[英]C++ Weird function pointer behaviour
這是一個簡單的opengl / sdl程序。 通常會有一個巨大的雙端隊列,程序會在該雙端隊列中保存顯示數據,例如,將像這樣從該雙端隊列中插入/讀取/讀取一個三角形(GL_Begin .... Vertice 1 .... Vertice 2 ... Vertice 3 .. 。GL_End)
項目結構
enum Shapes{
LINE,
POLYGON,
TRIANGLE
};
struct Item{
int id;
int type;
Shapes shape;
double x;
double y;
double z;
};
...
void GEngine::CC2D(int id,double x,double y){ // Change Coordinates ... Move the Item
for(int i=0;i<Items.size();i++){
Item* item = &Items[i]; // Pointer to the item INSIDE the deque because we need to edit it, we can not create a new instance of Item
if(item->id == id && item->type == 2){
item->x += x;
item->y += y;
}
}
DrawScene();
}
void GEngine::PollEvents( void (*Event)() ){
int mbpressed = 0; // Mouse button pressed flag
int mouse_xpre = 0;
int mouse_ypre = 0;
int move_id = 0; // TESTING
while(1){
while( SDL_PollEvent( &event ) ){
switch( event.type ){
case SDL_MOUSEMOTION:{
if(mbpressed == 1){
mouse_x = event.motion.x; // X2
mouse_y = event.motion.y; // Y2
// (*Event)();
// CC2D( ( X2 - X1 ),( Y2 - Y1 )
CC2D(move_id,(mouse_x-mouse_xpre),(mouse_y-mouse_ypre)); // The difference between the current and the previous mouse position is equal to the DX and DY which will be used to move the vertices.
mouse_xpre = mouse_x; // X1
mouse_ypre = mouse_y; // Y1
SDL_Delay(20);
}
break;
現在的問題。 如果我使用CC2D(move_id,(mouse_x-mouse_xpre),(mouse_y-mouse_ypre)); 它可以正常工作,但是如果我將CC2D函數添加到事件1中,則算法會失敗,並且不是使用鼠標移動項目而是將其從屏幕移開。
換一種說法。
case SDL_MOUSEMOTION:{
if(mbpressed == 1){
mouse_x = event.motion.x; // X2
mouse_y = event.motion.y; // Y2
// (*Event)();
// CC2D( ( X2 - X1 ),( Y2 - Y1 )
CC2D(move_id,(mouse_x-mouse_xpre),(mouse_y-mouse_ypre)); // The difference between the current and the previous mouse position is equal to the DX and DY which will be used to move the vertices.
mouse_xpre = mouse_x; // X1
mouse_ypre = mouse_y; // Y1
SDL_Delay(20);
}
break;
}
^效果很好。
但
GEngine gEngine;
void Event(){
gEngine.CC2D(0,(gEngine.mouse_x-gEngine.mouse_xpre),(gEngine.mouse_y-gEngine.mouse_ypre));
}
int main(int argc, char *argv[]){
... code ...
gEngine.PollEvents(&Event);
return 0; // NEVER REACHED
}
與
case SDL_MOUSEMOTION:{
if(mbpressed == 1){
mouse_x = event.motion.x; // X2
mouse_y = event.motion.y; // Y2
(*Event)();
mouse_xpre = mouse_x; // X1
mouse_ypre = mouse_y; // Y1
SDL_Delay(20);
}
break;
}
才不是 ...
為了進一步簡化:
Case SDL_MOUSEMOTION: ...... code ..... CC2D( params) ........
工作正常,但
Event(){ CC2D( params ) } // Main.cpp
Case SDL_MOUSEMOTION: ...... code ..... (*Event)() ........ // GEngine.cpp
無法按預期工作
您在此處在PollEvents
中聲明局部變量:
int mouse_xpre = 0;
int mouse_ypre = 0;
請注意,它們分別名為mouse_xpre
和mouse_ypre
。 然后在回調中
gEngine.CC2D(0,(gEngine.mouse_x-gEngine.mouse_xpre),(gEngine.mouse_y-gEngine.mouse_ypre));
// ^^^^^^^^^^ ^^^^^^^^^^
訪問成員變量。 您需要刪除局部變量的聲明,以便它們不會隱藏成員變量,並且您將在兩個地方都使用成員變量。
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