[英]sdl osx eclipse c++ display error
I've got a problem in running SDL app in eclipse under osx. 我在osx下的Eclipse中运行SDL应用程序时遇到问题。
#include <SDL/SDL_opengl.h>
#include <SDL/SDL.h>
#include <SDL_ttf/SDL_ttf.h>
#include <SDL_image/SDL_image.h>
#include <iostream.h>
int main(int argc, char* argv[]){
int error;
error = SDL_Init(SDL_INIT_EVERYTHING);
std::cout << "error " << error << std::endl;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
Uint32 flags;
flags = SDL_OPENGL | SDL_HWSURFACE | SDL_HWPALETTE| SDL_DOUBLEBUF ;
drawContext = SDL_SetVideoMode(1024, 768, 16, flags);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, 1024, 768, 0.0f, 0.0f, 1000.0f);
glMatrixMode(GL_MODELVIEW);
while(true){
glFinish();
SDL_GL_SwapBuffers();
}
}
this get weired output. 这得到奇怪的输出。
This only happens using the 仅在使用
SDL_OPENGL SDL_OPENGL
flag. 旗。
Any ideas? 有任何想法吗?
You never bother to clear the default framebuffer to a known value and the GL implementation isn't required to give you a cleared buffer. 您无需费心将默认帧缓冲区清除为已知值,并且不需要GL实现即可为您提供清除的缓冲区。
OpenGL 4.3 spec , page 254, paragraph 1 (emphasis mine): OpenGL 4.3规范 ,第254页,第1段(重点是我):
The default framebuffer is initially used as the draw and read framebuffer, and the initial state of all provided bitplanes is undefined . 默认情况下,默认帧缓冲区用作绘制帧和读取帧缓冲区,并且所有提供的位平面的初始状态都是undefined 。 The format and encoding of buffers in the draw and read framebuffers can be queried as described in section 9.2.3. 绘制和读取帧缓冲区中缓冲区的格式和编码可以按照第9.2.3节中的说明进行查询。
Clear the framebuffer sometime before you swap: 在交换之前的某个时间清除帧缓冲区:
while(true)
{
glClear( GL_COLOR_BUFFER_BIT );
// draw stuff
SDL_GL_SwapBuffers();
}
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