[英]Is it a good idea to use 5-6 threads in an animation?
我一次使用5-6個線程顯示一個動畫,同時使用平移動畫和幀動畫。 這是一個好主意嗎? 最好的方法是什么? 我的代碼在下面給出。
Handler handler1 = new Handler();
handler1.postDelayed(new Runnable() {
public void run() {
Animation animation = new TranslateAnimation(0 ,0 ,0 ,100 );
animation.setDuration(800);
ImageView rimg2 = (ImageView) findViewById(R.id.rainfall);
animation.setRepeatCount(-1);
rimg2.startAnimation(animation);
Animation animation1 = new TranslateAnimation(-290, 290,0, -150);
animation1.setDuration(35000);
ImageView rimg = (ImageView) findViewById(R.id.cloud1);
rimg.setVisibility(View.VISIBLE);
animation1.setRepeatCount(-1);
rimg.startAnimation(animation1);
}
},0);
Handler handler2 = new Handler();
handler2.postDelayed(new Runnable() {
public void run() {
Animation animation = new TranslateAnimation(0 ,0 ,0 ,100 );
animation.setDuration(800);
ImageView rimg3 = (ImageView) findViewById(R.id.drops);
animation.setRepeatCount(-1);
rimg3.startAnimation(animation);
rimg3.setVisibility(View.VISIBLE);
}
},1000);
Handler handler3 = new Handler();
handler3.postDelayed(new Runnable() {
public void run() {
Animation animation = new TranslateAnimation(0 ,0 ,-250 ,10 );
animation.setDuration(800);
ImageView rimg2 = (ImageView) findViewById(R.id.rainfall1);
animation.setRepeatCount(-1);
rimg2.startAnimation(animation);
rimg2.setVisibility(View.VISIBLE);
}
},5000);
Handler handler4 = new Handler();
handler4.postDelayed(new Runnable() {
public void run() {
Animation animation = new TranslateAnimation(0 ,0 ,-150 ,10 );
animation.setDuration(800);
ImageView rimg3 = (ImageView) findViewById(R.id.drops1);
animation.setRepeatCount(-1);
rimg3.startAnimation(animation);
rimg3.setVisibility(View.VISIBLE);
}
},10000);
Handler handler5 = new Handler();
handler5.postDelayed(new Runnable() {
public void run() {
Animation animation1 = new TranslateAnimation(-290, 290,0, -150);
animation1.setDuration(35000);
ImageView rimg = (ImageView) findViewById(R.id.cloud2);
rimg.setVisibility(View.VISIBLE);
animation1.setRepeatCount(-1);
rimg.startAnimation(animation1);
}
},15000);
除非代碼示例中未顯示原因,否則您無需發布Runnable即可運行這些動畫。 您可以從主UI線程開始動畫。 有關更多詳細信息,請在此處查看文檔:
http://developer.android.com/guide/topics/graphics/view-animation.html
和這里
http://developer.android.com/reference/android/view/animation/Animation.html
如果要錯開動畫的開始時間,也可以設置StartOffset。
如果要在動畫結束時執行某些操作,則可以使用Animation.setAnimationListener
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