[英]Tkinter - Canvas.move() doesn't move the last item in the list
我正在嘗試使用Tkinter編寫Snake Game程序。我的蛇由下面定義的Circle列表組成。 但是,當我調用move方法時,最后一個不會移動。 問題是什么?
class Circle:
def __init__(self,canv,x,y,index,direc):
self._x = x
self._y = y
self._index = index
self._direction = direc
self._canvas = canv
coordinat = (self._x)-5,(self._y)-5,(self._x)+5,(self._y)+5
if index==0:
color = "gold"
else:
color = "green"
self._circle = canv.create_oval(coordinat ,fill=color, tags=str(self._index))
def _move(self):
if self._direction == "up":
delta = (0,-5)
elif self._direction == "down":
delta = (0,5)
elif self._direction == "left":
delta = (-5,0)
elif self._direction == "right":
delta = (5,0)
tag = str(self._index)
self._canvas.move(tag, delta[0],delta[1])
她是我的稱呼
self._canvas = Canvas(self._playArea,width=750,height=450,bg="#1C1C1C")
x = int(self._parent.winfo_width() / 4.)
y = int(self._parent.winfo_height()/ 4.)
circle = Circle(self._canvas,x,y,0,"right")
self._circleList.append(circle)
self._addCircle()
self._addCircle()
self._addCircle()
self._addCircle()
self._addCircle()
self._canvas.place(x=0, y=0)
for i in range(0,500):
for x in self._circleList:
x._move()
root.update()
root.after(10)
這是addCircle方法
length = len(self._circleList)
if self._circleList[length-1]._direction == "right":
x = (self._circleList[length-1]._x)-10
y = self._circleList[length-1]._y
d = "right"
elif self._circleList[length-1]._direction == "left":
x = (self._circleList[length-1]._x) + 10
y = self._circleList[length-1]._y
d = "left"
elif self._circleList[length-1]._direction == "up":
x = self._circleList[length-1]._x
y = (self._circleList[length-1]._y)+10
d = "up"
elif self._circleList[length-1]._direction == "down":
x = self._circleList[length-1]._x
y = (self._circleList[length-1]._y)-10
d = "down"
newCircle = Circle(self._canvas,x,y,length,d)
self._circleList.append(newCircle)
問題是您要創建第一個index=0
,然后使用該index
作為標記來標識該項目。 您不應該使用整數作為標記,它是為項目的ID保留的,但是,畢竟您可以使用它。 除了Tcl將0
評估為false之外,因此您沒有有效地為其定義任何標簽。 事實證明,當您調用canvas.move(0, ...)
您不會移動任何已創建的圓。 但是,您創建的下一個項目被分配了標簽“ 1”,並且當您調用canvas.move(1, ...)
您實際上是在移動先前創建的項目(帶有“金色”顏色的項目),因為它是自動進行的由Tcl分配ID為“ 1”。 對創建的所有其他圈子重復上述步驟。
解決此問題的快速方法是更改代碼,以對要傳遞的所有這些索引使用index + 1
。 但是您包含的代碼中有幾個問題,因此這里有一個修改后的代碼,可以執行您需要執行的操作:
import Tkinter
UP, RIGHT, DOWN, LEFT = range(4)
class Circle:
def __init__(self, canv, x, y, direc, color):
self.x, self.y = x, y
self.direction = direc
self._canvas = canv
coord = (self.x)-5, (self.y)-5, (self.x)+5, (self.y)+5
self._index = canv.create_oval(coord, fill=color)
def move(self):
y_sign = 1 if self.direction == DOWN else -1
x_sign = 1 if self.direction == RIGHT else -1
if self.direction in (UP, DOWN):
delta = (0, y_sign * 5)
else:
delta = (x_sign * 5, 0)
self._canvas.move(self._index, delta[0], delta[1])
def add_circle(canvas, l):
d = l[-1].direction
if d in (UP, DOWN):
x = l[-1].x
y = (1 if d == UP else -1) * 10 + l[-1].y
else:
x = (1 if d == LEFT else -1) * 10 + l[-1].x
y = l[-1].y
circle = Circle(canvas, x, y, d, "green")
l.append(circle)
def move_circles(circle_l, root):
for c in circle_l:
c.move()
root.after(50, lambda: move_circles(circle_l, root))
root = Tkinter.Tk()
width, height = 750, 450
canvas = Tkinter.Canvas(width=width, height=height, bg="#1C1C1C")
canvas.pack(fill=None, expand=False)
circle_l = []
circle = Circle(canvas, width / 4, height / 4, RIGHT, "gold")
circle_l.append(circle)
for _ in range(5):
add_circle(canvas, circle_l)
move_circles(circle_l, root)
root.mainloop()
這並不是真正的答案,但是您可以使最后一段代碼更短/更高效:
length = len(self._circleList)
x = self._circleList[length-1]._x
y = self._circleList[length-1]._y
d = self._circleList[length-1]._direction
if d == "right":
x -= 10
elif d == "left":
x += 10
elif d == "up":
y += 10
elif d == "down":
y -= 10
newCircle = Circle(self._canvas,x,y,length,d)
self._circleList.append(newCircle)
首先設置默認值,然后僅在必須時修改x
或y
。
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