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使用带有paint java的Thread

[英]Using Thread with paint java

I'm developing a checkers game in Java, and I stumbled on a problem. 我正在用Java开发一个跳棋游戏,我偶然发现了一个问题。 What I'm trying to create is that when a checkerpiece is pressed, the available 2 spots in front of it should turn into grey for 2 seconds. 我想要创造的是,当按下一个棋盘时,它前面的可用2个点应该变为灰色2秒。

Turn into grey is easy, but when I want it to turn back after 2 seconds using Thread.sleep(2000), I noticed that it first does the rest of the case in this switch before actually sleeping (so it turns the fresh grey squares back to black immediately) 变成灰色很容易,但是当我希望它在2秒后使用Thread.sleep(2000)回转时,我注意到它在实际睡眠之前首先在此开关中完成其余的情况(因此它会变成新鲜的灰色方块马上回黑)

What went wrong? 什么地方出了错? Thanks in advance! 提前致谢!

switch (bord[ypos][xpos]) {
                case 0:

                    break;
                case 1:

                    break;
                case 2:

                    if (bord[ypos + 1][xpos - 1] == 1) {
                        bord[ypos + 1][xpos - 1] = 4;

                    }
                    if (bord[ypos + 1][xpos + 1] == 1) {
                        bord[ypos + 1][xpos + 1] = 4;

                    }
                    repaint();
                    try {
                        Thread.sleep(2000);
                    } catch (InterruptedException e) {
                    }
                    if (bord[ypos + 1][xpos - 1] == 4) {
                        bord[ypos + 1][xpos - 1] = 1;
                    }
                    if (bord[ypos + 1][xpos + 1] == 4) {
                        bord[ypos + 1][xpos + 1] = 1;
                    }
                    break;
                case 3:

                    break;
            }

Trying it out with timers(I'm new to these so please don't facepalm too hard) 尝试使用计时器(我是新手,所以请不要太过于努力)

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package dammen;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JPanel;
import javax.swing.Timer;

/**
 *
 * @author Boyen
 */
public class Board extends JPanel implements MouseListener {

    boolean test;
    boolean black = false;
    boolean redpiece = false;
    boolean bluepiece = true;
    Timer timer;
    private int[][] bord = {{0, 2, 0, 2, 0, 2, 0, 2},
        {2, 0, 2, 0, 2, 0, 2, 0},
        {0, 2, 0, 2, 0, 2, 0, 2},
        {1, 0, 1, 0, 1, 0, 1, 0},
        {0, 1, 0, 1, 0, 1, 0, 1},
        {3, 0, 3, 0, 3, 0, 3, 0},
        {0, 3, 0, 3, 0, 3, 0, 3},
        {3, 0, 3, 0, 3, 0, 3, 0}};

    public Board(Dammen parent) {
        addMouseListener(this);
        timer = new Timer(100,taskPerformer);
        timer.setRepeats(false);
    }

    public void start() {
    }

    public void paint(Graphics g) {
        super.paint(g);

        Dimension size = getSize();

        for (int i = 0; i < 8; i++) {
            for (int j = 0; j < 8; j++) {
                switch (bord[i][j]) {
                    case 0:
                        g.setColor(Color.WHITE);
                        break;
                    case 1:
                        g.setColor(Color.BLACK);
                        break;
                    case 2:
                        g.setColor(Color.RED);
                        break;
                    case 3:
                        g.setColor(Color.BLUE);
                        break;
                    case 4:
                        g.setColor(Color.gray);
                        break;
                }
                g.fillRect((size.width / 8) * j, (size.height / 8) * i, size.width / 8, size.height / 8);
            }

        }
    }
    int mouseX, mouseY;

    @Override
    public void mouseClicked(MouseEvent e) {


        mouseX = e.getX();
        mouseY = e.getY();

        zoekmogelijkespots(mouseX, mouseY);

    }
    ActionListener taskPerformer = new ActionListener() {

        @Override
        public void actionPerformed(ActionEvent e) {

        }
  };

    public void zoekmogelijkespots(int mouseX, int mouseY) {

            Dimension size = getSize();
            System.out.println(mouseX + "," + mouseY);
            int xpos;
            int ypos;
            xpos = (int) (mouseX / (size.width / 8));
            ypos = (int) (mouseY / (size.height / 8));
            System.out.println(ypos + "," + xpos);
            System.out.println(bord[ypos][xpos]);
            switch (bord[ypos][xpos]) {
                case 0:

                    break;
                case 1:

                    break;
                case 2:

                    if (bord[ypos + 1][xpos - 1] == 1) {
                        bord[ypos + 1][xpos - 1] = 4;

                    }
                    if (bord[ypos + 1][xpos + 1] == 1) {
                        bord[ypos + 1][xpos + 1] = 4;

                    }
                    repaint();
                    timer.start();
                    if (bord[ypos + 1][xpos - 1] == 4) {
                        bord[ypos + 1][xpos - 1] = 1;
                    }
                    if (bord[ypos + 1][xpos + 1] == 4) {
                        bord[ypos + 1][xpos + 1] = 1;
                    }
                    break;
                case 3:

                    break;
            }


    }

    @Override
    public void mousePressed(MouseEvent e) {
    }

    @Override
    public void mouseReleased(MouseEvent e) {
    }

    @Override
    public void mouseEntered(MouseEvent e) {
    }

    @Override
    public void mouseExited(MouseEvent e) {
    }
}

You could use a Swing javax.swing.Timer to achieve what you want... 您可以使用Swing javax.swing.Timer来实现您想要的...

if (bord[ypos + 1][xpos - 1] == 1) {
    bord[ypos + 1][xpos - 1] = 4;
}
if (bord[ypos + 1][xpos + 1] == 1) {
    bord[ypos + 1][xpos + 1] = 4;
}
repaint();
Timer timer = new Timer(2000, new ActionListener() {
    public void actionPerformed(ActionEvent evt) {
        if (bord[ypos + 1][xpos - 1] == 4) {
            bord[ypos + 1][xpos - 1] = 1;
        }
        if (bord[ypos + 1][xpos + 1] == 4) {
            bord[ypos + 1][xpos + 1] = 1;
        }
    }
});
timer.setRepeats(false);
timer.start();

Instead of Thread.sleep(2000); 而不是Thread.sleep(2000); , you could do this (note, I have no way to test this): ,你可以这样做(注意,我没办法测试这个):

public static class GrayWorker extends SwingWorker<Object, Object> {
    private final int xpos;
    private final int ypos;
    private final int[][] bord;
    public GrayWorker(int[][] bord, int xpos, int ypos) {
        this.bord = bord; this.xpos = xpos; this.ypos = ypos;
    }

    @Override
    public Object doInBackground() {
        Thread.sleep(2000);
        return null;
    }

    @Override
    protected void done() {
        if (bord[ypos + 1][xpos - 1] == 4) {
            bord[ypos + 1][xpos - 1] = 1;
        }
        if (bord[ypos + 1][xpos + 1] == 4) {
            bord[ypos + 1][xpos + 1] = 1;
        }
    }
}

Then, in your other class, do: 然后,在您的其他课程中,执行:

GrayWorker worker = new GrayWorker(bord, xpos, ypos);
worker.execute();

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