodyDef *)body :(b2Body *) mallet {
body->type = b2_dynamicBody;
mallet = world->CreateBody(body);
b2Vec2 newLocation = b2Vec2([self getScreenSize].width/2/PTM_RATIO,[self getScreenSize].height * .2833/PTM_RATIO);
//b2Vec2 newLocation = b2Vec2(x, y);
mallet->SetTransform(newLocation,0.0f);
mallet->SetFixedRotation(true);
b2FixtureDef fixtureDef;
b2CircleShape dynamicCircle;
dynamicCircle.m_radius = 0.85;
fixtureDef.shape = &dynamicCircle;
fixtureDef.restitution =0.1f;
fixtureDef.density = 1.0f;
fixtureDef.friction = 0.0f;
mallet1Fixture = mallet->CreateFixture(&fixtureDef);
if ([self getScreenSize].width == 768) {
dynamicCircle.m_radius = 1.75;
}
}
它無法正常工作,導致其無法將我創建的主體放入變量mallet1中。 我究竟做錯了什么?
謝謝
嘗試這個:
-(void) setMalletProperties:(b2BodyDef *)body :(b2Body **) mallet {
body->type = b2_dynamicBody;
*mallet = world->CreateBody(body);
...
}
您當前的代碼無法提供再次訪問槌的相同參考的方法。
或者,您可以像這樣更改方法簽名-(b2Body*) setMalletProperties:(b2BodyDef *)body
並包含一個return mallet;
在末尾
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