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如何在win32 windows中創建嵌入的文本輸入框

[英]How to create an embedded text input box in win32 windows

我想創建一個嵌入在我的主窗口中的小框,它可以接受文本輸入並包含按鈕。 當我說嵌入式時,我的意思是我希望它無縫集成到我的主窗口中,而沒有自己的關閉按鈕。 我無休止地搜索了谷歌,並沒有找到不涉及 mfc 或 .net 的答案。 如何在原始的 win32 應用程序中執行此操作。 請將您的代碼添加到我的骨架中,如下所示。 謝謝!

#include <windows.h>

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PSTR szCmdLine, int iCmdShow)
{
     static TCHAR szAppName[] = TEXT ("App") ;
     HWND         hwnd ;
     MSG          msg ;
     WNDCLASS     wndclass ;

     wndclass.style         = CS_HREDRAW | CS_VREDRAW ;
     wndclass.lpfnWndProc   = WndProc ;
     wndclass.cbClsExtra    = 0 ;
     wndclass.cbWndExtra    = 0 ;
     wndclass.hInstance     = hInstance ;
     wndclass.hIcon         = LoadIcon (NULL, IDI_APPLICATION) ;
     wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW) ;
     wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
     wndclass.lpszMenuName  = NULL ;
     wndclass.lpszClassName = szAppName ;

     if (!RegisterClass (&wndclass))
     {
          MessageBox (NULL, TEXT ("This program requires Windows NT!"),
                      szAppName, MB_ICONERROR) ;
          return 0 ;
     }

     hwnd = CreateWindow (szAppName,                  // window class name
                          TEXT ("App"), // window caption
                          WS_OVERLAPPEDWINDOW,        // window style
                          CW_USEDEFAULT,              // initial x position
                          CW_USEDEFAULT,              // initial y position
                          CW_USEDEFAULT,              // initial x size
                          CW_USEDEFAULT,              // initial y size
                          NULL,                       // parent window handle
                          NULL,                       // window menu handle
                          hInstance,                  // program instance handle
                          NULL) ;                     // creation parameters

     ShowWindow (hwnd, iCmdShow) ;
     UpdateWindow (hwnd) ;

     while (GetMessage (&msg, NULL, 0, 0))
     {
          TranslateMessage (&msg) ;
          DispatchMessage (&msg) ;
     }
     return msg.wParam ;
}

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
     HDC         hdc ;
     PAINTSTRUCT ps ;
     RECT        rect ;

     switch (message)
     {
     case WM_CREATE:

          return 0 ;

     case WM_PAINT:
          hdc = BeginPaint (hwnd, &ps) ;



          EndPaint (hwnd, &ps) ;
          return 0 ;

     case WM_DESTROY:
          PostQuitMessage (0) ;
          return 0 ;
     }
     return DefWindowProc (hwnd, message, wParam, lParam) ;
}

您的問題不是很清楚,但您在 Win32 中動態創建文本框和按鈕的方式是使用CreateWindow函數。 Win32 為控件注冊了特殊的類,您可以使用這些類作為第一個參數傳遞給CreateWindow

要創建一個文本框,調用是 -

CreateWindow("EDIT", 0, WS_BORDER|WS_CHILD|WS_VISIBLE, 56, 10, 50, 18, g_hWnd, 0, hInst, 0);

創建一個按鈕 -

CreateWindow("BUTTON", 0, WS_CHILD|WS_VISIBLE, 70, 70, 80, 25, g_hWnd, 0, hInst, 0);

您必須指定WS_CHILDWS_VISIBLE樣式,並提供主窗口的句柄作為其父窗口。

您希望收到哪些所有消息?

例如,按下按鈕時發送 WM_COMMAND 消息。 按如下方式處理這些消息:

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    HDC         hdc ;
    PAINTSTRUCT ps;
    RECT        rect ;

    switch (message)
        {
        case WM_CREATE:
            return 0 ;

        case WM_COMMAND:
            {
            switch(LOWORD(wParam))
                {
                case IDC_BUTTON:
                    /*
                    IDC_BUTTON is id given to button
                    This id is specified while creating window. If you are using
                    CreateWindow then it will be as follows:

                    CreateWindow("BUTTON", 0, WS_CHILD|WS_VISIBLE, 70, 70, 80, 25, g_hWnd, (HMENU)IDC_BUTTON, hInst, 0);

                    and in resource.rc file or in the beginning of code. Do "#define IDC_BUTTON                  3456"
                    3456 is just a reference you can give any other no as well. Prefer using bigger number so that they can not conflict with existing ones.
                    */

                    //do whatever you want to do here when button is pressed
                    break
                }
            }
            break;

        case WM_PAINT:
            hdc = BeginPaint (hwnd, &ps) ;

            EndPaint (hwnd, &ps) ;
            return 0 ;

        case WM_DESTROY:
            PostQuitMessage (0) ;
            return 0 ;
        }

    return DefWindowProc (hwnd, message, wParam, lParam) ;
}

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