[英]Tic Tac Toe game in Java using MouseAdapter
我有一個CLickableBox類,該類可以為我創建框,現在需要創建它,以便在單擊時可以在適當位置顯示X或O。 這是ClickableBox類。
import java.awt.event.MouseAdapter;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.Container;
public class ClickableBox extends MouseAdapter {
private int x, y, width, height;
private Color borderColor, backColor, oldColor;
private boolean drawBorder, clicked;
private Container parent;
public ClickableBox(int x, int y, int width, int height, Color borderColor,
Color backColor, boolean drawBorder, Container parent) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.borderColor = borderColor;
this.backColor = backColor;
this.drawBorder = drawBorder;
this.parent = parent;
}
public void draw(Graphics g) {
oldColor = g.getColor();
g.setColor(backColor);
g.fillRect(x, y, width, height);
if(drawBorder) {
g.setColor(borderColor);
g.drawRect(x, y, width, height);
}
g.setColor(oldColor);
}
public void mouseReleased(MouseEvent e) {
if(x < e.getX() && e.getX() < x + width &&
y < e.getY() && e.getY() < y + height) {
clicked = true;
parent.repaint();
}
}
public boolean isClicked() {
return clicked;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public Color getBorderColor() {
return borderColor;
}
public void setBorderColor(Color borderColor) {
this.borderColor = borderColor;
}
public Color getBackColor() {
return backColor;
}
public void setBackColor(Color backColor) {
this.backColor = backColor;
}
public Color getOldColor() {
return oldColor;
}
public void setOldColor(Color oldColor) {
this.oldColor = oldColor;
}
public boolean isDrawBorder() {
return drawBorder;
}
public void setDrawBorder(boolean drawBorder) {
this.drawBorder = drawBorder;
}
public void setClicked(boolean clicked) {
this.clicked = clicked;
}
}
TicTacToeBox類應擴展ClickableBox,以便每個框都將成為一個偵聽器。 需要對其進行設計,以使每個Box對象都能夠自行處理-它知道是否單擊了它,如果知道,則是否將顯示x或o。
TicTacToeBox類是我遇到的麻煩。 這就是我需要的游戲板。 對此有什么建議嗎? 以下是到目前為止我的TicTacToeBox(不多):
一些方向和/或幫助將不勝感激! 謝謝。
import java.awt.Color;
import java.awt.Container;
public class TicTacToeBox extends ClickableBox {
public TicTacToeBox(int x, int y, int width, int height, Color borderColor,
Color backColor, boolean drawBorder, boolean mask, Container parent)
{
super(x, y, width, height, borderColor, backColor, drawBorder, parent);
}
}
也許您需要重寫mouseReleased()
-像這樣:
public void mouseReleased(MouseEvent e) {
if ( this.value == NONE ) {
if ( currentTurn == Turn.X ) {
this.value = X;
}
else {
this.value = O;
}
}
super.mouseReleased();
}
使用一些全局currentTurn
變量來跟蹤其轉彎,並使用一個value
字段表示此框的當前值。 您可能還想覆蓋draw()
以使其呈現“ X”或“ O” ...
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