[英]Android CountDownTimer and draw on canvas
我正在創建聖誕節倒計時,我需要每秒倒數,並且需要在畫布上繪制聖誕節多少天,幾小時,幾分幾秒。
我可以得到工作結果,但是我覺得有比現在更多的方法來實現這一目標。
這是代碼,我刪除了一些不必要的代碼,例如導入,未實現的方法等。
public class SnowFall extends Activity {
SampleView textDraw;
Paint paint;
Rect bounds;
int durationMilli;
Duration duration;
static String days;
static String hours;
static String minutes;
static String seconds;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Duration duration = new Duration();
int futureTime = duration.cal_duration();
MyTime tm = new MyTime(futureTime, 1000);
tm.start();
textDraw = new SampleView(this);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
LinearLayout linearLayout = new LinearLayout(this);
linearLayout.setOrientation(LinearLayout.VERTICAL);
linearLayout.setBackgroundColor(Color.TRANSPARENT);
textDraw.setBackgroundDrawable(getResources().getDrawable(
R.drawable.background_image_1));
linearLayout.addView(textDraw);
setContentView(linearLayout);
}
public class MyTime extends CountDownTimer {
public MyTime(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
@Override
public void onTick(long millisUntilFinished) {
SampleView view = new SampleView(getApplicationContext());
int durationInMilliSec = (int) millisUntilFinished;
Log.d("Joda Time", String.valueOf(durationInMilliSec));
try {
int x = durationInMilliSec / 1000;
seconds = String.valueOf(x % 60);
x /= 60;
minutes = String.valueOf(x % 60);
x /= 60;
hours = String.valueOf(x % 24);
x /= 24;
days = String.valueOf(x);
view.invalidate();
} catch (Exception e) {
}
}
}
private static class SampleView extends View {
private Paint mPaint;
private float mX;
private float[] mPos;
private Path mPath;
private Paint mPathPaint;
private static final int DY = 45;
private static final String POSTEXT = "Positioned";
private static void makePath(Path p) {
p.moveTo(10, 0);
p.cubicTo(100, -50, 200, 50, 300, 0);
}
private float[] buildTextPositions(String text, float y, Paint paint) {
float[] widths = new float[text.length()];
// initially get the widths for each char
int n = paint.getTextWidths(text, widths);
// now popuplate the array, interleaving spaces for the Y values
float[] pos = new float[n * 2];
float accumulatedX = 0;
for (int i = 0; i < n; i++) {
pos[i * 2 + 0] = accumulatedX;
pos[i * 2 + 1] = y;
accumulatedX += widths[i];
}
return pos;
}
public SampleView(Context context) {
super(context);
setFocusable(true);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setTextSize(40);
Typeface typeface = Typeface.createFromAsset(context.getAssets(),
"font.ttf");
mPaint.setTypeface(typeface);
mPos = buildTextPositions(POSTEXT, 0, mPaint);
mPath = new Path();
makePath(mPath);
mPathPaint = new Paint();
mPathPaint.setAntiAlias(true);
mPathPaint.setColor(0x800000FF);
mPathPaint.setStyle(Paint.Style.STROKE);
}
@Override
protected void onDraw(Canvas canvas) {
Paint p = mPaint;
float x = mX;
float y = 0;
if (days != null && hours != null && minutes != null
&& seconds != null) {
canvas.translate(0, DY);
p.setTextAlign(Paint.Align.CENTER);
canvas.drawText("There is", x, y, p);
canvas.translate(0, DY);
p.setTextAlign(Paint.Align.CENTER);
canvas.drawText(days + " Days, " + hours + " Hours", x, y, p);
canvas.translate(0, DY);
p.setTextAlign(Paint.Align.CENTER);
canvas.drawText(minutes + " Minutes and " + seconds
+ " seconds", x, y, p);
canvas.translate(0, DY);
p.setTextAlign(Paint.Align.CENTER);
canvas.drawText("until christmas.", x, y, p);
invalidate();
} else {
// draw the normal strings
canvas.translate(0, DY);
p.setTextAlign(Paint.Align.CENTER);
canvas.drawText("Something Wrong", x, y, p);
canvas.translate(0, DY);
p.setTextAlign(Paint.Align.CENTER);
canvas.drawText("Check your device time.", x, y, p);
}
}
@Override
protected void onSizeChanged(int w, int h, int ow, int oh) {
super.onSizeChanged(w, h, ow, oh);
mX = w * 0.5f; // remember the center of the screen
}
}
}
計算多少天是一個小問題,因為它表明聖誕節只有10天。 我對android上的圖形一無所知,為此做了很多努力。
package in.isuru.animation;
import org.joda.time.DateTime;
import org.joda.time.Seconds;
public class Duration {
public int cal_duration(){
DateTime start = new DateTime(DateTime.now());
DateTime end = new DateTime(2012, 12, 25, 0, 0, 0 ,0);
int differenceSeconds = Seconds.secondsBetween(end, start).getSeconds();
return differenceSeconds * 1000;
}
}
問題在於它計算出天,小時,分鍾和秒的每個刻度上。 請給我有關這是好的還是有更好的方法的反饋?
只需使用這個簡單的代碼
countDownTimer = new CountDownTimer(240000, 1000) {
public void onTick(long millisUntilFinished) {
int seconds = (int) ((millisUntilFinished/1000)%60);
int minutes = (int) ((millisUntilFinished/1000)/60);
int hours = (int) ((millisUntilFinished/1000)/3600);
String startTime ="Time " + String.format("%02d:%02d:%02d",hours,minutes,seconds);
txtShowTimer.setText(startTime);
}
public void onFinish() {
txtShowTimer.setText("done!");
}
}.start();
您的數字將是錯誤的,因為您將int
數據類型溢出了毫秒。 一個int
的最大值是2 ^ 31〜2 x 10 ^ 9。 距聖誕節還剩155 x 10 ^ 9毫秒。
只需計算秒數,您就可以了。 或者,您可以使用64位long
而不是int
。 但是您乘以1000得到毫秒,然后立即除以1000! 這沒有多大意義。
最好還是在喬達時間里穿行!
既然您已經在使用它,為什么不建一個時期呢?
DateTime start = DateTime.now(); // Note your code makes an unneeded copy here
DateTime end = new DateTime(2012, 12, 25, 0, 0, 0);
Period p = new Period(start, end);
該期間的吸氣劑為年,月,日,小時,分鍾,秒。 這將完全避免容易出錯的計算。
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