[英]How to draw a graph of a mathematical function, on an Android canvas
Here you have an example code;D(繪制 f(x)=x^3 函數)
繪制 function 的示例線程。
public class MainThread extends Thread {
private static final String TAG = MainThread.class.getSimpleName();
private SurfaceHolder surfaceHolder;
private MainGamePanel gamePanel;
private Paint paintRed;
private Paint paintBlue;
private boolean running;
public void setRunning(boolean running) {
this.running = running;
}
public MainThread(SurfaceHolder surfaceHolder, MainGamePanel gamePanel) {
super();
this.paintRed = new Paint();
this.paintRed.setColor(Color.RED);
this.paintRed.setStrokeWidth(1);
this.paintBlue = new Paint();
this.paintBlue.setColor(Color.BLUE);
this.paintBlue.setStrokeWidth(1);
this.surfaceHolder = surfaceHolder;
this.gamePanel = gamePanel;
}
class MeasuredAxis {
public static final int X_GAP = 1;
public static final int Y_GAP = 1;
int _realHeight;
int _realWidth;
public MeasuredAxis(int width, int height) {
_realWidth = width;
_realHeight = height;
}
public int getXAxisNegLimit() {
return (_realWidth / 2)*(-1);
}
public int getXAxisLimit() {
return (_realWidth / 2);
}
public float getXMeasured(int x) {
return ((_realWidth / 2) + x);
}
public float getYMeasured(float y) {
return ((_realHeight / 2) - y);
}
}
private float function(float x) {
return new Double(Math.pow(x, 3)).floatValue();
}
@Override
public void run() {
long fps = 0L;
Log.d(TAG, "Starting game loop");
Canvas canvas = surfaceHolder.lockCanvas();
MeasuredAxis measured = new MeasuredAxis(canvas.getWidth(), canvas.getHeight());
synchronized (canvas) {
int x = measured.getXAxisNegLimit();
//from -x to +x evaluate and plot the function
while (x++ < measured.getXAxisLimit()) {
canvas.drawLine(
measured.getXMeasured(x),
measured.getYMeasured(function(x)),
measured.getXMeasured(x+MeasuredAxis.X_GAP),
measured.getYMeasured(function(x+MeasuredAxis.Y_GAP)),
paintRed);
}
canvas.save();
canvas.translate(0, 0);
canvas.scale(canvas.getWidth(), canvas.getHeight());
canvas.restore();
}
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
繪制 function 的示例表面視圖。
public class MainGamePanel extends SurfaceView implements
SurfaceHolder.Callback {
private MainThread thread;
public MainGamePanel(Context context) {
super(context);
getHolder().addCallback(this);
// create the game loop thread
thread = new MainThread(getHolder(), this);
setFocusable(true);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
thread.setRunning(true);
thread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
// try again shutting down the thread
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return super.onTouchEvent(event);
}
@Override
protected void onDraw(Canvas canvas) {
}
}
和一個示例活動
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(new MainGamePanel(this));
}
}
希望這對你有幫助!
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