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如果滿足某些條件,如何防止進入while循環?

[英]How to prevent entry into a while loop if certain conditions are met?

所以我正在寫一個玩紙牌游戲的課程。 我已經針對手牌,副牌以及與這些類型一起使用的不同方法(例如,洗牌,發牌和掉牌)制作了單獨的類。

/*Using the Card, Deck, and Hand classes from the previous lab, write a main program          that will play games of war.  The program should

1) Inatantiate a Deck and two Hands

2) Read in n, the number of games of war to play

3) n times, 
  a) shuffle and deal the deck 
  b) play a game of war, counting the number of turns, the number of wars, and the   number of double wars
4) After all n games have been played, print the average number of turns, average number of wars, and the average number of double wars.

The rules for the game can be found here:
 http://www.pagat.com/war/war.html

If a player runs out of cards during a war, use option 1 on that site.

*/



import java.util.Scanner;

public class War {
public static void main (String args [])
{

    //Instantiate Deck and two hands
    deck Pile = new deck();
    hand Player1 = new hand();
    hand Player2 = new hand();
    Scanner kb = new Scanner (System.in);
    int n, turns = 0, wars = 0, dubwars = 0;
    System.out.println("Please enter the number of times you would like the game   'war' to be played:");
    n = kb.nextInt();
    for (int i = 0; i<n; i++)
    {
        //Game playing code goes here
        Pile.shuffle();
        Pile.deal(Player1, Player2);

        while(Player1.size() != 0 && Player2.size() !=0)
        {

            Card Card1 = Player1.DropCard();
            Card Card2 = Player2.DropCard();
            Card P1WarCard = Player1.WarCard(1);//Cards Used in the   First War
            Card P2WarCard = Player2.WarCard(1);
            //if statement saying if the player does not have two cards then exit the program
            //Cards Used in the Second War
            Card P1DubWarCard = Player1.WarCard(2);  
            Card P2DubWarCard = Player2.WarCard(2);



        //If player 1 has a higher rank, then...
        if (Card1.rank > Card2.rank)
        {
            //Player 1 takes both cards
            Player1.add(Card1);
            Player1.add(Card2);
            turns ++;
        }
        else if (Card1.rank < Card2.rank)
        {
            //Player 2 takes both cards
            Player2.add(Card2);
            Player2.add(Card1);
            turns++;
        }
        else 
        {
            if (Player1.size() <3 || Player2.size() <3)
            {
                System.exit(0);
            }
            //War
            wars ++;
            turns++;
        //  while (Player1.size() >=2 && Player2.size() >=2)
            {
            if (P1WarCard.rank > P2WarCard.rank)
            {
                //Player1.add(Card1);
                Player1.add(Card2);
                //Player1.add(P1WarCard);
                Player1.add(P2WarCard);
                //Player 1 takes 4 cards
            }
            else if (P1WarCard.rank < P2WarCard.rank)
            {
                //Player2.add(Card2);
                Player2.add(Card1);
                Player2.add(P1WarCard);
                //Player2.add(P2WarCard);
                //Player 2 takes 4 cards
            }
            else
            {
                if (Player1.size() <3 || Player2.size() <3)
                {
                    System.exit(0);
                }
                //Dubwar
                dubwars++;
                turns++;
                //while (Player1.size() >=3 && Player2.size() >=3)
                {


                if (P1DubWarCard.rank > P2DubWarCard.rank)
                {
                    //Player1.add(Card1);
                    Player1.add(Card2);
                    //Player1.add(P1WarCard);
                    Player1.add(P2WarCard);
                    //Player1.add(P1DubWarCard);
                    Player1.add(P2DubWarCard);
                    //Player 1 takes 6 cards
                }
                else if (P1DubWarCard.rank < P2DubWarCard.rank)
                {
                    //Player2.add(Card2);
                    Player2.add(Card1);
                    Player2.add(P1WarCard);
                    //Player2.add(P2WarCard);
                    Player2.add(P1DubWarCard);
                    //Player2.add(P2DubWarCard);
                    //Player 2 takes 6 cards
                }
                else
                {
                    System.out.println("NUCLEAR WAR");
                    break;
                }
            }

        }
    }
}
        }
    }



System.out.println("The average number of turns was " +turns/n);
System.out.println("The average number of wars was " +wars/n);
System.out.println("The average number of double wars was " +dubwars/n);

}



}

我的問題是,如果沒有足夠的牌來完成雙重戰爭,如何防止進入雙重戰爭? 那時卡組中至少必須有三張卡。

同樣,戰爭卡方法也只是將卡退還到卡座中的那個位置。

這是我的第一次發布,因此如果我做錯了事,我深表歉意。

謝謝

克里斯

您始終可以使用boolean來確定游戲是否正在運行,然后在while循環開始時檢查是否仍應將其設置為true ,例如:

boolean isPlaying = true;

while (isPlaying) {
  if (numberOfCardsLeft <= cardsNeededToContinue) {
     isPlaying = false;
  }
  //rest of logic here
 }

如果任一玩家的牌數較少,您已經在停止參加雙重戰爭

    if (Player1.size() <3 || Player2.size() <3)
    {
        System.exit(0);
    }

在代碼頂部的站點上:“如果沒有足夠的卡片來完成戰爭,那么您將輸掉比賽。” 因為不可能永遠不會有玩家擁有少於3張牌。 您可以在此處確定獲勝者。

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