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兩行代碼之間的延遲-圖形

[英]Delay between two lines of code - Graphics

我正在嘗試制作西蒙游戲 我在編寫游戲程序時處於中途,但遇到了問題。 我希望程序從QUEUE中讀取游戲中先前存在的所有值,並以正確的順序閃爍其顏色(我選擇將它們變為灰色,然后在第二秒后恢復正常),這就是我的問題。 如果您看一下play()方法,您會看到我在那寫的評論。 我怎么做?

這是我的代碼:

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.geom.Arc2D;
import java.util.Date;

import javax.swing.JPanel;
import javax.swing.Timer;

import unit4.collectionsLib.Queue;

public class window extends JPanel implements MouseListener , ActionListener{

    Queue <Integer>data = new Queue<Integer> ();
    Queue <Integer>temp = new Queue<Integer> ();
    int random;
    Timer prestart;
    int prestartcount;
    Color [] colors = {Color.red,Color.blue,Color.yellow,Color.green};  

    public window (){       
        prestart = new Timer (1000,this);
        int prestartcount=0;    
        prestart.start();       
    }

    public void play (){            
        random = (int)(Math.random()*4);
        data.insert(random);

        int x=0;
        Color temp=Color.black; 
        x = data.remove();
        this.temp.insert(x);
            temp = colors[x];
        colors[x]=Color.gray;
        // delay of one second here
        colors[x]=temp;
    }   

    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        g.setColor(colors[0]);
        g.fillArc(80, 150, 250, 250, 0, 360);

        g.setColor(colors[1]);
        g.fillArc(80, 150, 250, 250, 0, 270);

        g.setColor(colors[2]);
        g.fillArc(80, 150, 250, 250, 0, 180);

        g.setColor(colors[3]);
        g.fillArc(80, 150, 250, 250, 0, 90);        

        g.drawString(prestartcount+"", 0, 30);
        repaint();
    }

    @Override
    public void mouseClicked(MouseEvent arg0) {
        arg0.getLocationOnScreen();     
    }

    @Override
    public void mouseEntered(MouseEvent arg0) { 
    }


    @Override
    public void mouseExited(MouseEvent arg0) {      
    }


    @Override
    public void mousePressed(MouseEvent arg0) {     
    }


    @Override
    public void mouseReleased(MouseEvent arg0) {
    }


    @Override
    public void actionPerformed(ActionEvent act) {
        if (act.getSource()==prestart){
            if (prestartcount<3)
                prestartcount++;
            else{
                prestart.stop();
                play(); 
                }               
            }   
        }   
}

使用基於Swing的單拍Timer翻轉顏色並調用repaint() 有關詳細信息,請參見在Swing應用程序中使用計時器

colors[x]=Color.gray;
// delay of one second here
timer = new Timer(0, new ActionListener() {
  @Override
  public void actionPerformed(ActionEvent evt) {
      colors[x]=temp; 
      repaint(); //repaint the gui, or you want see the effect
  }
});
timer.setInitialDelay(1000); //wait one second
timer.setRepeats(false); //only once
timer.start();

您可能必須將溫度設置為最終溫度,或將其存儲在其他位置。

嘗試使用Thread.sleep()

Causes the currently executing thread to sleep (temporarily cease execution) for the specified number of milliseconds. The thread does not lose ownership of any monitors.

您需要Thread.sleep(1000)

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