簡體   English   中英

Java ArrayList空指針

[英]Java ArrayList Null Pointer

更新,我找到了解決方法:D感謝您的答復,但沒有一個是真正的問題。 我的問題是將圖像添加到ArrayList之后,我正在初始化圖像。

所以我有一個名為Tile的類:

public class Tile {
BufferedImage img;
int x,y;

public Tile(BufferedImage image, int x, int y)
{
    this.x = x;
    this.y = y;
    this.img = image;
}

public int getX(){
    return x;
}
public int getY(){
    return y;
}
public BufferedImage getImage(){
    return img;
}
}

然后,我有一個類,它包含名為DATA_IMAGES的圖像變量:

public class DATA_IMAGES {
//terrain
public static BufferedImage SNOW;
public static BufferedImage GRASS;
public static BufferedImage CAVE;

//Entities
public static BufferedImage TREE;
public static BufferedImage player;
public static int frame = 1;
public static void initImages(){
    try {
        player = ImageIO.read(new File("res/images/player/f1.png"));
    } catch (IOException e) {
        JOptionPane.showMessageDialog(null,"Can't Load Images "+e.getMessage(),"Fatal Error",JOptionPane.ERROR_MESSAGE);
        System.exit(0);
    }
    try{
    //SNOW = new ImageIcon("res/images/snow.png").getImage();
    //CAVE = new ImageIcon("res/images/snow.png").getImage();
    GRASS = ImageIO.read(new File("res/images/grass.png"));

    TREE = ImageIO.read(new File("res/images/tree.png"));
    }catch(Exception ex){
        JOptionPane.showMessageDialog(null,"Can't Load Images","Fatal Error",JOptionPane.ERROR_MESSAGE);
        System.exit(0);
    }



}
}

因此,當我對此進行測試時,我有一個稱為Main的類:

public class Main extends JFrame {
private static final long serialVersionUID = 6149918602875295087L;
public static void main(String args[]){
    new Main();
}
TileHelper tiles = new TileHelper(TileHelper.MAIN_LIST);
public Main(){
    TileHelper.MAIN_LIST.add(new Tile(DATA_IMAGES.GRASS,100,100));
    DATA_IMAGES.initImages();
    setSize(640,480);
    setResizable(false);
    setTitle("Stranded");
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setLocationRelativeTo(null);

    setVisible(true);

    createBufferStrategy(2);
    GameLoop();
}
public void GameLoop(){
    Thread gameloop = new Thread(){
        public void run(){
            while(true){
                RenderInit();
                try {
                    Thread.sleep(30);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    };
    gameloop.start();
}
public void RenderInit(){
    BufferStrategy buff = getBufferStrategy();
    Graphics g = buff.getDrawGraphics();

    g.clearRect(0, 0, getWidth(), getHeight());
    g.drawString("COOL TEXT", 100, 100);

    Render(g);

    g.dispose();
    buff.show();
    Toolkit.getDefaultToolkit().sync();
}
public void Render(Graphics g){
    tiles.RenderAll(g);
}

}

然后,您可能會注意到也有一個TileHelper類:

public class TileHelper {
ArrayList<Tile> list;
//Main list for adding tiles
public static ArrayList<Tile> MAIN_LIST = new ArrayList<Tile>();

public TileHelper(ArrayList<Tile> list){
    this.list = list;
}

public void RenderAll(Graphics g){
    for(int i = 0; i < list.size(); i++){
        Tile t = new Tile(list.get(i).getImage(), list.get(i).getX(),list.get(i).getY());
        g.drawImage(list.get(i).getImage(),t.getX(),t.getY(),null);
        System.out.println(t.getX()+"  "+t.getY() + list.get(i).getImage().getHeight());
    }
}
}

當您仔細觀察時,您會看到我打印出x值,y值和圖像高度。 我一直得到一個空指針,因為由於某種原因未設置BufferedImage?

問題如何解決此問題,以便識別BufferedImage並且不獲取空指針。

這是錯誤,以防萬一您需要它...

Exception in thread "Thread-3" java.lang.NullPointerException
at com.survivalpixel.stranded.TileHelper.RenderAll(TileHelper.java:19)
at com.survivalpixel.stranded.Main.Render(Main.java:60)
at com.survivalpixel.stranded.Main.RenderInit(Main.java:53)
at com.survivalpixel.stranded.Main$1.run(Main.java:35)
public Main(){
    TileHelper.MAIN_LIST.add(new Tile(DATA_IMAGES.GRASS,100,100));
    DATA_IMAGES.initImages();
    // ...

您需要交換這兩行。 在調用initImages()之前, DATA_IMAGES.GRASS仍然為null

(不過,嚴重的是,如果您只是在構造函數的開頭放置一個斷點並逐步執行,就會很容易想到這一點。)

DATA_IMAGES.GRASS添加到TileHelper.MAIN_LIST時為null。

添加GRASS圖像后,您只是在調用DATA_IMAGE.initImages(),因此GRASS圖像在添加時為null。

DATA_IMAGES.initImages();
TileHelper.MAIN_LIST.add(new Tile(DATA_IMAGES.GRASS,100,100));

如果initImages是靜態初始化塊而不是函數,則可能會更好。 因為它是您需要確保在初始化變量之前使用它的方式。 您檢查過了嗎?

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM