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[英]How to equalize stereo input and apply audio effect only to single channel on iOS?
[英]How do I apply effect to mic input?(iOS Core Audio & Audio Graph)
我想在iOS5上開發能夠獲取聲音並對其施加效果(高通濾波器,延遲等)並從揚聲器輸出的應用程序。
我嘗試了RemoteIO(輸入)->效果-> RemoteIO(輸出),但是沒有用。
AudioComponentDescription cd;
cd.componentType = kAudioUnitType_Output;
cd.componentSubType = kAudioUnitSubType_RemoteIO;
cd.componentManufacturer = kAudioUnitManufacturer_Apple;
cd.componentFlags = 0;
cd.componentFlagsMask = 0;
AUGraphAddNode(self.auGraph, &cd, &remoteIONode);
AUGraphNodeInfo(self.auGraph, remoteIONode, NULL, &remoteIOUnit);
UInt32 flag = 1;
AudioUnitSetProperty(remoteIOUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &flag, sizeof(flag));
AudioStreamBasicDescription audioFormat = [self auCanonicalASBDSampleRate:44100.0 channel:1];
AudioUnitSetProperty(remoteIOUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &audioFormat, sizeof(AudioStreamBasicDescription));
AudioUnitSetProperty(remoteIOUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &audioFormat, sizeof(AudioStreamBasicDescription));
AudioComponentDescription cd_e;
cd_e.componentSubType = kAudioUnitSubType_LowPassFilter;
cd_e.componentSubType = kAudioUnitSubType_Reverb2;
cd_e.componentFlags = 0;
cd_e.componentFlagsMask = 0;
cd_e.componentManufacturer = kAudioUnitManufacturer_Apple;
AUGraphAddNode(self.auGraph, &cd_e, &effectNode);
AUGraphNodeInfo(self.auGraph, effectNode, NULL, &effectUnit);
AudioUnitSetProperty(effectUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Global, 0, &audioFormat, sizeof(AudioStreamBasicDescription));
AudioUnitSetParameter(effectUnit, kAudioUnitScope_Global, 0, kLowPassParam_CutoffFrequency, 10.f, 0);
AudioUnitSetParameter(effectUnit, kAudioUnitScope_Global, 0, kLowPassParam_Resonance, 10, 0);
AUGraphConnectNodeInput(self.auGraph, remoteIONode, 1, effectNode, 0);
AUGraphConnectNodeInput(self.auGraph, effectNode, 0, remoteIONode, 0);
AUGraphInitialize(localGraph);
但是,如果AUGraphConnectNodeInput設置為below,我會聽到揚聲器的聲音。
AUGraphConnectNodeInput(self.auGraph, remoteIONode, 1, remoteIONode, 0);
我該怎么做?
我寫了一個教程,詳細說明如何做到實時處理和記錄來自麥克風在iOS上,但從那時起,我已經發現的樂趣普魯卡因 ,這是iOS上做效果處理的更簡單的方法。 這比處理AURemoteGraph和類似的東西容易得多。
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