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HTML5 / Javascript游戲延遲

[英]Html5/Javascript game lag

我正在研究基本的太空射擊游戲,目前該玩家只是一個圓圈。

當同時在Opera,Firefox和IE9中玩游戲時,我的游戲比較落后。

我已嘗試研究此問題,但不確定是什么問題。

我做錯什么了嗎?

有任何想法嗎?

這是代碼:

<!doctype html>
<html>
    <head>
        <meta charset="UTF-8" />
        <title>Space Game Demo</title>
    </head>
    <body>
        <section>
            <div>
                <canvas id="canvas" width="640" height="480">
                    Your browser does not support HTML5.
                </canvas>
            </div>
            <script type="text/javascript">
//Start of script
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

var x = 200;
var y = 200;
var thrust = 0.25;
var decay = 0.99;
var maxSpeed = 2;
var turnSpeed = 2;
var tempSpeed = 0;
var direction = 0;
var xSpeed = 0;
var ySpeed = 0;

function move() {
if (38 in keysDown) { // Player holding up
    xSpeed += thrust * Math.sin(direction * (Math.PI / 180));
    ySpeed += thrust * Math.cos(direction * (Math.PI / 180));
}
else {
    xSpeed *= decay;
    ySpeed *= decay;
}
if (37 in keysDown) { // Player holding left
    direction += turnSpeed;
}
if (39 in keysDown) { // Player holding right
    direction -= turnSpeed;
}
if (40 in keysDown) { // Player holding down
}

tempSpeed = Math.sqrt((xSpeed * xSpeed) + (ySpeed * ySpeed));
if(tempSpeed > maxSpeed) {
    xSpeed *= maxSpeed / tempSpeed;
    ySpeed *= maxSpeed / tempSpeed;
}

x += xSpeed;
y += ySpeed;
}

function degtorad(angle) {
return angle * (Math.PI/180);
}

function loop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);

ctx.fillStyle = "grey";
ctx.strokeStyle = "black";
ctx.beginPath();
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.stroke();

move();
ctx.strokeStyle = "red";
ctx.beginPath();
ctx.arc(x,y,10,0,2*Math.PI);
ctx.stroke();
}

setInterval(loop, 2);
var keysDown = {};

addEventListener("keydown", function (e) {
keysDown[e.keyCode] = true;
}, false);

addEventListener("keyup", function (e) {
    delete keysDown[e.keyCode];
}, false);

            </script>
        </section>
    </body>
</html>

使用window.requestAnimationFrame ,這就是它的意思。 現在,您嘗試每兩毫秒以1步的速度運行游戲-約為500 FPS。

// target the user's browser.
(function() {
  var requestAnimationFrame = window.requestAnimationFrame || 
                              window.mozRequestAnimationFrame || 
                              window.webkitRequestAnimationFrame ||
                              window.msRequestAnimationFrame;

  window.requestAnimationFrame = requestAnimationFrame;
})();

function loop() {
    // game loop logic here...
}

requestAnimationFrame(loop);
delete keysDown[e.keyCode];

也不好。 不斷創建和刪除數組元素要比僅將其值設置為true / false慢得多。

keysDown[e.keyCode] = false;    //  faster & better

FPS應該與顯示器刷新率相同。 如果您看不到FPS,則對您而言毫無意義。 除非說CPU將更加努力地計算無法在屏幕上呈現的幀。 甚至在理論上也沒有。

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