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使用Sprite.draw(batch)LibGDX时未绘制Sprite类

[英]Sprite class not drawn when using Sprite.draw(batch) LibGDX

I'm trying to show a texture scaled using the Sprite class. 我试图显示使用Sprite类缩放的纹理。 The issue is when I try to run my code. 问题是当我尝试运行代码时。 I can show the textures in Android 4.1, but when I run the same program in another Android, for example 2.2, 2.3.6... the Sprite is not shown. 我可以在Android 4.1中显示纹理,但是当我在另一个Android中运行相同的程序(例如2.2、2.3.6)时,不会显示Sprite。 Here's my code. 这是我的代码。

public void render() {
    // TODO Auto-generated method stub
    Gdx.gl10.glClearColor(1, 0.4f, 0.3f, 1);
    Gdx.gl10.glClear(GL10.GL_COLOR_BUFFER_BIT);
    if(estadojuego==0){
        batch.begin();
        sboton1.draw(batch);
        sboton2.draw(batch);
        batch.end();
        if(Gdx.input.isTouched()){
            System.out.println("x"+Gdx.input.getX());
            System.out.println("y"+Gdx.input.getY());
            if(Gdx.input.getY()<(altura-posicion1.y) && Gdx.input.getY()>(altura-(posicion1.y+posicion1.height))){
                if(Gdx.input.getX()<(posicion1.x+posicion1.width) && Gdx.input.getX()>posicion1.x){
                    //estadojuego=1;
                    System.out.println("boton1");
                }
                if(Gdx.input.getX()<(posicion2.x+posicion2.width) && Gdx.input.getX()>posicion2.x){
                    estadojuego=2;
                }
            }
        }
    }
    if(estadojuego==2){
        batch.begin();
        sboton3.draw(batch);
        batch.end();
        if(Gdx.input.isTouched()){
            if(Gdx.input.getY()<(altura-posicion3.y) && Gdx.input.getY()>(altura-(posicion3.y+posicion3.height))){
                if(Gdx.input.getX()<(posicion3.x+posicion3.width) && Gdx.input.getX()>posicion3.x){
                    estadojuego=0;
                }
            }
        }
    }
}

Thanks a lot and sorry for my bad english. 非常感谢,抱歉我的英语不好。

It seems like you didn't set the Matrix4 for your batch. 似乎您没有为批次设置Matrix4

Use this : 用这个 :

private Matrix4 Projection;

In create() : create()中

Projection = new Matrix4().setToOrtho2D(0, 0, (float) Gdx.graphics.getWidth(), (float) Gdx.graphics.getHeight());

In render() before batch.begin(); 在batch.begin之前渲染()();

batch.setProjectionMatrix(Projection);

I hope this 'll help you. 希望对您有所帮助。

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