[英]How do I make a Image jump in Java
我需要幫助使角色在Java中跳轉。 這是我的主班
Board.java
package com.mime.mario;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import com.mime.mario.graphics.Background;
import com.mime.mario.graphics.BasicImages;
import com.mime.mario.graphics.Grass;
import com.mime.mario.graphics.Player;
public class Board extends JPanel implements MouseListener, ActionListener {
private static final long serialVersionUID = 1L;
BasicImages bi;
Background b;
Grass g1;
Player p;
Timer time;
int i = 0;
Font font = new Font("Arial", Font.BOLD, 20);
String score = "Score = " + i;
public Board() {
bi = new BasicImages();
g1 = new Grass();
b = new Background();
p = new Player();
time = new Timer(5, this);
time.start();
addMouseListener(this);
addKeyListener(new Al());
setFocusable(true);
}
public void actionPerformed(ActionEvent e) {
repaint();
}
public void paint(Graphics g) {
g.drawImage(b.getBackground(), 0, 0, null);
// prints the walls
for (int x = 50; x < 896; x += 128) {
g.drawImage(bi.getWall(), x, 120, null);
}
for (int x = 480; x < 700; x += 64) {
g.drawImage(bi.getWall(), x, 350, null);
}
// prints the coins
for (int x = 100; x < 900; x += 128) {
g.drawImage(bi.getCoin(), x, 100, null);
}
// prints the grass
for (int x = -20; x < 960; x += 64) {
for (int y = 520; y < 590; y += 64) {
g.drawImage(g1.getGrass(), x, y, null);
}
}
g.drawImage(p.getPlayer(),p.getX(),p.getY(),null);
g.setFont(font);
g.drawString(score, 416, 64);
}
public void mouseClicked(MouseEvent e) {
i++;
score = "Score = " + i;
repaint();
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public class Al extends KeyAdapter {
Rectangle nextlevel = new Rectangle(900, 430, 32, 700);
Rectangle player = new Rectangle(p.getX(), p.getY(), 44, 77);
public void keyPressed(KeyEvent e) {
int keycode = e.getKeyCode();
if (keycode == KeyEvent.VK_LEFT) {
p.move(-32, 0);
}
if (keycode == KeyEvent.VK_RIGHT) {
if (!player.intersects(nextlevel)) {
p.move(32, 0);
}
}
if (keycode == KeyEvent.VK_UP) {
p.move(0, -32);
}
if (keycode == KeyEvent.VK_DOWN) {
p.move(0, 32);
}
if (keycode == KeyEvent.VK_SPACE) {
p.move(0, -32);
}
if (player.intersects(nextlevel)) {
System.out.println("gshjfkjasf");
}
repaint();
}
public void keyRelased(KeyEvent e) {
p.move(0, 0);
}
}
其他類:Player.java
package com.mime.mario.graphics;
import java.awt.Image;
import javax.swing.ImageIcon;
public class Player {
public int x = 75;
public int y =460;
ImageIcon img = new ImageIcon("C://Games//Mario//Characters//mario temporary.png");
public Image mario = img.getImage();
public Image getPlayer() {
return mario;
}
public void move(int dx, int dy){
x+=dx;
y+=dy;
}
public int getX(){
return x;
}
public int getY(){
return y;
}
}
我知道這確實很長,但是如果您能花點時間看看它並告訴我如何使角色跳躍,我將非常感激。 謝謝! 請幫我!
您可以用sprite的wait
方法替換sleep
方法。 例如
//Creating a simple sprite
Sprite mario;
//Replacing sleep
mario.wait(200);
或者,如果您使用的是Runnable游戲Canvas,則可以使用Thread.Sleep
。
我只是在這里猜測,但是:
現在,當您按向上箭頭鍵時,將在新位置繪制字符(比以前高30像素)。
您希望它向上移動幾次,暫停,向下移動幾次。
這樣做的很簡單的方法將做你問什么,但它使系統反應遲鈍,同時運行:
int n;
for (n = 0; n < 3; ++n) {
p.move(0, -32);
sleep(200);
}
for (n = 0; n < 3; ++n) {
p.move(0, 32);
sleep(200);
}
如果您實際上是在嘗試編寫游戲,那么您還有很長的路要走。
編輯添加:
可能您需要Thread.sleep()而不是sleep -我不是Java語言的人,但這可能會對您有所幫助 。
此時,您確實應該通讀一些Java教程。
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