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在線Java Web Start小程序不允許在Mac OS X上使用mouseDragged(),但可以在Windows上使用。 我想念什么嗎?

[英]online java webstart applet will not allow mouseDragged() on mac osx but works on windows. Am I missing something?

* 請注意,我一直在閱讀,可能是(也可能不是)Apple Inc.的java插件不允許這樣做,但是我感覺它在做我的事情。 話雖如此....*

我使用Processing 1.5.1編寫了一個Java applet ...上傳到我的網站后,它在使用IE,FF,Safari和Chrome的Windows上可以完美運行。

但是,沒有瀏覽器允許它在mac osx上正常工作。 它會加載並正常顯示,但您根本無法與它進行交互。

該應用程序所做的全部工作就是加載.obj,並在拖動鼠標時旋轉它。

很簡單的程序。 但由於某些原因,鼠標拖動功能在Mac上不起作用。 就像小程序一樣,它永遠不會吸引瀏覽器或OS的關注。

知道我能做些什么? 我正在使用java webstart。

*處理在導出小程序時會生成.jar和Java腳本。 我需要在我的草圖中添加一些內容以使其適用於Mac嗎? 這是我的處理草圖:

//this sketch was created as an example for the IMA 
//by Joseph Aaron Campbell
//josephaaroncampbell.com
//it uses OBJLoader and the SAITO example as a base

import processing.opengl.*;
import processing.opengl.PGraphicsOpenGL;//put this in because I got a random error looking for 
                                         //it.probably dont need it
import saito.objloader.*;

OBJModel model ;

float rotX, rotY;

void setup()
{
    size(640, 450, P3D);
    frameRate(30);
    ///keep your poly count 32000 and below for obj files
    //'or youre going to have a bad time'
    //
    //create and load instance of model
    model = new OBJModel(this, "vase_18.obj", "absolute", TRIANGLES);
    model.enableDebug();
    //scale of model. not sure the relationship to original size
    model.scale(10);
    model.translateToCenter();
    stroke(255);
    noStroke();
}



void draw()
{
   //what color is your background? 0=black, 255=white
    background(15);
     //add some info about model and origins
    String s = "Original Vase found at: Http://www.imamuseum.org/art/collections/artwork/abstract-vessel-black  Artist: Odundo, Magdalene";
    fill(200, 200, 200);
    textSize(12);
    textMode(SCREEN);
    textSize(12);
    text(s, 15, 20, 450, 50);

    //retrieve mouse cordinates for later use
    //adds directional light to position of mouse
    float dirY = (mouseY / float(height) - 0.5) * 2;
    float dirX = (mouseX / float(width) - 0.5) * 2;

    //Lights
    directionalLight(100,100, 100, -300, 150, -1);
    lightSpecular(255, 255, 255); 
    shininess(15.0);
    directionalLight(145,145,145, 300, 200, 1);
    directionalLight(100,100,100, -400,400,-1);



   //pushMatrix and popMatrix create little bubble for model to be in
    pushMatrix();//begin changes to model
    translate(width/2, height/2, 0);
    rotateX(rotY*0.4);
    rotateY(rotX*0.4);
    model.draw();
    popMatrix();//end changes to model


}

void mouseDragged()
{

   rotX += (mouseX - pmouseX) * 0.01;
   rotY -= (mouseY - pmouseY) * 0.01;

}//mousevoid

我如何通過Processing生成的html加載草圖:

  ...

  <div id="vase_container">
<applet code="org.jdesktop.applet.util.JNLPAppletLauncher"
    width="640"
    height="450"
    archive="http://absolute path to/vase.jar,
             http://absolute path to/opengl.jar,
             http://absolute path to/OBJLoader.jar,
          http://absolute path to/core.jar,
          http://jogamp.org/deployment/jogamp-current/jar/applet-launcher.jar,
          http://jogamp.org/deployment/jogamp-current/jar/jogl.all.jar,
          http://jogamp.org/deployment/jogamp-current/jar/gluegen-rt.jar">
  <!--http://jogamp.org/deployment/webstart/jogl-demos/jogl-demos.jar-->
  <param name="codebase_lookup" value="false" />
  <param name="subapplet.classname" value="vase" />
  <!--<param name="subapplet.displayname" value="Pretty Name Here">-->
  <param name="noddraw.check" value="true" />
  <param name="progressbar" value="true" />
  <param name="jnlpNumExtensions" value="1" />
  <param name="jnlpExtension1"
     value="http://jogamp.org/deployment/jogamp-current/jogl-all-awt.jnlp" />
  <param name="java_arguments" value="-Dsun.java2d.noddraw=true" />
  <!--<param name="jnlp_href" value="applet-gears.jnlp">-->

        ....

通過JOGL ProcessingOpenGL接口。 您可能需要構建Mac OS版本,這將需要安裝Mac Developer Tools來獲取OpenGL標頭。

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